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| swordX |
Hallo, i've worked on a face mash, and i got this problem , after importing this mesh in to the game. the border between face and body doesnt work together well, when i change the body from thin to fat or thin to muscular. i don't thin it is a weight problem, because i testet it wit the original mesh. (picture) i hope anyone can help me. |
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#2 |
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CmarNYC
Ms. Byte
Join Date: Jul 2009 |
What did you do to change the face mesh? If you added or removed vertices you'll need to make new morphs. |
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#3 |
| swordX |
the face mash on the picture, is a original mesh without changes. i put it in for testing, if there a the same problem like in my changed mesh. i put in this mesh wit the CTU program, the whole face as a hair part (i try to put in as a beard or accessoir and there is the same problem.) (i'm sorry for my bad english) |
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#4 |
| swordX |
Ok i find a way to corecct that. it will not work when you choose the face as a cas part in ctu. you have to choose a other part for example a hair part and open your simgeom there. but it is still a overlay and you can still see the original mesh detail. it is possible to recover the face mesh? |
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#5 |
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whiterider
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"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
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