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levini
Original Poster
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I need Some help I want to make my own fences ( and modular stairs but thats later) But i dont know where or how to start Can someone help me on what i need to do ? |
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#2 |
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HugeLunatic
Not Suitable for Minors
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Just clone it in object workshop the same as any other object, then do your thing with the mesh. |
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#3 |
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levini
Original Poster
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where do i find them I looked everywhere in Object workshop and i couldnt find a fence |
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#4 |
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HugeLunatic
Not Suitable for Minors
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They are in the Other category, but if you don't have that you you need to enable Advanced mode in preferences. |
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#5 |
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levini
Original Poster
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Ok Thanks HL EDIT: I have made The Fence ... Is There anything I need to go like give it a new GUID or something? |
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Last edited by levini : 13th Oct 2010 at 10:13 PM.
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#6 |
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mustluvcatz
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Yes, it needs a new GUID. You need to get it from the SimPE GUID Database- not from SimPE itself. Log into the database, there is a tab/link with "register new object" or something like that on it. (Sorry if I sound vague- I haven't been getting much sleep lately.) You name your object, click register and a GUID will be posted. Copy it and paste it into the GUID field in the OBJ in SimPE. |
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#7 |
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HugeLunatic
Not Suitable for Minors
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Actually you can reuse any GUID you have used for objects. Fences and objects may share the same GUID. But two fences cannot share a GUID and two objects cannot share the same GUID. But you don't need to get a GUID just for a fence. I keep an excel spreadsheet with all my objects and my GUIDs, to keep track of ones I am going to reuse, use and which ones to use for fences. Fences do not have the OBJD to get a GUID with either, it is listed in the fence.xml resource. However the Resource plugin has a little button to "Fix Fence" which will make them base game and change all the little fiddly resources. |
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#8 |
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mustluvcatz
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SEE! Told you I was tired. Levini, if you listened to me...sorry about that. I knew where to get the GUID, forgot all about the OBJD and that you use the fence.xml. I forgot all about reusing a GUID, too. Mainly because I have no idea which ones I don't "need" anymore for whatever reason. Guess that would be a good weekend project for me..going through my good meshes and making note of which GUIDs I can reuse, lol. ![]() Thanks for correcting me and adding to my post, HL. |
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#9 |
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levini
Original Poster
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Thanks You two I got it to work MLC its alright to be sleep deprived (I actually can Live on up to 4 hours of sleep anything lower and im dead asleep lol) |
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