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Forum Resident
#951 Old 16th Jul 2016 at 10:32 PM
Quote:
Originally Posted by M3g7e
Not exactly: everything you need is in the latest 3.0 teaser--2.0 is completely obsolete at this point. I think you can safely junk it and never look back.


Ah. I thought that the teaser only included the new stuff, but I guess I was wrong!

The Darkdusk Legacy has ended. Read the whole thing!
The Nightmagic Legacy has ended. Read the whole thing!
Last of Her Kind is on indefinite hiatus.
Test Subject
#952 Old 18th Jul 2016 at 12:30 PM
Huhu^.^

Still playing the same round, but two more households finished

@Nottakenaway: Thanks a lot! The heiress used it and well... there is no little brother left to be worried about

@M3g7e: Yeah, I know the story can't be decided by the rules alone I'm a perfectionist close to compulsiveness and before this challenge, I thought women had about as many rights as sheeps back then... Therefore my questions are often more about "how did society handly this situation" than "what do the rules say" And you have a far better understanding of the peolpe back then, than I have
Test Subject
#953 Old 19th Jul 2016 at 4:15 AM
What rules pdf am I to use? I'm not understanding the teasers since they have so much missing. What is the current complete rule book and where do I find it?
Instructor
Original Poster
#954 Old 19th Jul 2016 at 3:50 PM
Hi, Satrina,

Warwickshire 3.0 is undergoing a "rolling" release, with updates being made available as they are ready. To ensure you have the latest, most up to date version, always use the last "teaser" version: here is the current one: Warwickshire 3.0, Teaser 2.5

It is the most complete version and as of today is not "missing" anything. There is more to come and as it is finished, it will be released. Currently under construction: Chapter 5, Law and Order--expected release date: end of summer.

@Yvi-Sama, thanks for the updates! I entirely understand about loooong rotations. I have a subnh that has not been visited for three years ... Really need to get back there someday, see how they're doing.
Test Subject
#955 Old 20th Jul 2016 at 10:03 PM
I've been playing the Warwickshire Challenge on-and-off for several years now. I keep restarting my neighbourhoods because I tend to rush in before setting things up properly, but this time I think I have a set-up I can stick with!

Especially since I've just had my first big drama-bomb for the kingdom that was created *entirely* by Warwickshire random rolls. On the first day of winter of the second year, one of my peasant families had the father and eldest son struck down with smallpox, but they were both in excellent health, so no big deal. As of the last day of winter, we have... one suicide, one assault, one murder covered up as an accidental drowning, and two members of the household descended into full-on demented lunacy for want of CFP.

The father and son totally survived the smallpox, though! :D

Moral of the story - do not let children play with the resurrect function of the genie lamp. Bad, bad things happen. On the plus side, I'm ecstatic that all this happened with NO intervention on my part, and looking forward to designing an asylum. It looks like the kingdom will need one, since I can't really put either of the demented sims in the nunnery where the young gentlewomen are currently getting a nice convent education to prepare them for marriage.
Test Subject
#956 Old 21st Jul 2016 at 2:30 AM
*tentative wave* Hello~ I've also been playing Warwickshire off and on for a while, but I never posted because I feared that going public with my decision to play would somehow lead to the end of me playing the challenge (it has happened before, and I can never figure out why xD; ). But I have decided to risk posting because I have a question.

First, I suppose I should give a bit of background information. I started this neighborhood with the Medieval Charter Challenge, completed that challenge, and am now in the several-rounds-long process of implementing Warwickshire rules. To explain why new gentry and noble families kept popping up out of nowhere with no king in sight in the MCC, I played it like my 'hood was just a province of a larger kingdom, and the original gentry family was tasked with settling the land with a few lower-class families. When I finished the MCC and created the monarch using Warwickshire rules, I rolled the monarch as a female toddler with no family members, so I decided that the kingdom had just lost a war, and the court jester only managed to save and secret away the youngest daughter of the now-late king. The people already in my 'hood managed to avoid the enemy's notice because of reasons, and the kingdom lives on. To keep this long story from becoming way longer (a 'bit' of background info - ha), I'll fast forward to Ruthie Hamilton, youngest daughter of a surviving lord. Due to the diminished population, her marriage prospects are zilch; all the bachelors qualified to marry her are already otherwise engaged. She's a neutral family sim, but on the evil side of the neutral spectrum. I'm planning on saying that she's so desperate for a family of procreation of her own that she poisons a woman in order to be able to marry the then-widower.

Now to finally get to my question. By the time she commits her crime, she'll likely have enough skill points to reach the +25 area on Table 84: Accidental Death Event Score. The only person qualified to investigate her victim's "accidental" death isn't very skilled; he'll probably only have a competence level of about 20%. No matter how high Ruthie's roll in step 1 (btw, I'm reading on page 146 of the second-latest teaser, as I haven't had the chance to print out the latest teaser, but the information looks about the same, even if the page numbers might be a bit off), the investigator's incompetence will ensure that an investigation proceeds. If the investigator were a lot better at his job, he might rule the poisoning as just an accident. This doesn't make sense to me. Am I doing something wrong?

On an ending note, I just want to say THANK YOU! I absolutely love Warwickshire! The time and effort put into all these details - I can't even imagine! I'm having so much fun with my neighborhood, watching its story unfold. *squee* x3

My Sims 2 Test of Time Challenge Blog - Here - Updated 6-10-2015
Test Subject
#957 Old 21st Jul 2016 at 4:41 AM
Thanks for the most up to date rules pdf. I was going off an older version. I spent last night using an excel spreadsheet thinking out my whole neighborhood and plan of attack. No other challenge has had my creativity going like Warwickshire. I've tried it a few times but never stick with it completely since it's such an big game with many sims in play. I'm happy to be at it again.
Test Subject
#958 Old 22nd Jul 2016 at 10:23 AM
Quote:
Originally Posted by TruthxLiesxMagic
It looks like the kingdom will need one, since I can't really put either of the demented sims in the nunnery where the young gentlewomen are currently getting a nice convent education to prepare them for marriage.


<3 love the situation you created, really do.
Did you consider though that this is actually a possibility!

Like the male head of a nunnery they could spend most of their time in private quarters, maybe even afford their own little courtyard. The nuns could take care of them as nurses of sorts, and for the community it would be the most scandalous thing ever, source of plenty gossip.
And maybe one of the demented men would develop a naughty streak and try something, and a comical situation would ensue hahaha.
*totally imagining all the drama*
Test Subject
#959 Old 22nd Jul 2016 at 5:05 PM
Quote:
Originally Posted by Wups
<3 love the situation you created, really do.
Did you consider though that this is actually a possibility!

Like the male head of a nunnery they could spend most of their time in private quarters, maybe even afford their own little courtyard. The nuns could take care of them as nurses of sorts, and for the community it would be the most scandalous thing ever, source of plenty gossip.
And maybe one of the demented men would develop a naughty streak and try something, and a comical situation would ensue hahaha.
*totally imagining all the drama*


Hmmm, that's actually a good point! The two sims who became demented are the father, who I might fudge the rules for slightly and say he's covering up his insanity and/or it's more situational and can pass (he ended up with such a low level of CFP because one of his daughters committed suicide after helping her twin sister resurrect their mother, so he got a huge initial dent from the suicide and then had all of her negative CFP transferred to him as head of the household after her death, AND THEN he murdered his wife because he couldn't stand to see her as a zombie), and the other sim is the other twin who's a female child. So the child could potentially be held in the nunnery! Especially since, now that I think about it, the lord who oversees the town just allowed his eldest daughter to take the veil a couple of seasons ago, so she could plead for mercy on behalf of the remaining twin and ask for the chance to heal her... or maybe exorcise her? After all, raising the dead and one twin committing suicide and the other attacking another sibling does sound like awfully devilish behaviour.

Hmm, I think I need to work out some rolls for exorcisms now!
Instructor
Original Poster
#960 Old 24th Jul 2016 at 11:05 PM
First off, let me say, hi all--sorry to have disappeared, but I've been down for the past week with a nasty late summer cold. NO fun.

And now to questions!
Quote:
Originally Posted by faerie6099
By the time she commits her crime, she'll likely have enough skill points to reach the +25 area on Table 84: Accidental Death Event Score. The only person qualified to investigate her victim's "accidental" death isn't very skilled; he'll probably only have a competence level of about 20%. No matter how high Ruthie's roll in step 1 (btw, I'm reading on page 146 of the second-latest teaser, as I haven't had the chance to print out the latest teaser, but the information looks about the same, even if the page numbers might be a bit off), the investigator's incompetence will ensure that an investigation proceeds. If the investigator were a lot better at his job, he might rule the poisoning as just an accident. This doesn't make sense to me. Am I doing something wrong?


You're not doing anything wrong! But you might have overlooked this: "If the result of this roll is greater than or equal to +51, the incident is ruled an accident and investigation ceases. If the result is lesser than or equal to +50, the investigation will proceed."
So ... if Ruthie rolls 51 or above, the crime will be ruled an accident. If she rolls a 50 or below, it will be investigated as a crime, regardless of the investigator's skill level. A less skilled investigator will be more likely to investigate an accident as a crime and as such is rather a danger. The main thing to remember is that higher numbers indicate innocence, not guilt. That is why Ruthie's +25 modifier all but clears her of suspicion.

With Ruthie's modifier, the most damaging roll she could have would be a 25--i.e. the roll that would make her seem most guilty. The most highly skilled investigator would find 100% of the incriminating evidence, i.e. 25 X 1.0, which would mean that you would start at Phase II on Table 86. In this case, the excellent investigator still has a very difficult job of making the case against Ruthie--but then she is a very skilled criminal! In the case of manslaughter, the crime may be investigated up to seven days, so you would begin with Phase II roll, -20 to +10. If the roll yields a positive number, move to Phase III; if the roll yields a negative number, move to Phase I. At the end of seven rolls, tally the total--if it is a positive number, there is sufficient evidence to proceed to trial; if not, she's gotten away with it.

Quote:
Originally Posted by faerie6099
On an ending note, I just want to say THANK YOU! I absolutely love Warwickshire! The time and effort put into all these details - I can't even imagine! I'm having so much fun with my neighborhood, watching its story unfold. *squee* x3


I really appreciate that you like it! Believe me, there have been many days when I have wished it to be done once and for all!!! Knowing that someone somewhere is enjoying it really means a lot to me!

@Satrina, glad to hear you're working on the excel spreadsheets--record keeping is one of those dreaded, but super important tasks for a game of this size. I'd love to hear some of your nh stories, or maybe see a few pix.

@TruthxLiesxMagic, I love your story. Whatever happens, I'd love to see some pictures. One thing that I have noticed about this game is that it does have a way of creating some pretty odd circumstances. Your two demented fellows will surely cause some mayhem to the nuns, so enjoy that. Sounds like Wups has some great ideas to stir the pot a bit further.

I wish summer were looonger!!!! I am always so humbled by how patient and amazing you all are for waiting what has truly been an age for this game to be completed. Trust me, I am still ticking away on it. And I am ever grateful to all of you for your feedback, questions, and stories. You guys are the best.
Test Subject
#961 Old 25th Jul 2016 at 2:42 AM
Quote:
Originally Posted by M3g7e
First off, let me say, hi all--sorry to have disappeared, but I've been down for the past week with a nasty late summer cold. NO fun.
And now to questions!
You're not doing anything wrong! But you might have overlooked this: "If the result of this roll is greater than or equal to +51, the incident is ruled an accident and investigation ceases. If the result is lesser than or equal to +50, the investigation will proceed."
So ... if Ruthie rolls 51 or above, the crime will be ruled an accident. If she rolls a 50 or below, it will be investigated as a crime, regardless of the investigator's skill level. A less skilled investigator will be more likely to investigate an accident as a crime and as such is rather a danger. The main thing to remember is that higher numbers indicate innocence, not guilt. That is why Ruthie's +25 modifier all but clears her of suspicion.


Oh noes, I hope you're feeling better now? And will continue to improve rapidly. x/

In response to your response to my question: Oooohh, okay! For some reason, I was thinking that a less skilled investigator would be less likely to find evidence enough to investigate an accident as a crime. But I guess I was overlooking two possibilities: 1) The investigator thinks he's a bigshot and finds suspicion in every little accident and 2) The investigator is aware of his lack of skill and decides it's better to err on the side of caution. Thank you for clearing that up! ^_^

My Sims 2 Test of Time Challenge Blog - Here - Updated 6-10-2015
Test Subject
#962 Old Yesterday at 9:40 PM
@M3g7e: Oh, I hope you'll feel better very soon! Amd don't worry: this challenge is worth whatever wait we have to endure to get our hands on a more complete version! <3 <3

I finally worked up the courage to tackle the tax system (my sims just get to rich :-P) but I get the feeling I haven't quite understood the calculation for the asset tax

An example from a serf family (bill goes to the baron):
Garden Plot: 30x 20 = 600
Pond: 38x 50 = 1900
No business
Plot sqares in fiefs: 400x 5 = 2000
Lot Square in City: 400x 200 = 80000
Lot square Residence in City: 36x 250 = 9000
One Adult Serf = 100
Makes a total of 93.600 5% would be 4680!! That's very high and I shudder what my more lordly sims will have to pay... Maybe I miscalculated something?
Test Subject
#963 Old Yesterday at 10:49 PM
Quote:
Originally Posted by Yvi-sama
@M3g7e: Oh, I hope you'll feel better very soon! Amd don't worry: this challenge is worth whatever wait we have to endure to get our hands on a more complete version! <3 <3

I finally worked up the courage to tackle the tax system (my sims just get to rich :-P) but I get the feeling I haven't quite understood the calculation for the asset tax

An example from a serf family (bill goes to the baron):
Garden Plot: 30x 20 = 600
Pond: 38x 50 = 1900
No business
Plot sqares in fiefs: 400x 5 = 2000
Lot Square in City: 400x 200 = 80000
Lot square Residence in City: 36x 250 = 9000
One Adult Serf = 100
Makes a total of 93.600 5% would be 4680!! That's very high and I shudder what my more lordly sims will have to pay... Maybe I miscalculated something?


I'm not M3g7e - and sometimes I wonder if I might be miscalculating, so take this with a pinch of salt! - but I think you've added in a couple of things you needn't have.

First of all, I know it's just an example, but serf families wouldn't pay asset tax anyway. Since they're serfs, they don't own anything, so they don't actually have any assets to be taxed on.

Secondly, I think the "plot squares in fiefs" and "adult serfs" charges are for the lord the serfs are indentured to to pay. Since the serfs themselves don't own anything, it's the lord who owns their lands/belongings/etc., thus why he'd pay taxes for the total lands leased and for the number of serfs working the land.

Taking those charges out, that seems pretty similar to the asset taxes I've been calculating in my game, which makes me think it's otherwise correct for a peasant family. It does seem very high, but I've found my peasants have little trouble paying their asset taxes since firstly it's only paid once every 4 seasons, and secondly sims can make an awful lot of money from farming gardening plots, especially when you have around 30 and a couple of sims work up to a gold gardening badge - which doesn't take very long with so much gardening to do - so they can talk the crops into the highest quality.
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