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Original Poster
#776 Old 19th Oct 2014 at 3:33 PM
Cool pic Wups! I hope it does well in the Contest. I'd love to hear some of your stories; sounds like you've got a really interesting take on Warwickshire. Thanks for sharing!
Test Subject
#777 Old 10th Nov 2014 at 7:17 PM
Originally Posted by LadyAnna
Hello, everyone! I have goth crazy idea about playing the challenge togther! May be two countries or dynasties?

That sounds pretty neat! I would expect lots of strife coming that that kind of situation. If you do it, keep us updated!

@Wups, neat picture! Very spooky

And hello everyone again. My story is starting to get interesting (finally). And I think I finally took a nice picture for my avatar. It's from my latest chapter Poor Tamora though... She's not so pleased with it.

Forum Resident
#778 Old 13th Nov 2014 at 10:52 PM
I also like the whole "two countries" idea. Speaking of which, I'm hoping for a TS4 version, even though I don't think that's going to happen...

The Darkdusk Legacy has ended. Read the whole thing!
The Nightmagic Legacy has started!

PM me if you want to add me on Simport!
Test Subject
#779 Old 16th Nov 2014 at 2:47 PM
Hi there,

I'm still in the same rotation as before, but I'm getting closer to the end

There is a small question regarding the point system (which I started as of this round):
- If a sim dies, does the family keep hie/her rfp + cfp or do I need to subtract them?
- How often is "close relationship to children" useable? Once per child, every life-stage?
--> if the relationship changes, do I have to remove the points given?
- How about step-parents and step-children, do they count the same way as adopted children in this regard?
Original Poster
#780 Old 18th Nov 2014 at 4:14 AM
Hi Yvi-Sama

When a sim dies, the rfp/cfp may be transferred to an heir(ess). For myself, I generally only count the close relationships points once, but I think you could do that once per season or life-stage, as long as you're consistent. No--there is no need to go back and subtract points if the relationship changes unless you want to. I think it would be fine to count step-parents if the children live with them and that is the family arrangement, yes.
Test Subject
#781 Old 20th Nov 2014 at 4:16 AM
I just discovered this challenge, and am excited to get started on plotting it out. So far, I have randomly generated the demographics and family members of the neighborhood. However, I am worried about continuing until I'm sure I did it right. Is it okay with you if I either post them to this thread, or PM you the list, and you can let me know if they look right?

I also have a question which I'm sure has been asked somewhere, but for an infant generated in a starting family, should I create them as a toddler and then age them down, or is there a better way to do this?

Thanks for creating such an intriguing and detailed challenge!

EDIT: Sorry, thought of one more question! For starting Sims' Total Health Score, do I need to go down the entire table, or is there a formula you'd suggest for just rolling to get the Sim's current THS?
Test Subject
#782 Old 20th Nov 2014 at 9:30 PM
Oh, someone new, great! :-D

Yes, the challenge is huge and to be honest: I still don't use all the rules. I started with the basics and add a couple of things every round. It makes the rule-set less overwelming and I can concentrate on them and really "know" them before moving on.

As to the families: I played every family before starting the challenge. Some were from a different challenge, others generated for Warwickshire. If you generate every family and start playing, you get pretty much the same scenario in each household (first everyone has babies, than school-kids and everyone needs a spouse at the same time) That's why I played even the new families for a random number of days (rolled a D20 for each). Now I arrange marriages more evenly and don't have huge baby-booms and no-baby-rounds at all.

But that's just how I play.


PS: I calculated each sim as if he/she had been born in-game. The only difference is that I rerolled if (for example) an adult would have died as a child.
Test Subject
#783 Old 20th Nov 2014 at 10:33 PM
I love the idea of playing each for D20 rounds before starting normal rotation to get some varation. I will definitely be doing that.

My King is a toddler at the moment, it turns out! His Uncle is his regent, so it'll be interesting to see if the Uncle ends up being loyal to the king or not. Considering he was the old king's younger brother, and therefore would be crowed King (with his son as heir) were an "unfortunate accident" to happen before the King reaches the age of majority, it could go either way. It will just depend on what kind of person he ends up being. I've also rolled up two noble families (a Duchy and a Barony), three merchant families, three peasant families and two serf families so far. I think that will give a nice variety without being overwhelming to start out with.

I think for THS I am actually just going to start everybody at 85. So the population will start out very healthy, but any born in-game sims will be done normally, and everybody will roll as normal when they age up. And I will not be starting with disease. I want to give them all a bit of time before they start dying off, to build the neighborhood and population.

But before any of that, I have lots of building to do. Time to get to work, I guess!
Original Poster
#784 Old 22nd Nov 2014 at 6:06 PM Last edited by M3g7e : Today at 6:42 PM.
Hello and Welcome Fizzwizz! I am glad to see you are getting acquainted with Warwickshire. I think Yvi-Sama has the right idea--working your way into the challenge slowly generally works best. It sounds like you've got a great start here so far. As to rolling for infants, I generally just have them born in game after creating the rest of the family in CAS. You can do this with or without cheats, whatever you prefer. As to THS: this past time when I restarted the challenge, I began in the year 1580, twenty years before the official "start" date. That gave me a window of time to play without consequences for health and other issues--these "starter" families were given time to produce the next generation and give a healthy base to the neighborhood. I don't see killing sims from the start because there has to be a good base population to work from. I think disease is mainly useful for a population control mechanism--maybe bring it in around the third or fourth generation, unless you just want to be brutal from the start. :-)

No big updates on 3.0 to give--this semester has been crushing. However, it is still in the works.

EDIT: Just in time for Thanksgiving break! A very shiny, much more complete version of 3.0--this one is 3.3.4, but you may call it Teaser 2.0 for short Teaser 2.0 is quite a bit more finished than the original teaser version. Enjoy!
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