Home | Download | Discussion | Help | Site Map | New Posts | Sign in
Replies: 740 (Who?), Viewed: 113105 times.
Page 30 of 30
Test Subject
#726 Old 19th Jun 2014 at 2:19 AM
@samantha_kathy that's fair enough. I wish my downloads folder would magically clean itself I still look forward to your revitalized neighbourhood!

So school's done for a week for me, so I've had so much more time to play. As I'm developing my story I'm trying to work in bits and pieces from the challenge into it. The large the population and village becomes, the more they'll have to adhere to the rules (because, unfortunately, if I played them with the rules right now, they'd all die...). But I'm looking forward to all of my future dice rolling and 3.0 coming out (which I hope I can use more of, at least in Eastdelle).

Also, how do you guys come up with cool names for places? I seem to be coming up short, but want the name to come up organically from the story. I've been examining my characters more closely now, to see who would be the most likely to name the land.

Eighth chapter is up.
Instructor
Original Poster
#727 Old 19th Jun 2014 at 5:04 PM
Quote:
I wish my downloads folder would magically clean itself


I second that motion! It took me a full week to go through the mess I'd made of my downloads folder from my last install. It seems that no matter how many things I learn about keeping things clean and organized, there is always more to learn. After purging the downloads folder and reorganizing all the content, my new install is much more streamlined, but I keep running across little things I miss as I rebuild all of the lots from the last nh.

Speaking of rebuilding ... what a job! I loaded my latest backup of the old Warwickshire and plotted the main nh terrain and all of the subnh's, and then went into every lot and took pictures, so I could begin the long, arduous task of rebuilding every single lot by hand. I just don't want to take the chance that some lots could bring corruption back into the new nh. I mean, I do have a few (count'em--very few) lots that I had the foresight to package in advance that had never been played, but for the most part, I was not planning for the inevitable bfbvfs. Ah, those reckless youthful days when I knew not what I did ... Well, this time round, I'm gonna be ready.

Quote:
The large the population and village becomes, the more they'll have to adhere to the rules (because, unfortunately, if I played them with the rules right now, they'd all die...).


A wise and prudent plan. Though I don't say this anywhere in the challenge, I generally start my nh around the year 1580 or so to give myself the chance to build a population before the dawning of a new day, or rather, before the advent of misery that will descend upon my poor simmies. With this rebuild, I made my main hood Westsea, rather than Warwick, and played one full generation of serfs and nobles before incorporating the health scores, childbirth system, etc. Still no disease in Westsea, since the population wouldn't withstand it yet. And I still have not yet created any classes between serfs and nobles. I need to build the towns first before I bring in merchants. And I'll need suitable schools and manor houses before I add the gentry. The gentry is, I think, the hardest class for me to play. I want to do better with them this time round.

As to naming. My place names broadly reflect the regional character and story of the place they name. Most of my regions are cobbled together mish-mashes of real places: none of them make any real sense and have very little historical accuracy. Westsea, for example, is a strange mixture of Dutch and Italian influences. The character names are all Dutch or Scandanavian, all found on Behind the Name and for last names, Behind the Surname, but the architecture is heavily influenced by Italian renaissance villas and Tuscan estates. That said, a lot of my names for Warwickshire are real places or events in England, since that is the inspiration for Warwick. However, the duchy of Amicouer is intended to be more like France, and rather than take real place names for this region, what I did was fashion my own names using google translate. The result is some rather non-French sounding place names that work fine for my world--Amicouer as its name suggests means "friendly heart." And the main town there is Bellamy, or "good friend." The pass through the mountains between Westsea, which is supposed to be something like Italy, is called the Godven Pass. Godven means "good friend" which is ironic considering how dangerous that pass really is. I have tried using place name generators but found that they don't ever mesh well with the story I'm trying to tell. But your mileage may vary as the saying goes. Early in my first Warwickshire nh (this is now my third attempt ...), I used a fantasy place name generator which yielded results like Applemere, Thistledown, and Butterbright meadows. Sorta fairy tale-esque and quaint in their own way, but turned out not to work so well for me.
Test Subject
#728 Old 20th Jun 2014 at 9:02 PM Last edited by Yvi-sama : 22nd Jun 2014 at 12:36 AM.
Soooo, I finally started round two It realy takes ages to play all the families

There are 21 families, 4 schools, a monastry and a convent. This round I will add all the Finishing Schools and Universities

I didn't use all of the rules yet.
Round one was basic: THS, schools, depts.
Round two: above + diseases
Round three: above + ?


And again: more questions

1. At a twin birth, I need two birth records. Does every entry (except Pelvimetrix) change?
--> because I had a very unhappy twin birth with twenty hours before and after the first child

2. Do miscarries add to "Number of births"?

3. Healers / Midwifes. "Good Witch, Skill 1-4: 1" Does that mean one Healer-point per skillpoint or does the midwife-to-be get 1 point regardless of how many exactly?

4. About aktivies according to THS: Why is it that a toddler in poor health can be potty-trained but has to be in superior health to learn a nursery-rhyme? I would assume a sick child would be less able to perform all the actions require to use the potty (walk there, get on top, have controll of anal sphincter, get down and back), than repeat a song most mothers would use on a such a toddler to calm it in its condition.

Can't wait for the complete verson of V3

Thank you,
Yvi-sama
Instructor
Original Poster
#729 Old 24th Jun 2014 at 12:15 AM
Hello, Yvi-Sama, good to hear updates from you!

To answer your questions, I'll go one by one.
Quote:
1. At a twin birth, I need two birth records. Does every entry (except Pelvimetrix) change? --> because I had a very unhappy twin birth with twenty hours before and after the first child


Yes, that's correct. Pelvimetry is a lifetime score that does not change.

Quote:
2. Do miscarries add to "Number of births"?


Yes, they do.You should fill out a regular birth score for each miscarriage, but record the midwife score as 0, since women would likely be unattended during an unexpected miscarriage. Further, the fetal health score should be recorded as zero, since the baby is lost. This makes miscarriages quite dangerous, which many were.

Quote:
3. Healers / Midwifes. "Good Witch, Skill 1-4: 1" Does that mean one Healer-point per skillpoint or does the midwife-to-be get 1 point regardless of how many exactly?


No. These skill points correspond to the witch's level in game when you "check abilities" on the podium--you will see the bubbles fill up as the witch gains knowledge from studying magic.

As to the potty training versus nursery rhyme, I can see your point. I suppose it is ordered this way because the nursery rhyme skill is not a base game skill. But also because I cannot stand having toddlers that are not potty trained in my game. As to health score relationship--I think it makes sense to think about what the toddler is sick with--some illnesses might not preclude a child learning to use the toilet. Being sick is not synonymous with being disabled or learning impaired. It's just sick.

Quote:
Can't wait for the complete verson of V3


You and me both! (And yes, I have been working on it!)
Instructor
DELETED POST
Original Poster
24th Jun 2014 at 12:17 AM
This message has been deleted by M3g7e. Reason: redundant post--sorry!
Field Researcher
#730 Old 24th Jun 2014 at 6:23 PM
Quote:
Originally Posted by Yvi-sama
I didn't use all of the rules yet.
Round one was basic: THS, schools, depts.
Round two: above + diseases
Round three: above + ?


Now that's a very smart idea! Not jumping off the deep end but slowly implementing all the gameplay.
Lab Assistant
#731 Old 25th Jun 2014 at 2:23 PM
After reading through the teaser, I am very excited to try it as soon as it's completed! Do you perhaps have an estimate of when it might be done, even a vague one? I am super interested in your ideas for the self sufficient economy. Keep up your amazing and creative work for this challenge, it inspires so many of us

"Over the Mountains of the Moon, down the Valley of the Shadow, ride, boldly ride," the shade replied - "if you seek for Eldorado"
Instructor
Original Poster
#732 Old 25th Jun 2014 at 4:52 PM
blackivy, thank you for your interest and encouragement in the challenge! I am glad you are enjoying the teaser. My vague estimation is end of summer, not before. You may rest assured however that I am very committed to finishing this and I won't drop it. It consumes me.
Test Subject
#733 Old 27th Jun 2014 at 11:41 AM
Huhu

Quote:
No. These skill points correspond to the witch's level in game when you "check abilities" on the podium--you will see the bubbles fill up as the witch gains knowledge from studying magic.


I got that (actually I never used magic in TS2 before this challenge).
But is it A) 1 healer-point per magic-knowledge-point (4 healer-points for 4 magic-knowledge-points)
or B) 1 healer-point when she reaches the first (total of 1) and two healer-points when she reaches the fifth magic-knowledge-point (total of 3 healer points)?



Ok, just checking: At a twin-birth each child gets a separate calculation (except for the mother's pelvimetry, which is a lifelong-constant). The births are calculated after one another. Each one of the twin's births counts counts as +1 for "number of births"


As I work my way through the disease-section, I noticed that the choice of a secondary aspiration is very important. It usually adds another 10% to falling ill. I always thought this part of the sim-menu was mostly off-limits for everyone under the class-station of 3. But it would make the sims who are "better off" even more prone to illness than the poorer sims...


Ah, so it was more a decition based of personal taste, that is fine. Potty Training is one of the very few parts I hate when raising a sim-toddler... I think it would be ok, if I simply exchange the two toddler-skills, as long as no toddler can learn all the skills unless in superior health or higher.


The THS is a very good invention I cannot repeat it too often But sometimes it gets a little out of hand. Just had a sim crossing over the THS 200 marker

Byebye,
Yvi-sama
Lab Assistant
#734 Old 30th Jun 2014 at 2:35 AM
I have a female sim who was following the midwife path, until an ROS rolled for her to try and disguise herself as a boy to get into the medical career properly. I hate for her to lose the skill she's built up as a healer. Would it be cheating too much to mix and match the doctor/healer skill sets, if I halved the outcome? Like add the physiology skill, witch levels and career/education levels all up (a max of 40) and then halve the score so it's still a max of 20?
Instructor
Original Poster
#735 Old 1st Jul 2014 at 5:27 PM
Yvi-Sama, I see what you're asking now--the second is true. The healer receives one point if she has begun studying magic and has anywhere between zero and 4 magic points. When she reaches five skill points, she may add another two to her total, to have three skill points for her magic skill.

You are correct about twin births. Each birth adds to the birth total, and each are calculated separately.

As to the secondary aspiration and disease: yes, it might make upper class sims slightly more prone to disease; however, they have access to better health care which measurably improves their chances of survival. Many nobles lived at court, or in a city, where close proximity, poor sanitation, and bad ventilation did lead to a higher incidence of disease. This is why if disease ever broke out, nobles fled for the countryside--where the peasants were living, hence the common wisdom of that "healthy" country air, taking an airing, and so forth. As the economy has changed now, the situation is largely reversed (as it has been since the rise of the industrial revolution), with poor people living in cramped, dirty conditions in cities. Of course, not all of them. And disease has changed too--not only which diseases but how we understand them. So, in all, the challenge is simulating the social reality of the day, i.e. the perceptions people held and not necessarily medical truth or even historical reality.

THS over 200? Wow. Time to implement disease for sure. The diseases are an optional population control measure that sim gods can use strategically to keep the balance within playable parameters. I think my healthiest sim is somewhere round 133 ...

MattieOReilly--hi again! As to your question, hmmm ... the answer is that none of her healer skills will transfer: a gardening badge simply does not make up for college or a professional career. Midwives and Physicians had entirely different knowledge bases, a large part of the reason midwives remain largely misunderstood today--depending, of course, upon where you live. However, it would seem that your female sim could become a great healer and a great physician, and you would have the flexibility to determine how she practiced. Not a bad thing, actually.
Test Subject
#736 Old 2nd Jul 2014 at 7:05 PM
Well, the THS-200-Sim is a very lucky elder, so I guess the "problem" will "fix" itself eventually

Oh, now I understand. I really love how much research and thought you put into your work

What about the second aspiration "Cheese"? I avoided it until now, because it seems more like an unhealthy obsession...

Uff, I remember now why I avoided the colledge add on until four days ago: It takes forever!
Therefore I put University + Finishing School on the same lot. Looks like my sims got just as bored as I was... Three pregnant girls before the third semester Go figure...

You see: We NEED the law and order chapter
Test Subject
#737 Old 13th Jul 2014 at 6:01 PM
So I messed up when I tried to reorganize my downloads folder and now I've lost some meshes and whatnot. So right now my neighbourhood is unusable :'(

Time to start redownloading... (Have I mentioned my current internet cap is 25GB, a month?)
Instructor
Original Poster
#738 Old 14th Jul 2014 at 4:47 PM
AriTheWise--yikes! sorry to hear that. Happened to me too when I purged my dl folder, but I was getting ready for a reinstall at the same time, so it didn't hurt as much. I already didn't have a playable nh at the time. I wish you well! Let us know what you're looking for and we might be able to help.

Yvi-Sama--wow! I love the drama. Sounds like your sims are learning a lot at college. As to the law and order chapter, if you're needing info for desecration of marriage or defloration of virgins, you can still use 2.0 for those cases. There will be some changes, but the overall scheme for the romance cases won't be altered measurably. That chapter is mainly going to change for the fortune crimes and for how success/discovery works in most other areas. But the romance stuff is probably going to change the least of everything there. Although, you *can* ditch the formulas on p. 59--just go ahead with the table on p. 60.

----and now, back to writing ....... !!!!
Test Subject
#739 Old 17th Jul 2014 at 11:05 PM
Well, so far I'm redownloading and trying my hardest to keep it under 5GBs. Best part is that I've found most of my old mods that I need for playing

My old sad bit is that I'll need to download Sim PE for the first time to adjust the eye colours to my set I like to use, unless anyone knows of a mod that can change this (but I think old Sim PE can, from what my Google-Fu has shown me).

Anyways, about the Warwickshire challenge: I reread the teaser since it's been ages and I wanted to remember what the future is supposed to hold and I read that you're looking into a self sufficient economy! How's that coming along? Since I'm starting off in an isolated community, I'm very much interested in this little tidbit of 3.0 Still very much looking forward to 3.0 (despite my sad looking downloads folder)
Instructor
Original Poster
#740 Old 18th Jul 2014 at 3:57 PM
AriTheWise, the self-sustaining economy has been something that I've thought about for years and years. It will be a part of the final edition. I have the chapter contents written--now for the tables and supporting info. If you want to get started right away and can't wait, just pm me and I'll give you some idea of what I'm doing there. Good luck with the dl'd'g!!!
Field Researcher
#741 Old 19th Jul 2014 at 10:52 AM
The self-sustaining economy is one of the parts I am most looking forward to! Eagerly awaiting the final edition, and using it as an excuse to not rebuild my hood just yet
Page 30 of 30
Back to top

Section jump