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hannie18
Original Poster
Test Subject
Join Date: Jan 2009 |
Hi all, first of all I am quite new at meshing, sorry. I made two candles the other day and cloned the basegame candle collection. The original mesh has two subsets and so does my new mesh, one for the candle/flame and one for the base. When I preview in SimPE the candle and candlebase look fine but in game the candle base is white, without the texture I put on it. How can that be? Does anyone understand what might have gone wrong? here's a pic of one of the two candles I made: ![]() I hope that somebody can help me with this problem!!! I've added both meshes (they both have the same problem). Thanks in advance! |
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Last edited by hannie18 : 27th Nov 2010 at 03:28 PM.
Reason: solved
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#2 |
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Echo
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I think it's probably related to the TXMT for the base. I'm really not sure why, but it looks like it's been set up for a four frame animation rather than a static texture. Have you modified the TXMT at all since you cloned the original? In any case, try this: Open up the TXMT file for the base_wood. Change the "stdMatTextureCoordAnimMode" line to "none" Change the "stdMatTextureCoordAnimNumTiles" line to "1.000000,1.000000" Then try it again, see if that fixes the problem.
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#3 |
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hannie18
Original Poster
Test Subject
Join Date: Jan 2009 |
thank you! I will try that and let you know if it worked... I didn't modify anything. |
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#4 |
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hannie18
Original Poster
Test Subject
Join Date: Jan 2009 |
It worked!!! thank you so much! |
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