|Search this Thread|
|17th Apr 2013, 03:17 PM||missy's CAW Stuff, roads & terrain. UPDATE: No road detail added #1|
24/04/13 - Added a no detail for roads and updated CAW images to include it
Well I have an unfortunate habit of wiping my hard drive every so often, I just get an urge to start clean and fresh so I end up losing a lot of stuff I've made as a result I just thought I'd start sharing what I've done so far this time round since none of it is actually that bad and someone else may like to use them
Here are some seamless road and pave textures with matching terrain.
There is a tarmac road texture with terrain paint scaled to match.
In game with the no detail
I've included the corner texture but it is made to match the tarmac.
Grunge brick/cobble textures
A good example of road + paint with grunge pave + paint working together with an invisi pave
Hopefully the file names speak for themselves and I'll include the invisible pavement in case you don't have one.
Feel free to use and hope you enjoy
P.S. I just used default normals and the invisi pave is for the Opacity map.
|17th Apr 2013, 03:19 PM||#2|
Reserved for Riverveiw DT and terrain paints I'll get round to it soon!
|23rd Apr 2013, 03:49 AM||#3|
Join Date: May 2007
This may not be the appropriate place to ask, but how does the invisible pavement work? (I've been considering a "Walking Dead World" with fake highways to pile abandoned vehibles on and an "invisible" real road on the grass/median.) This sounds like it would be perfect but I don't know how to set up the custom road in this case. I get confused by the "normals" and so forth. Thanks for your help and your lovely textures!
|23rd Apr 2013, 08:38 AM||#4|
Use THIS as the base for sidewalk, normal map and opacity, and as a corner, crosswalk and normal map of the corner.
|23rd Apr 2013, 10:22 AM||#5|
For total invisible sidewalk any random texture will do as long as the opacity map is in.
Just put the road texture you want to use in all the texture fields including the corner, put the black invisi pave image in the Opacity Map and use the dirt road normals that come in the default texture folder then your good to go
The only downside to doing it like that is a big block road which is why matching terrain paint comes in handy, it lets you blend out to avoid that block!