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Old 10th Jan 2011, 10:16 PM DefaultWhat causes a recolor file to crash the game? #1
lucy kemnitzer
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I've have recolors crash the game a few times: easy solution, remove them and you're all set. But now I have experienced this with two recolors I made, and that's a bigger deal. What characteristic of a recolor file would make it crash the game? How can I prevent this from happening in the future?
Old 10th Jan 2011, 11:58 PM #2
HugeLunatic
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I don't see how recolors can crash, maybe conflict, but crashing is weird. Huh. Only thing I can think is to make a new recolor package for one. Or take a look in the package, in the MMAT and make sure the family strings are different, the modelname points correctly to the cres and that the recolors don't have defaultmaterial set to true. But all of those should be set correctly if you started the recolor process over each time.

Are these crashing in your game? Or did a downloader report it? And do you have tons of cc? Did you try with just those two recolors in game being sure to delete the groups.cache before starting? If you have tons of cc you may have reached the limit, which there is one. I know of an old TS2 player that found somewhere around 48k packages would crash. :P
Old 11th Jan 2011, 03:30 AM #3
lucy kemnitzer
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Thanks for the thoughts. I've been in the habit of deleted the cache files after every game session for a while. These crashes were in my own game, recolors I hadn't shared anywhere yet. Because it happened twice I thought I'd better figure out what it was before I resumed sharing my recolors. I don't think I have tons of cc -- I keep it around 20-24K packages, and under 3.7 Gb (more usually around 3.2-3.4) -- I find that any time I've gotten to the higher end of that range, I'm carrying a lot of files I don't need for anything, and load times get onerous, so I purge sort of continuously, more so now that I've been recoloring a lot.

I was wondering if they caused crashing through some kind of conflict, but I had no idea what kind of conflict it could be. Now I have at least something to think about. I didn't put the crashing recolors back ingame to test them, I just deleted the first one and I haven't narrowed it down to the exact package for the second one. I was going to just delete the thing and move on, but I see that I need to stop and study it a bit more before I do so. (I am pretty sure it's one of a few colors I did of the jonesi blanket, because the crash happened when I was choosing the curtain for the jonesi-repository showertub, and all the other colors had been used in play successfully already).

I'll look at all those resources in the future, just in case. I often do a batch of recolors and I use the "previous" button to start the next one in the series: do you mean that I should use the "startover" button instead? That's quite doable.
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