| Search this Thread |
|
|
|
| Nalia |
For anyone who have been playing the game long enough to test this, I am curious to know the number of maximum population Pleasantview can reach without exploding in my face. My problem [sort of]: I am playing with empty templates and the whole 'hood is inhabited by my own Sims. My Sims, with the exceptions of the first generation, the settlers, do not die -- unless some of them are stupid enough and boring to make me completely indifferent to their needs. With this fact in mind, plus the fact my usual family lots are usually 3x4 or 4x4, it seems my Sims' grandchildren will have a hard time to have houses of their own in said 'hood. Unless I pack them in apartments, which is not my favourite solution when it comes to a Sim's permanent residence. At the moment the population counts around 200 Sims, without counting their pets. Third generation Sims have graduated from Uni and are about to settle down. Some of them want to start a family ASAP, a.k.a. get married and have kids, which means more Sims in the 'hood, but I feel uncertain how Pleasantview can house all of them. A few of them own business lots as well. The reason I have sticked to Pleasantview, although I have found some wonderful 'hoods created by other players (Simsample and Sleepycat being two of them) is that I like the combination of hills, mountains and coast, all in one, Pleasantview offers. What do you think? Should I keep it going, or start moving them to another 'hood before the task becomes too tedious? Cleaning memories and editing relations is going to be a hell of work anyway, because all the Sims know each other and have been friends from first grade. MTIA |
|
|
|
|
|
|
|
|
#2 |
|
Garambola
Field Researcher
Join Date: Apr 2010 |
How about housing some of them in subhoods? That'd make more room for your sims quickly. |
|
|
|
|
|
#3 |
| SingleClawDesigns |
HP mega hood stands well over 1,000 sims to start with so for just 200 so far you're in no danger. Like Garambola said do some shopping district sub hoods to put some of them in. And since your going with 3x4 or 4x4 i'd get really big maps with lots of roads to house those in since most standard maxis maps are pretty small and fill up quickly with those large lots. Maple Ridge Map (think it's found on here) is pretty big and keeps in line with the Pleasantview topography in my opinion. That's mainly what i do just have shopping subhoods for over population and leave the downtowns as commercial shopping hoods since they're in the dark anyways. |
|
My LJ: SCD_Designs |
|
|
|
|
|
|
#4 | |
|
scarletwings
|
Quote:
I've got about 683 inhabitants in my Pleasantview at the moment and there's no signs of trouble yet. Think they took out the limit on population in later expansions, didn't they? Or, at least, made it so huge that it's unlikely anyone will reach the upper limit without filling up their hard-drive... If it's just lot-space you need to fit all your population in, if you have Apartment Life you could start building huge tower blocks in a massive urban redevelopment programme to provide homes for everyone - it's what they have to do in the real world, after all, when land becomes tight. Imagine it! That little bay overlooked by premium condos or crumbling, shabby concrete blocks... The name 'Pleasantview' would surely become ironic after a while, with 'em packed in like rats in cages, heh. |
|
|
|
|
|
|
#5 |
| Nalia |
Thank you all for the replies, guys. Garambola, I don't want them to scatter here and there, so sub-hoods are out of the question. I like having them all in one 'hood because my Sims have developed a tendency to pay random visits -- I suppose the very long time they have known each other plays a role somehow. SingleClawDesigns, the map you mentioned is found on T$R, not here. At least, this is where I found it. Thanks, anyway. Scarletwings, No, no, no. No way of having my Sims crumbled in awful concrete blocks. Because it happens in real life, it doesn't necessarily mean it is correct, and/or my Sims should suffer the same fate.
|
|
|
|
|
|
|
|
|
#6 |
| Kailacat |
Speaking of neighborhood population, has anyone found out how many sims can live in a neighborhood without BFBVFS? (Just an approximate number?) |
|
"Time is an illusion. Lunchtime doubly so."
- Douglas Adams (The Hitchhiker's Guide to the Galaxy) tumblr |
|
|
|
|
|
|
#7 |
| Nalia |
A few years back Pescado had mentioned at MATY that troubles seem to appear around the number 800. The thread about over-population is here: http://www.moreawesomethanyou.com/s...topic,45.0.html In my opinion, the problem is not the number of Sims per se, but how the player treats the game, from CC installed to Sims' deaths and broken memories. And my own current problem is not about the number of Sims but the capacity of Pleasantview. Does anyone know if there is a version of Pleasantview as it is, but with a few additional roads? Edit: Here is another thread, more recent than the one linked above: http://www.moreawesomethanyou.com/s...pic,9620.0.html |
|
|
|
|
|
Last edited by Nalia : 26th Jan 2011 at 05:59 AM.
Reason: additional comment
|
|
|
#8 |
|
FranH
Scholar
Join Date: Jul 2007 |
Which is why one absolutely needs the "batbox" from said MATY-because with that many characters in the game, you must keep them as clean as possible because too many memories and other junk can really clog up the game badly, leading to a blown-up game with no playability. So you can have a lot of sims in the game, just be sure to take care of them every time you play. |
|
|
|
|
|
#9 | |
|
Samethana
Test Subject
Join Date: Dec 2006 |
Quote:
I made one, a couple of years ago. Looking at it now, I'm not really fond of it (I don't have it anymore either), but maybe it's useful to you. Here |
|
|
|
|
|
|
#10 | |
|
ForeverCamp
|
Quote:
That sounds about right for my Pleasantview. Including all the NPCs and townies (because I started long before I installed clean templates), my PV is sitting at roughly 900-1000 (of which, 151 are playables - I know, right? I choked on my Pepsi when I tallied that a while back. I nearly started mass-deleting NPCs before I got ahold of myself and realized that was probably an even worse VBT than the number itself). I started to notice some small glitches earlier this year, but nothing major as of yet. | |
|
Follow the Thorpe Legacy here!
The Pleasantview Files, an online information site for my Pleasantview legacy. |
||
|
|
|
|
|
#11 | |
| Nalia |
Quote:
Thank you, Samethana, but I don't have an account on Yuku. @ FranH: Absolutely agreed. The batbox is a must-have for keeping your game as clean as possible. | |
|
|
||
|
|
|
|
|
#12 | |
|
Ravclye
Test Subject
Join Date: Nov 2010 |
Quote:
Even if the sims are in different sub-hoods, they can still randomly visit each other. It would be like having two ends of the same town. If you lived in one end, and your friend lived on the other, you could still pay them a visit couldn't you? |
|
|
|
|
|
|
#13 |
|
A.G.Doren
Forum Resident
Join Date: Jun 2010 |
I'm sudenly quite worried. I've been playing Belladonna Cove for about 7 months, I've attached Bluewater Village, all three Universities and all three vacation destinations there are 1,078 character files. Is there anything I can do? edit> just read the more recent thread looks like I'm safe for now. |
|
|
|
|
|
#14 | |
|
lauratje86
|
Quote:
Someone replying to the more recent of the MATY threads that Nalia linked says that post-NL games can handle way more than 800 character files without any issues, so as long as you've got an EP after Nightlife I guess you'll be ok? I'm sure a lot of people have 'hoods with more character files than yours, especially since Bon Voyage came out. That thread that Nalia linked does mention a critical fix that is strongly recommended for people with BV, though, so if you have BV you may want to check it out. I'm going to! :-) **EDIT** Ha, you beat me :-D | |
|
|
|
|
|
#15 | ||
|
maxon
|
Quote:
Yes, once the memory bug was addressed, you could have much larger neighbourhoods without problems. It does depend also on how you play. If you are careful and don't delete sims or move in sims in lots, etc. etc. you generally don't have too many problems until the neighbourhood gets very large. Quote:
I always switch the lights on. Little Carping's downtown (Sirencester) is a large city centre where I put all my run down urban lots. |
||
|
|
|
|
|
#16 | |
|
katalina522
|
Quote:
Do you have a camera hack? There are several to choose from here on MTS, and they let you get access to all the roads while in neighborhood view, meaning you have more space to place lots. |
|
|
|
|
|
|
#17 |
| Nalia |
No, I don't have, Katalina, but your post came just when I was thinking of installing one. ![]() I suppose I will carry on with the same 'hood as it is for now, and see what happens later. Ravclye has a point about sub-hoods. When I used to have townies in my 'hood I recall some of them visiting Pleasantview even though they didn't originally lived there. And I remember installing a hack about blocking Sims from sub-hoods appearing in my 'hood. Anyway, sending the less interesting Sims to live in Downtown sounds like a good solution for the time being. |
|
|
|
|
|
|
![]() |


No, no, no. No way of having my Sims crumbled in awful concrete blocks. Because it happens in real life, it doesn't necessarily mean it is correct, and/or my Sims should suffer the same fate.

Twitter
del.icio.us
StumbleUpon
Google