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Old 26th Jan 2011, 11:21 PM DefaultMesh created appearing transparent in body shop? #1
Lexiaa
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Test Subject

Join Date: Nov 2009
Posts: 2


I made a mesh usingg Neptune Suzy's tutorial. I've made 2 successfully and 1 messed up, but this time I added vertices. I did everything right in SimPE, then it went fine in milkshape until I'm guessing I added faces.... What I did is I made a cylinder.....
Actually, let me make it clearer.... :

_ I eddited the mesh afbodyballerina from Freetime, all I did was make her tutu longer and wider.... biger and thin her waist. No problems possible there....
_ Then I made 2 "ruffles" around her arm.... I think that's the problem....
_ To do that, I used the cylinder and shaped it around her arm and di the same for the other arm.
_ Then I made ruffles on her top by shaping the plane.
_ When I exported it (after of course doing the fixunderweigh bone thing) it said something like this;, "There are unassigned bones, export anyways?"
_ I clicked cancel and gave up and ended up exporting it.
_ There are no problems with the fat morph.
I even deleted it as one point but it didn't help.
_ The dress had no changes.
_ So I went back and made joints on the new vertices I made, assigned them, but it didn't work again.
_ So I deleted the joints and clicked selunassignedbones again and went to tools>jointtool>checked assign unassigned vertices to the nearest Joint > checked neither of the boxes, clicked ok
_ Again, exported, and it didn't show up.





What do you do when you created new vertices! I've been searching online so long and there's no solutions! I've read so many tutorials!
It took me sooo long I am NOT starting over! I don't want to lose it!!

HEEEEELP pleaseeee

Thank you!

Merci :D
Old 27th Jan 2011, 01:23 AM #2
VioletPadfoot
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i'm new to meshing myself, but i have a couple of questions ('cause I goofed with these particular things too). First your mesh package is in your Downloads or Saved Sims folder right? and secondly, the "ruffles" need to be assigned to an arm bone for them to move with the mesh (i'm kind of unclear if you actually did this) Aside from assigning the new vertices to a bone I don't think there's anything you have to do when adding to a mesh. You might want to check through the Unimesh tutorials (number three is the one that you want I think) for tips on adding to meshes. I hope that helps

I'll stop being anti-social when the rest of the world quits being idiots!

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Old 27th Jan 2011, 07:07 PM #3
fakepeeps7
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VioletPadfoot is right. When you add to a mesh (especially if you add a shape like a cylinder or something), that new piece won't have any bone assignments. That's why you got the "unassigned bones" message when you tried to export.

For something like ruffles around the arms, an easier way to do it would be to select a piece of the upper arm and then copy it and reshape/resize it a little. Then the bone assignments will already be in place. However, the way you've got it set up right now (from the look of your picture), you're going to have problems with your ruffles. It doesn't look like there's a back/inside to them, so they will display weirdly in Body Shop and be invisible from certain angles. For something like these ruffles, you'll probably want to add them as an alpha layer. There's a tutorial for doing so here, but it's not a beginner's project.

Good luck!
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