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dodgy builder
#976 Old 8th Dec 2015 at 1:15 PM
Quote:
Originally Posted by SusannaG
I have only the basegame; The Sims Catalog did actually have two that fit that criteria. They are both beautiful, though. So thanks very much!

ETA: One of them is unpopulated - do I need to create all the sims (Sims 2 BACC style), or will the game create them?


You don't need to make Sims. Unless you hate EA'S pudding faces.
Instructor
#977 Old 10th Dec 2015 at 12:10 PM
Are there any roadless large island worlds for building?
Forum Resident
#978 Old 12th Dec 2015 at 11:34 PM Last edited by SimmyRN : 15th Dec 2015 at 4:08 AM.
Quote:
Originally Posted by Le Carrera
Are there any roadless large island worlds for building?


There is a road less version of Castle Keep here: http://forums.thesims.com/en_US/dis...lable-pg-20/p20

Here's one: http://latoya-sims.blogspot.com/201...cal-island.html

This island world has a road less version: http://simbasic.blogspot.com/2012/0...oad-island.html

I think that more lots could easily be added to Redwood Forrest here: http://forum.thesims3.com/jforum/posts/list/374366.page

These islands just have paths, I think: The Manave Isles http://forum.thesims3.com/jforum/posts/list/374366.page

I thought that rflong7 had another world without roads but, perhaps, the picture I saw was a portion of another world. You could always try to contact rflong7 and see.

This simmer makes / is working on road less worlds: http://rhodalle.wix.com/simmerrho

Here on MTS: http://www.modthesims.info/download.php?t=525625

This has just one road: http://modthesims.info/d/532114 (it's post-apocalyptic, though, so I don't know if that will work for you)

Please note that I've not played any of these worlds so cannot give any opinions about them. Perhaps others can ... Hope this helps!
Lab Assistant
#979 Old 13th Dec 2015 at 4:10 PM
here is one I did play at one time. http://www.modthesims.info/download.php?t=467082 Build An Arrrrrsland

It does not have lots placed either, so you could place your own lot the size you wanted and in the area you wanted.

Problems might be getting completely level spots for large lots. but the CAW files are also available http://www.modthesims.info/download.php?t=480410 so you could go in and place lots and make what you want.

I stop using the world because I read that placing lots in a finished world can mess with routing an cause lag. I was experiencing some of that the more lots I place. So if you want a world to play in and not just build in that is something to consider.

Would help to know if you just need a rustic setting, or if you are looking for a tropical setting.
Field Researcher
#980 Old 14th Dec 2015 at 2:55 AM
tunafishfish, I sometimes use worlds for which i don't have the required content and I find that if its only objects taken from that expansion or stuff pack, they get swapped out with base game things.

Throwing in a vote for Cink's Candyfornia since I'm playing it now...but warning, it is REALLY COLORFUL, has custom lighting and is not very "real" looking. It might also make you hungry. I've also played Cink's Pumpkin Flood world, which is dark in a Midnight Hollow kinda way, but different color ramps.

I also love all of Risastorm's alien worlds. The colors are amazing, the landscaping creative, they all work with no problems and her bigger ones are large enough for building cities, while her smaller ones make nice, cozy "retreat" worlds.

Peek into the lives of Alien Trust Fund Kids, visit alien worlds and see alien world-building projects at my simblr: http://simblu.tumblr.com
NEW: simblr JUST for the Alien Trust Fund Kids story: http://alientrustfundkids.tumblr.com
Lab Assistant
#981 Old 15th Dec 2015 at 2:23 PM
Quote:
Originally Posted by blupest
tunafishfish, I sometimes use worlds for which i don't have the required content and I find that if its only objects taken from that expansion or stuff pack, they get swapped out with base game things.

Throwing in a vote for Cink's Candyfornia since I'm playing it now...but warning, it is REALLY COLORFUL, has custom lighting and is not very "real" looking. It might also make you hungry. I've also played Cink's Pumpkin Flood world, which is dark in a Midnight Hollow kinda way, but different color ramps.

I also love all of Risastorm's alien worlds. The colors are amazing, the landscaping creative, they all work with no problems and her bigger ones are large enough for building cities, while her smaller ones make nice, cozy "retreat" worlds.


I'll look into those, but I'm more into "real" feeling places, but it would be cool to do "Nothing is Free" with an alien world.
Theorist
#982 Old 26th Dec 2015 at 5:12 AM
FYI someone has been keeping the CAW Wiki updated!

It has a nice list of worlds categorized by world region:

http://cawtool.wikia.com/wiki/Worlds_by_Themes
Forum Resident
#983 Old 26th Dec 2015 at 8:45 AM
Custom worlds confuse me.

What kind of problems can you expect when you don't have or don't want to install one of the listed ep's ? And can this be fixed without using CAW? Like for example replacing ep rabbitholes with your own etc.
Field Researcher
#984 Old 26th Dec 2015 at 5:52 PM
mthrak_nl, in most of the cases where I have installed custom worlds without the required expansions, all that happened is plants from whatever the expansion was got swapped out with base game ones. You can remove them if you don't like them where they are in Edit Town.
Upon rare occasion textures or too many other things from the expansion would be missing and those will either not install at all or I don't bother in the first place, knowing there will be problems.

I haven't had the experience of having to replace rabbit holes from Eps I don't have, so maybe someone else can address that point.

Most of the custom worlds i use have way better routing than many of the EA ones, btw. There are some very good creators out there who thoroughly play-test their work before releasing.

Peek into the lives of Alien Trust Fund Kids, visit alien worlds and see alien world-building projects at my simblr: http://simblu.tumblr.com
NEW: simblr JUST for the Alien Trust Fund Kids story: http://alientrustfundkids.tumblr.com
Forum Resident
#985 Old 27th Dec 2015 at 11:19 AM
Ok, but the confusing part for me is that in a different thread I discussed using Appaloosa plains without installing Pets (so basically making a copy of the installed world and then removing Pets ep, or just using the fixed version). I don't want to install Pets because it always lags my game in a serious way, but I like that neighbourhood. Anyway, people expected that the game would have serious trouble with that and maybe not even load that neighbourhood without Pets installed.

This is what confuses me. I expected the ep worlds to behave the same as custom worlds in that way. Hoping I could use those worlds anyway, if for whatever reason I didn't want to install the respective ep. But how is it different for a world that comes with an ep?
Your plastic pal who's fun to be with
staff: retired moderator
#986 Old 27th Dec 2015 at 1:18 PM
@mithrak_nl- Appaloosa Plains without pets would basically be the terrain and nothing else. Any build elements (windows, doors, wallpapers, textures etc) would be missing, so the lots would not be viable and would need rebuilding. Furniture and objects would be missing. All of the terrain paints in Appaloosa Plains would be absent as they all came with the EP. The distant terrain would be missing. Any PetsEP Trees, bushes, plants, rabbitholes and world decor would be missing. So, your best bet to have Appaloosa Plains without pets would be to use the heightmap to make your own version of the world.
http://www.modthesims.info/showpost...077&postcount=4

I will choose a path that's clear- I will choose free will
RUSH
Theorist
#987 Old 27th Dec 2015 at 10:38 PM
Quote:
Originally Posted by jje1000
FYI someone has been keeping the CAW Wiki updated!

It has a nice list of worlds categorized by world region:

http://cawtool.wikia.com/wiki/Worlds_by_Themes


Quote:
(Denmark/Netherlands) Dronningslund by FagerSims


Are there more of these (partly) Dutch(/German like the two on the same list) worlds of a similar townish/small city kind of places? Or sources who maybe have such worlds?
Theorist
#988 Old 27th Dec 2015 at 11:33 PM
Quote:
Originally Posted by Viktor86
Are there more of these (partly) Dutch(/German like the two on the same list) worlds of a similar townish/small city kind of places? Or sources who maybe have such worlds?


http://fagersims.tumblr.com/post/56...-older-versions
Theorist
#989 Old 6th Feb 2016 at 1:34 AM
Theorist
#990 Old 10th Feb 2016 at 3:43 AM
Lab Assistant
#991 Old 12th Feb 2016 at 7:02 PM
Here it is my world. It's a medieval/fantasy world without roads.
Hope you like it:

http://silfantasy.blogspot.com.es/2...-epic-sims.html
Theorist
#992 Old 28th Mar 2016 at 3:29 AM
Alchemist
#993 Old 25th May 2016 at 7:10 AM
I found a new favorite custom world, Legacy Island III, which defeats my other favorite custom world, Evansdale County. It has almost all lot assignments you need, has many empty lots, and is lightly populated. Perfect for players who want all features from all EPs integrated in one world like me. Some key negative points from me:
-Lack of several lot assignments / rabbit hole, includuing: fusion lounge, future lounge, stellar observatory, bot emporium, gallery shop, Chinese garden, rebel hangout, local watering hole, dance club, disco club, cafeteria, cat jungle, and dog park. These all can easily be added though, and there's a huge empty residential lot at the center of the town that can be converted into stellar observatory.
-It's good to have hidden islands, but there are 7 (or 6)! I don't think it's normally possible to discover all hidden islands to fulfill the LTW in Isla Paradiso, so I hated that there are as many here.
-There are 3 resorts. Too many to my taste, especially since for some reason I can never check in an unowned resort at all.
-Too many advanced bars. There's even an advanced bar placed on a lot assignment that only serves 1 drink.
-Some show venues don't have proprietor placement, making the NPC wander around the lot.
-I love that the town is lightly populated, but since some are returning TS2 Sims, it's hard to imagine them being played different (at least to me), like keeping Skip Broke and Darleen Dreamer alive.

But honestly, there are much more good sides than bad ones from me. You should definitely try this world.

Just call me Nikel
Test Subject
#994 Old 25th May 2016 at 12:01 PM
If I play a custom world without listing a specific EP requirement, say Supernatural or Pets, do I still get all the features from the EP?

I am new to Sims so don't know how EP works and I only have the base game now. I don't care about the premium stuff packs as mods are better. Some EP do sound like they add more than goodies but might not worth the money for me if the added game mechanics are world specific.

Thanks
Instructor
#995 Old 25th May 2016 at 4:00 PM
@wr3sim3 No, the features that you would get if you had the EP would not be present in your game. For example, if you download a world with an elixir consignment store without having SN, the elixir consignment store will probably not show in your game, and if it does, it won't function like one. Also, all items from SN would also disappear and be replaced by base game items (furniture, landscaping, clothes, hairstyles, etc).
Test Subject
#996 Old 25th May 2016 at 4:18 PM
Quote:
Originally Posted by MistressTiffany
@wr3sim3 No, the features that you would get if you had the EP would not be present in your game. For example, if you download a world with an elixir consignment store without having SN, the elixir consignment store will probably not show in your game, and if it does, it won't function like one. Also, all items from SN would also disappear and be replaced by base game items (furniture, landscaping, clothes, hairstyles, etc).


I was thinking vice versa. For example, I am interested in Super Natural for the zombie infestation. Do zombies only show up in worlds that specifically lists SN as a requirement?
Forum Resident
#997 Old 25th May 2016 at 5:14 PM
No, if you have the Supernatural EP, they will show up in any world unless you disable them with a mod. If you don't have the EP, they won't show regardless of requirements of the Custom world.
Theorist
#998 Old 26th May 2016 at 4:16 AM
Quote:
Originally Posted by jje1000


Sunlit City is apparently out for testing:
http://forums.thesims.com/en_US/dis...dy-unpopulated/
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