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Leg does 360 when going in air problem #1 |
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Lonelyeco
Original Poster
Field Researcher
Join Date: Jun 2007 |
Hello. I'm making an animation that lifts the person in the air. Like if you're on the moon and jump. Other animations have worked fine for me. But it seems when I lift the sim in the air there's a problem. Here is a look at it. I think it might be somthing i'll have to fix in simpe. 360 Leg issue |
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Tears rain, everytime your mouth opens with pain. |
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#2 |
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Echo
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Take a look at "When my object is turning in a circle, it suddenly spins around in the opposite direction for no reason!" in this post: http://www.modthesims.info/showthread.php?t=239168 |
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#3 |
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Lonelyeco
Original Poster
Field Researcher
Join Date: Jun 2007 |
@ Echo How Would I go about this. I was gonna try to lower the rotation, but I don't know if it would be forward or backward. It doesn't show me in milkshape. Also, would I be able to possible change the degree in milkshape and still have it come out as planned? |
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Tears rain, everytime your mouth opens with pain. |
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#4 |
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Echo
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Just make sure it keeps going in the direction it starts. So if the keyframes are at: -120 -140 -170 170 then that 170 should be -190. But if it goes: 120 140 170 -170 then that -170 should be 190. Unfortunately, the way the milkshape plugin works, it's not possible to have it come out the way you intend, no. |
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#5 | |
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Lonelyeco
Original Poster
Field Researcher
Join Date: Jun 2007 |
Quote:
Thanks for the help, but it seems it's not working for me. I guess you can't start an animation on the ground and have it go in the air without an issue. So what I'm doing is starting it a bit off of the ground. I'll see how it goes. | |
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Tears rain, everytime your mouth opens with pain. |
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#6 |
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grykon
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I've run into this type situation myself on an animation. I do not rotate the body over 180 degrees, and yet the legs spin up around the body forward and aft and the Sim doesn't finish the rest of the animation. Have you found an answer to it Lonelyeco? If so I would love to know what you did. Strange how the legs spin around like they do instead of the body rotating around. |
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#7 | |
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Lonelyeco
Original Poster
Field Researcher
Join Date: Jun 2007 |
Quote:
No, I still have found no solution, but I am still looking around because the dance moves I animate require that 180 movement. Also, most of the time this happens when I have an animation that has a jump. I don't even have to move the legs over 180. | |
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Tears rain, everytime your mouth opens with pain. |
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#8 | |
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Lonelyeco
Original Poster
Field Researcher
Join Date: Jun 2007 |
Quote:
Hey, I believe I found what you were talking about. But I'm not sure hot I should go about this. It doesn't look like your example. I'm gonna mess with it a bit to see what happens, but aldo show you a pic and see what you think. | |
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Tears rain, everytime your mouth opens with pain. |
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#9 |
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NixNivis
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Lonelyco, yes, you're on the right track. I don't know if you've already found how to go about this, but in case you haven't:First, select the joint you want in the drop-down list. Then, if you look to the right of the list in your screenshot, you'll find a table with fields for Time Code, Name, Parameter 1 and two Unknowns. Click on the x, y or z line for the keyframe you're interested in, and look at the values in the Parameter fields. The second value is the rotation, and that's what you'll need to change if it doesn't match the others for that axis - like the x in your second keyframe, that has a negative value whereas the x's in the other keyframes have a positive one (which would make the leg spin). That's what Echo is talking about. Hope this helps! |
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I don't make things for The Sims 3, I don't have The Sims 3 and I'm not getting The Sims 3. Period.
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