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Old 8th Apr 2011, 04:44 PM #326
akbaa
Lab Assistant

Join Date: Mar 2011
Posts: 72


Quote:
Originally Posted by RiottheRedcap
It's so horribly annoying. I was doing the Heir quest, and after my poor King spent ages just trying to catch his beloved to socialize with her enough to woo hoo (she kept going to market and was un-selectable) by the time he finally had her happy and ready in the royal bedroom they kept getting interrupted! Over and over again, each time he would try to woo hoo, some random person hanging out at the castle would come into his bedroom and use his chamberpot. -_- (A few sims wound up being sent to the stocks after that.)

There should really be a way to lock the doors, or even just admit family only (ie. castle staff).


I also find it severly annoying !! There must be a way to lock doors or use a private flag..
Simply sending them to the stocks wont do either, as they come back 24 hours later...and killing them doesnt help either, as new generations of ambassadors arrive :P
Old 8th Apr 2011, 06:30 PM #327
Winterhart
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Quote:
Originally Posted by Shimrod101
Speaking of cameras, here's a couple interesting views from the wizard's tower:


How'd you do that?

Sometimes the Dragon wins and I AM the Dragon!
Old 8th Apr 2011, 09:00 PM #328
bstar84
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Quote:
Originally Posted by Tiinii
Hi all,
I'm not sure if this is the right place to post - but I keep thinking about the issue with annoying NPCs swarming everywhere in the hero's private rooms and using his things. I noticed that most NPCs - except for the monarch's councellor, for some reason - do not use the hero's bed. Everything else, but NOT the bed. So I'm wondering, maybe there's a sort of "private" flag set on the beds? And maybe that flag could be "exported" to other objects or, even better, to entire rooms? Although I'm not sure whether there really are "rooms" that the game recognizes as such ...
Also, maybe if it were possible to gain some access at least to the doors in this remnant sims 3-build mode -thingy I saw around the forum, they could somehow be altered there, to be lockable?
And lastly, there seem to be a lot less NPCs at some locations, the sorcerer's tower for example. There must be something, some sign or whatever that draws them to the other places - like in Sims 3, where you have these "visitors not wanted" / "visitors wanted" flags for community lots.

I know, not too interesting, these little findings, but since I really REALLY hate those invading NPCs more than anything else, I wanted to try at least to be as helpful as my little self can with getting rid of them ...


My theory is that locations with lots of uninvited guests all have some kind of draw to them. Note that the blacksmith's responsibilities often have the item recipient coming to the blacksmith shop to pick up their order. I think that draws NPCs randomly as well for some reason. The merchant's shop draws NPCs most obviously when opened, but I notice a lot congregating at all times inside the building too. Tavern is obvious. Castle as well. Clinic I get a lot downstairs, almost never any upstairs. Wizard's tower I never have randoms. Spy tower never. Barracks I get some on occasion, but usually they avoid the bedroom. The churches both have NPCs constantly.

Conclusion I draw is that some buildings and (maybe) rooms are flagged while others have a different draw (like the blacksmith shop). More effective than a privacy setting on rooms might be (as suggested in another thread on this topic) a mod to disable the need for privacy. That is, a mod that would allow sims to woohoo and whatever else without privacy. Not so great for storyliners but helpful for those of us just trying to work through the game.
Old 8th Apr 2011, 09:34 PM #329
alexpilgrim
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Frankly I'd prefer a mod to keep any NPC not necessary for game-play (such as the blacksmith's clients and the monarch's direct entourage, or the priest's congregation) out of their homes, not so much because of privacy (true, it's a modern concept quite unknown to the Middle Ages) but because sometimes they're so cluttered with Sims they're all whining and stomping like idiots because of route fails. Plus all those Sims really slow the game down.

"Deep down I'm pretty superficial"

Old 8th Apr 2011, 09:44 PM #330
Inhuman One
Field Researcher

Join Date: Apr 2005
Posts: 238


Privacy might have been less common, but people got beheaded for a lot less in the middle ages then what the average visiting sim does around the castle.

Starting swordfights, using the monarch's bath, eating the food prepared for the monarch, and messing around with the strategy table would all be serious offenses in the middle ages.
Old 8th Apr 2011, 10:10 PM #331
Shimrod101
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Quote:
Originally Posted by Winterhart
How'd you do that?


With this: http://ts3.tscexchange.com/index.php?topic=5181.0

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 9th Apr 2011, 12:12 AM #332
RiottheRedcap
Test Subject

Join Date: May 2008
Posts: 12


I may have found an issue with the 'Edit in CAS' mod (it could be from something else, but I"m not positive. I have no idea how to mod.)

Basically I had clicked the CAS hack option on another hero sim (who wasn't active) to adjust something on her. When I went to play her next I noticed that her 'change clothing' option has nothing in there, no bedclothes or anything. If I try to go into either 'plan outfit' or CAS hack it just stays on the loading screen and won't progress further. If she tries to sleep in a bed it un-selects because she doesn't have any bedclothes.

So, this could be something from the hack. I'm not 100% sure that it's from the CAS hack, or some other glitch.

BTW, besides this little trouble, I seriously love the CAS hack. ^_^ It's been really useful.
Old 9th Apr 2011, 12:14 AM #333
TummyZa
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Testing male body skin replacement.
Btw I can't have sub folder in mod>package, can I?
Cause when I try, the mods didn't work.

editted*
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Last edited by TummyZa : 9th Apr 2011 at 04:09 AM.
Old 9th Apr 2011, 12:24 AM #334
velocitygrass
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I've added the latest version of the DTTB Converter, which fixed the last issue I was aware of. I also added a Wrapper for S3PE. Instructions on how to add it are in the readme.txt in the .zip. I hope they make sense.

@zano972: If Zach's suggestion of switching off Preview doesn't work, you could try to use the Wrapper I posted today.

Off to bed now...
Old 9th Apr 2011, 12:29 AM #335
zano972
Test Subject

Join Date: Jun 2009
Posts: 52


OK thanks a lot velocitygrass and Zach it works FINE !!!! now

and to Shimrod101 too

If you want to know your future...create it!
Last edited by zano972 : 9th Apr 2011 at 12:47 AM.
Old 9th Apr 2011, 01:25 AM #336
alexpilgrim
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Quote:
Originally Posted by TummyZa
Testing male body skin replacement.
Btw I can't have sub folder in mod>package, can I?
Cause when I try, the mods didn't work.


You are my hero! Any chance of a hairier version? Just kidding, this is such a great improvement!

I tried editing the Resource.cfg file to include sub-folders like in TS3 but it didn't work...

"Deep down I'm pretty superficial"

Last edited by alexpilgrim : 9th Apr 2011 at 01:45 AM.
Old 9th Apr 2011, 02:30 AM #337
TummyZa
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Quote:
Originally Posted by alexpilgrim
You are my hero! Any chance of a hairier version? Just kidding, this is such a great improvement!

I tried editing the Resource.cfg file to include sub-folders like in TS3 but it didn't work...


Hmm

More hairy
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Last edited by TummyZa : 9th Apr 2011 at 04:11 AM.
Old 9th Apr 2011, 02:37 AM #338
alexpilgrim
Instructor

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Quote:
Originally Posted by TummyZa
Hmm

More hairy
Still have clipping area, will edit later


This is what I needed for this game to be perfect!

"Deep down I'm pretty superficial"

Old 9th Apr 2011, 03:13 AM #339
Srikandi
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Join Date: Aug 2006
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Quote:
Originally Posted by bstar84
My theory is that locations with lots of uninvited guests all have some kind of draw to them. Note that the blacksmith's responsibilities often have the item recipient coming to the blacksmith shop to pick up their order. I think that draws NPCs randomly as well for some reason. The merchant's shop draws NPCs most obviously when opened, but I notice a lot congregating at all times inside the building too. Tavern is obvious. Castle as well. Clinic I get a lot downstairs, almost never any upstairs. Wizard's tower I never have randoms. Spy tower never. Barracks I get some on occasion, but usually they avoid the bedroom. The churches both have NPCs constantly.

Conclusion I draw is that some buildings and (maybe) rooms are flagged while others have a different draw (like the blacksmith shop). More effective than a privacy setting on rooms might be (as suggested in another thread on this topic) a mod to disable the need for privacy. That is, a mod that would allow sims to woohoo and whatever else without privacy. Not so great for storyliners but helpful for those of us just trying to work through the game.


Could be controlled via lot zoning/venue XML like in TS3
Old 9th Apr 2011, 04:48 AM #340
chingshan
Test Subject

Join Date: Jan 2010
Posts: 3


is there a mod for "buydebug"?
Old 9th Apr 2011, 06:50 AM #341
kirkara
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Join Date: Jun 2010
Posts: 9
1 Achievements


Quote:
Originally Posted by TummyZa
Hmm

More hairy

can i have both your skins in my packages folder or only one?
Old 9th Apr 2011, 09:28 AM #342
JanetteRaven
Lab Assistant

Join Date: Nov 2006
Posts: 98


Quote:
Originally Posted by alexpilgrim
You are my hero! Any chance of a hairier version? Just kidding, this is such a great improvement!

I tried editing the Resource.cfg file to include sub-folders like in TS3 but it didn't work...


Weird. I have almost all my stuff in sub-folders and they work just fine. I know I got my Resource.cfg file from here too. I'm pretty sure it was the one that came with the no mosaic mod because that's the first thing I installed.
Old 9th Apr 2011, 11:18 AM #343
velocitygrass
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I've added a Medieval CASPart wrapper for S3PE in my post in this thread (#293).
Old 9th Apr 2011, 11:29 AM #344
alexpilgrim
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Quote:
Originally Posted by kirkara
can i have both your skins in my packages folder or only one?


It's a default skin, you can only have one default skin in the game.

"Deep down I'm pretty superficial"

Old 9th Apr 2011, 01:00 PM #345
crinrict
Forum Resident

Join Date: Nov 2004
Posts: 665


I have a resource.cfg uploaded for the Geman community here, that works just fine with subfolders:

http://www.mediafire.com/?jz9jxhlr12rr41v

Greetings
Crinrict

Crinrict's Sims 3 Help Blog
Old 9th Apr 2011, 01:20 PM #346
rcranger9
Field Researcher

Join Date: Jul 2010
Posts: 278
1 Achievements


Quote:
Originally Posted by chingshan
is there a mod for "buydebug"?
http://modthesims.info/showthread.php?t=438701 there is an auto buy debug in this thread.

I'm cooler than cool! I'm stupid!
Old 9th Apr 2011, 01:41 PM #347
alexpilgrim
Instructor

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Quote:
Originally Posted by crinrict
I have a resource.cfg uploaded for the Geman community here, that works just fine with subfolders:

http://www.mediafire.com/?jz9jxhlr12rr41v


Yes, just checked in game, perfect! Thanks!

"Deep down I'm pretty superficial"

Old 9th Apr 2011, 01:49 PM #348
TheGuySim
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Join Date: Jan 2008
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Quote:
Originally Posted by TummyZa
Hmm

More hairy


You are seriously the best!

Does this body replacement work with the sliders? Or does this body replace all of the male Sims' bodies (even heavy Sims)?

EDIT: Never mind! Just put them in my game and they are perfect! No more blank bodies :D


~ Guysim's deviantArt Profile / Art Thread ~

"When This baby goes 88 miles per hour, you're gonna see some serious !*@#"
- Doctor Emment Brown A.K.A Doc, Back To The Future
Last edited by Guysim1993 : 9th Apr 2011 at 04:38 PM.
Old 10th Apr 2011, 03:40 AM #349
Simrecruit
Test Subject

Join Date: Sep 2009
Posts: 41


Quote:
Originally Posted by Shimrod101

Thank you!
Old 10th Apr 2011, 07:13 AM #350
Zforce911
Test Subject

Join Date: Feb 2008
Posts: 33


TUMMYZA W/ THE SKINS FTW..... seriously, this is the only mod I was literally waiting for. 'Preciate that good sir.

There is no emotion... there is peace.
Last edited by Zforce911 : 10th Apr 2011 at 07:25 AM.
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