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#1176 | ||
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orangemittens
Original Poster
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Go back into anim mode and then export it as an obj also. You'll get a warning message when you do the export as obj in Anim mode but you can ignore that. When you reimport that obj back into MS it will be in the pose you gave the model so it's a perfect template for making the next model's pose with. Once you've exported the model as an obj you should first bring the obj into MS by itself. Go to the Groups tab and select all the groups so that the entire model lights up red. Hit the Regroup button. Then export it again as an obj to overwrite your first instance. Now when you import this in with the working rig it will not be sharing group names with the rig and is easily deleted by going back to the Groups tab, selecting it on the list and hitting Delete. I made an eye image that can be applied to the eyes in MS using an eye texture by Shady. I posted about that here: http://www.modthesims.info/showthre...25#startcomment in post 1055. This will make it easier to see what the eyes are doing. To get a closer view of the face use your Shift and middle mouse buttons to position your view of the rig. You can check your work with the blue joints hidden by clicking the Joints tab and then unchecking the Show skeleton button in the Vertex Weights section. To get a better view of the rig you can also put your mouse in the viewbox and click the Space bar on your keyboard to go to full screen mode. Just click the space bar again to go back to the 4 viewport view. | ||
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#1177 | |
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Beautycoo
Test Subject
Join Date: Nov 2010 |
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I couldn't get the tool because it doesn't work with my version of blender, and I can't get a newer version because then I can't import SMD's so im stuck on blender 2.57, I'm a little confused with the instructions, probably im just bad at understand, but i thought that by Grid you mean blender, and I did that, but I can't find the IKTargetInfo/IKChains anywhere? |
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#1178 | |
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Peridotted
Test Subject
Join Date: Apr 2008 |
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Thanks OM I'll test that out when I get a chance |
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#1179 | |
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orangemittens
Original Poster
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![]() By Grid I mean in s3pe. You will need the latest version of S3PE (which is at Simlogical) and A's extras for it which are also at Simlogical here: http://dino.drealm.info/den/denforu...php?topic=859.0 If you don't install the extras your Grid button will be non-functional when you click on the CLIP. | |
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#1180 |
| iLoveYoUiLoveMe |
What if I want to make a couple pose in Blender? How do I pose them at the same time? Or just inserting an object so I could pose with it. I have been having a very hard time making couple poses especially those /very/ close ones to each other. Thanks in advance. ^-^ |
"In my dreams you're touching my face, and asking me if I wanna try again with you." |
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#1181 | |
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orangemittens
Original Poster
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#1182 |
| iLoveYoUiLoveMe |
Sorry I didn't see. Thanks again. Here's one of my poses. Never created the perfect couple pose though so this is VERY helpful. ![]() ![]() Thanks for taking the time to make this tut and take pics with Blender. Really great and I'm so happy I finally get to make my own poses. |
"In my dreams you're touching my face, and asking me if I wanna try again with you." |
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#1183 | |
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Beautycoo
Test Subject
Join Date: Nov 2010 |
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I might try that, but probably not just yet... >_> Thanks for your help! ^_^ |
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#1184 | |
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orangemittens
Original Poster
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Your pose looks really nice. The wrists might get a little help by using the trick Klinn posted in this thread in post 236 here:http://www.modthesims.info/showthre...25#startcomment | |
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#1185 |
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Beautycoo
Test Subject
Join Date: Nov 2010 |
uh, I was wondering if you could kind of explain how to make couple poses in blender? I tried the way above but I pretty much got lost at keyframe... Is that a milkshape thing? I think so, otherwise i'm just unintelligent. I just don't understand how you would finish one pose, but then make it an object? And is there a special add on that lets you import SMD's as OBJ's or something? |
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#1186 | |
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orangemittens
Original Poster
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Keyframe is an animation term used by both MS and Blender to indicate the position of the rig's joints. Setting a keyframe is saving the new position you've given the joints. In Blender you set the keyframe when you click I on your keyboard to bring up the Insert Keyframes Menu and then click locrot to save the joint positions by location and rotation. I don't think people who are unfamiliar with the term are unintelligent...it's just a matter of getting familiarized with the jargon Anyway here are the steps for it in Blender:1. Make your pose 2. Click A to select all the joints so they turn light blue. If they turn black click A again to get them light blue. 3. Click I to get the Insert Keyframe Menu 4. Choose locrot from that menu 5. Go to file in the upper left corner 6. Choose Export from the drop down menu 7. Select Wavefront (.obj) from the next dropdown menu and navigate to your working folder. Save the .obj there. 8. Click File again and save your pose as a .smd as you usually do 9. Close Blender and then reopen it 10. Open the rig 11. Import the next .smd (you'll need one .smd for each pose of a couple's pose) 12. Import the .obj you exported in step 7 13. Grab (G on your keyboard) the obj and move it away from the rig. Position it how you want it 14. Go back to the rig and into pose mode. Create the second pose using the .obj as a template. If you have more questions post em
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#1187 |
| iLoveYoUiLoveMe |
I have another question: In Blender the Irises don't show. Is it possible for them to show? I keep on restarting my game to get the perfect direction where the eyes are supposed to look at. It's ok if there isn't. I can live. :P |
"In my dreams you're touching my face, and asking me if I wanna try again with you." |
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#1188 | |
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orangemittens
Original Poster
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The link for it is here: http://dino.drealm.info/den/denforu...php?topic=862.0 Just to be clear, the rigs for the CLIP tool will not work with AnimTool. | |
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#1189 |
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sweetferocious
Test Subject
Join Date: Jan 2007 |
Heya. So I downloaded the new blender and the new tool and though it's generally easier I regret it because I just don't seem to *get* this version of blender. I know how to select joints by using b and doing it with the mouse, but for the face I liked going by the list. I kind of suspect that I'm not in pose mode because I'm not even sure how to get to pose mode with this new version. ![]() |
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#1190 | |
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orangemittens
Original Poster
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If you want to get to Pose Mode without first importing a .animation just select one of the rig's joints in the view screen. To select it just right mouse click over one of the joints. It will turn light blue when selected. Depending on which one you pick you may have to zoom in to see that the selected joint has turned color. To zoom in use your middle mouse wheel. Either way you get there, once you are in Pose Mode, look over on the right hand side of the screen and you will see the Outliner editor. It is the area with a list of words that starts with Scene and has other words (including Camera) below it. The name of the rig you've opened will appear on that list. Click the plus sign to the left of the name to begin expanding it. With the first click you will see the word pose. Click the plus sign next to that. You will then see b_ROOT...click the plus sign next to that. You will then see b_ROOT_bind. Click the plus next to that. Now you'll see b_Pelvis and b_Spine0. The face joints are under b_Spine0/b_Spine1/b_Spine2/b_Neck/b_Head/b_HeadNew. The eye nose and mouth joints are under the EyeArea, MouthArea, and NoseArea headers. As you go down the list the words will appear further and further over to the right. Under the Outliner list is a slider you can use to slide the list over to see better or you can place your mouse over the line dividing the Outliner from the View screen where the rig is (which will give you a double headed arrow) and slide it to the left to expand the Outliner. To select a joint on the list click on the name of the joint and the corresponding joint on the rig will turn light blue. ![]() ![]() ![]() | |
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#1191 |
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sweetferocious
Test Subject
Join Date: Jan 2007 |
SO many thanks
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#1192 | |
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orangemittens
Original Poster
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#1193 |
| iLoveYoUiLoveMe |
Okay so I have Blender 2.6.2, S3PE_11-0402-0951, The new animation plugins. I previously have Blender 2.57 and the old old old S3PE. I updated it to test out the new plugins you were telling me about. But somehow, whenever I play the animation this keeps happening! And when I import it it's still in the grey color. No skin no eyes no anything like in the pictures. It's playing like this. It's creepy while I watch it lol. Is it possible that I did something wrong? |
"In my dreams you're touching my face, and asking me if I wanna try again with you." |
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#1194 | |
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orangemittens
Original Poster
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To use the CLIP Tool you need to have the rigs that were made for it. The link to the rigs for it are posted in this thread: http://dino.drealm.info/den/denforu...php?topic=862.0 follow the link and download rigs-1.2.zip. The zip contains a set of textured rigs including adult sims of both genders. Open one of those rigs in Blender just like you do for AnimTool and when you import a .animation it won't crumble up like that.
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#1195 |
| iLoveYoUiLoveMe |
O^O omigawt! You're a legend, Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks I will always credit you! <3 <3 <3 |
"In my dreams you're touching my face, and asking me if I wanna try again with you." |
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#1196 |
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the24unicorn
Test Subject
Join Date: Mar 2011 |
How does one change the height of a pose using the new method? |
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#1197 | ||
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orangemittens
Original Poster
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![]() If that doesn't address your question post again
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#1198 | |
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Taiju
Test Subject
Join Date: Nov 2010 |
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Followed this to the letter 4 times, downloaded the material image you posted and used that...but material just doesn't show up at all over the eyeball. Any advice? |
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#1199 | |
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orangemittens
Original Poster
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| DylanSimse |
| This message has been deleted by DylanSimse. |
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#1200 |
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DylanSimse
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Whenever i try to import a .smd clip into blender my blender stops working. any suggestions? |
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Wanna Follow Me On Facebook And Be The First To See My New Poses???? Well Go HERE |
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