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Mad Poster
Original Poster
#51 Old 10th May 2011 at 11:25 PM
Quote: Originally posted by rcranger9
is that the grim reaper mask, too?


The Grim Reaper hood isn't included as I couldn't make it show correctly. The hood in this screeny is one of the executioner hoods. Also the spy hood can be used instead.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
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Test Subject
#52 Old 11th May 2011 at 9:42 PM
I'm sorry to inform you that the Unlocker doesn't work, i've tried many ways started the game again and nothing when it reaches the part that unlocks the items if the package file is in the folder no items are unlocked but if i take it out the items are unlocked, hope it serve to help! By the way i'm on version 1.3.13, and great job i love your mods
Test Subject
#53 Old 11th May 2011 at 10:22 PM
who i find the angel wings in cas? o.o

btw nice work's
Mad Poster
Original Poster
#54 Old 12th May 2011 at 6:51 AM
The angel wings are in the hair section, then click on beard. You should see right away which beard, there's some black color to one side of the face. If you have some other beard on the sim, you have to sacrifice it for this one.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
#55 Old 12th May 2011 at 9:38 AM
Just a heads up as I didn't see anything about it. If you use the legendary trait mod just to swap out an old legendary trait for a new one, but want to actually earn legendary traits through the quests you need to remove the mod for those quests. If you have this mod the legendary trait selection screen won't pop up on legendary trait quests even if your hero does not already have a legendary trait.

It's still really nice though. I got the "Guild Connections" legendary for a ton of sims before I knew that I could unlock all the clothes with just a cheat so I wanted to go back and swap them out. With the modify trait cheat not working currently I had to do the round about editing in CAS to get the legendary swapped and then go and change religions so i could perform self interactions again, but it was worth it
Test Subject
#56 Old 13th May 2011 at 11:04 PM
Quote: Originally posted by Shimrod101
I have a mod now enabling the Legendary Traits from the start, when creating a new Hero sim. Also my Market Stall mod has the Angelweed added to the buyable items.
Once again, many, many thanks Shimrod101 for your willingness to share and update your mods. I'm hoping you could clarify the "lagging on the spot" that you mentioned on TSC when changing the fatal flaw of an NPC (http://ts3.tscexchange.com/index.ph...7&topic=5203.0). Also, I have noticed an exception to what you mentioned, the Squire always generates with an industrious trait instead of the usual fatal flaw. That is what gave me the idea that it maybe okay to adjust other NPC's similarly. To the point, I noticed "slowing" (sims moving choppy and time not flowing smoothly) or possible lagging before I ever adjusted anything. For me, I've had slowing at 3x during the kingdom's daytime after all foreign territories have been allied and there are a lot of sims running around. Presently, I do have about ten NPC's with their fatal flaw changed and I added an ability to them using THM-Dynamic Professions MOD (I wanted a few more dragons like Nyrexis the Dragon). You may recall, we made a few comments about that mod and a few cautions for adjusting sims (http://www.modthesims.info/showthre...5#startcomment). So Shimrod101, is your lagging something that happens when you speed up time pass 2x or does the game lag at normal game speed just because the fatal flaw was changed? And when you say "lagging" do you experience sims and time moving choppy? I'm wondering if I may need to undo my changes or redo the kingdom. Any feedback you have will be greatly appreciated. Thanks again Shimrod101.
Mad Poster
Original Poster
#57 Old 14th May 2011 at 1:09 AM
Twice or maybe three times I added one of the legendary traits to townie sims using the DP mod. This was before I made my mod from the Traits XML. In each instance I did nothing else with the sim other than swapping out the fatal flaw, I didn't use any other mod function on them. Immediately after when I'm back in live mode the game was running differently, choppy or lagging, on the normal game speed (I never run the game on 2x speed, I've used that function maybe twice since I got this game.)

The first time this happened I played the game for maybe 3-5 minutes and began wondering what was going on; thinking that maybe the alteration to this sim was messing the game, I quit and went back to my save game. Later I tried this again on a different non-Hero sim, and maybe a third time, and the exact same thing happened, on the spot after making the trait change and going to live mode the game was running poorly; as if I'd just added 100 sims Boom! into a sims3 save game. So this was the basis of my warning concerning adding these traits to Hero sims only.

What you mention about the Squire I haven't noticed. Do they have this instead of a fatal flaw in default game, you saw this 2 months ago, or do you mean they have this after you installed my mod? It sounds a bit strange to me, but the Squires have always seemed a bit weird to me anyway.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#58 Old 14th May 2011 at 2:44 PM
I believed your mod has the capacity to change newly created by the game NPC sim traits from the start of installing the mod. One of the NPCs I saw had the legendary trait "Satiated." I just auto-correct with Treeag and TZ's Edit in Cas. Also, your Legendary Trait mod does not remove the fatal flaws from the sims. The sims still register being bloodythirsty while Herculean. The little moodlet pop up for itching for a fight. It happens with the other fatal flaws/legendary traits too, not just bloodythirsty and Herculean. However, the game allows you to perform all the traits actions listed by the Legendary Trait. Some parts are registered. Herculean gets to have speeches, and the fistfight option for Bloodythirsty is removed. Removing the Herculean trait and giving them a fatal flaw does not keep the moodlets or actions for Herculean.

Lagging with legendary traits on NPCs isn't as much of an issue with the TZ Dynamic Mod reset a religion option. However, it has the same issues as setting a legendary trait from a fatal flaw for a Hero Sim. Not all the legendary traits are really applicable to NPCs and probably do cause lagging if unchecked.

But it's not a big problem, especially if you have more mods (yours, TZ's and Treaag's) to correct it. The legendary traits seem buggy anyways. Think it's more worthwhile to think new mods... if you're inclined to think about updating this one.... but couldn't ask anything more of you. You've done so much for us already. I always look forward to your tscexchange page, and I appreciate everything you've done for us in the Sims 3 and Sims Medieval community. Thank you so much.
Instructor
#59 Old 14th May 2011 at 5:12 PM
Is there a way to disable 360 camera? Because it feels really buggy.I can't even focus on my queen.

My true to life tumblr: http://smargent.tumblr.com/
Mad Poster
Original Poster
#60 Old 15th May 2011 at 3:11 AM
Quote: Originally posted by van Dorn
Is there a way to disable 360 camera? Because it feels really buggy.I can't even focus on my queen.


Lol. Are you asking about disabling my mod on that, or do you mean their new default 360? If it's my mod, just remove it from the Packages folder. If you mean their default 360, I'm not really sure. I suppose it could be modded back the other way...Hahahahaha.

Have you tried switching the camera angle to that isometric view only in the Options menu, maybe this would help. I don't think I've tried this since their 360 was added.

What is it that's buggy exactly? If it's the camera moving too fast and jumping all over the place, have you tried my other newer camera mod on the main game camera? This mod also slows down the movement inside the buildings.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#61 Old 15th May 2011 at 11:46 AM
Reaper Wings
Clothing: 0x00000010 (Beard) change to Clothing: 0x00000016 (Eyebrow)
have wings male/female, no have Eyebrow

works for me
Mad Poster
Original Poster
#62 Old 15th May 2011 at 4:00 PM
Quote: Originally posted by Ckiminok
Reaper Wings
Clothing: 0x00000010 (Beard) change to Clothing: 0x00000016 (Eyebrow)
have wings male/female, no have Eyebrow
works for me


Ah, of course. Thanks for the discovery, I'll fix this up for the females.

I have some male hats available for females:


MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#63 Old 16th May 2011 at 9:37 AM
Quote: Originally posted by Dysthe
I believed your mod has the capacity to change newly created by the game NPC sim traits from the start of installing the mod. One of the NPCs I saw had the legendary trait "Satiated."


I found now that a squire in my current game indeed has the Industrious trait as his fatal flaw, so it must be happening as the two of you have described.

(A trivia note on Industrious: this trait is actually originally called Tycoon, presumably they have changed the name in the in-game text STBL files. Also the Guild Connections trait was originally titled Fashionista.)

On all of these legendary traits I added in these two lines:
<RandomWeight>0</RandomWeight>
<CanBeLearnedRandomly>False</CanBeLearnedRandomly>

The religions and Golem Bob are listed as traits and the lines above are there on all of these; so I don't know why these don't work when I've added these to the legendary traits. Otherwise I simply changed this line: <TraitType>FatalFlaw</TraitType>. In that spot was the word Legendary, change this as shown and voilá this mod was born.

I don't know of anything else to type into these traits to try changing this, I also checked the Sims3 TraitsXML to see if there's anything different, but haven't found anything.

Concerning religions, does anyone know what the Nature Worshipper religion is doing? I've seen this mentioned on the Gossip notification: I think this sim secretly worships nature... Is this religion used somewhere else in the game actively, in one of the quests or somewhere else?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
#64 Old 16th May 2011 at 4:36 PM
Now I saw an NPC with a legendary trait in my game the other day, and I haven't put that mod in! I tried to find him again to confirm, with no luck. But I swear I saw one running around the throne room with the industrious trait, so the game must either spawn them sometimes or has a couple special npc's that get legendary traits instead of flaws. Weird! (And why do some npc's get 3 traits, and no flaw? My heros deserve 3 traits more than random townies!) Anyway, thanks again Shimrod!

paysites suck.
Mad Poster
Original Poster
#65 Old 16th May 2011 at 5:58 PM
I have the female Angel Wings now in the same thread with the other Reaper clothing; thanks to Ckiminok who posted above.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#66 Old 17th May 2011 at 5:57 AM
Quote: Originally posted by Shimrod101
Lol. Are you asking about disabling my mod on that, or do you mean their new default 360? If it's my mod, just remove it from the Packages folder. If you mean their default 360, I'm not really sure. I suppose it could be modded back the other way...Hahahahaha.

Have you tried switching the camera angle to that isometric view only in the Options menu, maybe this would help. I don't think I've tried this since their 360 was added.

What is it that's buggy exactly? If it's the camera moving too fast and jumping all over the place, have you tried my other newer camera mod on the main game camera? This mod also slows down the movement inside the buildings.


I love you, and will be mailing you a ton of homemade ice cream. I downloaded your camera mod, and everything is fixed. Thank you so much.

My true to life tumblr: http://smargent.tumblr.com/
Lab Assistant
#67 Old 17th May 2011 at 1:32 PM
Shimrod,
first of all, thanks a million for your great mods! TSM wouldn't be have as much fun without them.

Now, unfortunately, the Unlocker doesn't seem to work, though. I'd already progressed to watcher level 3 or 4 when I put it in, along with my other mods, which work just fine (esp. Debug Enabler). No unlocking dialogue came up when I started the game. Right now, I keep trying to reach the next watcher level to see whether the complete unlocking would happen then, but it's awfully hard, to say the least. Any chance you have a second look at the mod and make it work right away, perhaps? Would be sooo great.
Test Subject
#68 Old 21st May 2011 at 5:14 AM
Just wanted to stop by and say thanks Shimrod for all the awesome mods you have created so far!!!

♀ + ♀ = ♥ ; ♀ + ♂ = ♥ ; ♂ + ♂ = ♥
Mad Poster
Original Poster
#69 Old 25th May 2011 at 5:06 PM
I have 290 Windows desktop icons lifted from TSM. Examples:


MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Field Researcher
#70 Old 28th May 2011 at 1:44 PM
Thanks Simrod for doing all this stuff. It's like you must have done half the mods for the game. It helps keep the game alive for me. And I've been playing it more then I played Sims 3. (Played Sims 2 more)
Anyhow keep up the great work.
Mad Poster
Original Poster
#71 Old 7th Jun 2011 at 5:12 PM
All of my Sims3 and Medieval stuff is being moved here little by little: http://gnautylilgnomes.com/forum/index.php?board=425.0
That other site doesn't appear to like me or anyone else anymore...

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
#72 Old 7th Jun 2011 at 5:43 PM
Quote: Originally posted by Shimrod101
All of my Sims3 and Medieval stuff is being moved here little by little: http://gnautylilgnomes.com/forum/index.php?board=425.0
That other site doesn't appear to like me or anyone else anymore...


Ok...I was wondering!
Test Subject
#73 Old 7th Jun 2011 at 5:48 PM
And were can i download those icons ?
Mad Poster
Original Poster
#74 Old 7th Jun 2011 at 9:18 PM
The Icons are up now at the new location.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#75 Old 8th Jun 2011 at 2:49 PM
My Legendary Traits mod is remade now, it fixes the problem with DrunkHappy and DrunkSad which show up normally.
I also have the singed and wounded clothing in a CaSP mod and the male child clothing available for girls.


MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
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