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|15th Apr 2011, 04:15 AM||Stubborn Wall Mask #1|
I've been trying to make an arch Late Night compatible for some time, however, the darn wall mask never seems to stick! I made sure it was DXT 1, but no luck still...
|15th Apr 2011, 04:33 AM||#2|
Are you making sure that the alpha layer is the same as the other layers? Whatever areas are black/white on the RGB layers also needs to be on the alpha layer. And be sure to save as dxt1 with 1 bit alpha and not just dxt1. Otherwise you will lose the alpha layer and won't get the cutout.
|16th Apr 2011, 11:00 PM||#3|
Actually, I used the wall mask for the windows on the arch, and it still shows up like this. Oddly enough, last week the arch looked perfectly fine, but now it's giving me problems. Tried clearing cache files, didn't work.
|16th Apr 2011, 11:06 PM||#4|
Join Date: Sep 2009
did you install it as sims3pack or package?
@HL, i have never seen a dxt1 with alpha
As far as i know it doesn't support a alpha layer.
3recolor stuff uses dxt1noalpha, 4 recolor uses dxt5withinterpolatedalpha
|16th Apr 2011, 11:49 PM||#5|
Installed as a package.
But, something I noticed is that the Multiplier does NOT look transparent in for some reason. Could this be the problem???
Nevermind, got it to work!
Decided I would just replace the DXT files in the original package. Don't know why I didn';t think of this sooner...