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Old 10th May 2011, 10:04 PM [tutorial] Creating Vampires and Celebrities using AwesomeMod! #1
Foxen
Original Poster

Lab Assistant

Join Date: Apr 2005
Posts: 85
Thanks: 8 in 1 Posts
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Sorry if this isn't the right place to post, I'm never sure. Anyway, for the past two days I've been going nuts using Google-fu to try and find a way to cheat and create vampires. To save someone else the trouble, I've decided to compile my findings.

As many of you may or may not know, AwesomeMod (from now on AM, don't confuse with the EP) story progression does not create new Celebrity or Vampire sims in your game, even if there are none. Thus, to start on a non-Bridgeport neighborhood, if you have AM, you would have to disable it or transfer over a few vamps and celebrities.

With this method, you can simply turn a few random townies!

Assumption: I'm assuming you have AM installed. If not, go get it. I'm also assuming you know how to open the console (CTRL+SHIFT+C).

Vampires:
  1. Open the console. Type in ->setconfig enabledebuginteractions true<-. Press enter.
  2. CTRL+Shift+Click on target sim. Your game may hang a second. From the pie menu, choose: More... -> More... -> Occult -> Add... -> Vampire.
  3. Ta da! Vampire sim!

Celebrities:
  1. Open the console. Type in ->setconfig enabledebuginteractions true<-. Press enter.
  2. CTRL+Shift+Click on target sim. Your game may hang a second. From the pie menu, choose: Celebrity -> Set Level.
  3. A dialog box will appear. Type in a number from 0 to 5, depending on how many starts you want your celebrity to have.
  4. Ta da! Celebrity sim!

And just because I'm in a good mood, here's how to un-do:

Vampire:
  1. Open the console. Type in ->setconfig enabledebuginteractions true<-. Press enter.
  2. CTRL+Shift+Click on target sim. Your game may hang a second. From the pie menu, choose: More... -> More... -> Occult -> Remove... -> Vampire.
  3. Ta da! Not a vampire sim! : P

Celebrity:
  1. Open the console. Type in ->setconfig enabledebuginteractions true<-. Press enter.
  2. CTRL+Shift+Click on target sim. Your game may hang a second. From the pie menu, choose: Celebrity -> Set Level.
  3. A dialog box will appear. Type in 0. This is the value all sims (aka non-celebrities) start in.
  4. Ta da! Celebrity sim!

After you're done, open the console and type ->setconfig enabledebuginteractions false<- to turn off the cheat.
I hope this helps someone. Also, just so the more savvy of you can laugh at me some more, the config tool for awesome mod specifies the values for debug interactions as Enabled and Disabled. The game prefers true or false. : (

This signature has been censored because of the 13 year old badly written sentimentalism. -.-
Old 10th May 2011, 11:30 PM #2
twallan
Top Secret Researcher

Join Date: Jun 2009
Posts: 1,644
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Further to Foxen's excellent post:

For those who choose not to use a Core-Mod, you can unlock the EA interactions that Foxen mentioned using DebugEnabler.

If you wish to set "Celebrity Level" or "Occult Type" en-masse (ie: remove the celebrity level off everyone in town in one interaction), you can use MasterController (via the City Hall or Computer menu).

Both those mods are available via my signature.

Cheers.

NRaas Industries: Sims 3 Mods for the Discerning Player, hosted by The Wikispaces.
Old 10th May 2011, 11:42 PM #3
Foxen
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Join Date: Apr 2005
Posts: 85
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Thanks twallan! I didn't mention your mod because I have no experience with it, sadly, but thanks, again, for chiming in.

This signature has been censored because of the 13 year old badly written sentimentalism. -.-
Old 11th May 2011, 07:39 AM #4
babele44
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Join Date: Jun 2009
Posts: 1,623
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I also found a way to create vampires in-game that can be interesting for those who want to at least half play out some story: With MasterController you can use the intermediate options to apply a moodlet to any Sim (both active, non-active and non-playable). Choose the "bitten" one and any Sim you applied this to will be turned into a vampire after 2-3 days, almost legally so to speak. Be warned though, this is irreversible. Removing that moodlet afterwards will only result in an instant turning and not a healing.
So, what I do from time to time is to apply the moodlet to some mixologist or bouncer or neighbour or whatever and then use the Moodlet Manager reward object on them just to watch them turn on the spot in front of my eyes.
Something similar can be done with the mummy curse moodlet, although removing the "Cursed" moodlet afterwards will heal the curse instead.
Applying a moodlet to a Sim can also be done with DebugEnabler or AM's debuginteractions.

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Old 19th Jun 2011, 10:44 PM #5
Iavasgil
Test Subject

Join Date: Aug 2006
Posts: 14
Thanks: 1148 in 4 Posts
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You, sir, are my hero. I was just starting a new game in SV and trying to get things set up the way I wanted them. You just saved me HOURS of wading through pointless threads to get the answers I needed.

Thanks!
Old 19th Jun 2012, 06:53 PM #6
Stepanida
Test Subject

Join Date: Jun 2012
Posts: 1


Thank you very much, i have that mod, and i was asking to myself, why there were no vampires and celebritiessince then, nowi can fix it.
Thanks a lot!!
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