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Old 2nd Jul 2012, 05:39 PM #26
CmarNYC
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Quote:
Originally Posted by mokbokox
..ok im having a big problem right now. editing or trying to edit the sims 1 skins right now, trying to get big breast augmentation and all that by introducing my own skins because im not at all pleased with the limited body and hair shapes they offer in sims so i download gimp in an attempt to make modified skins like those-


sighhhhhhhhhhhh... i hated media class in high school. programs like this looked fun for editing things but teachers could never explain what all the weird functions meant.
how on earth do i use this to make skins with all kinds of shaped hair-heads chest sizes and skin editing because im having a nightmare of a time trying to place a skin in gimp and modify it using the tools, but i know this is a way to. pllease i really want to get to this badly, help plz.


Are you talking about Sims 1, 2, or 3? Sims 2 is the only one I know of that can link a skin to a body shape.

In any case, what you're trying to do has nothing to do with this tutorial. You need to post in the appropriate Create forum.
Last edited by CmarNYC : 3rd Jul 2012 at 07:44 AM.
Old 2nd Jul 2012, 07:27 PM
mokbokox
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Old 2nd Jul 2012, 08:57 PM
mokbokox
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Old 2nd Jul 2012, 09:09 PM #27
CmarNYC
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Quote:
Originally Posted by mokbokox
sims 1
and how is it not?..
you show a picture in a post of a skin and your adding hair to it on gimp, which is what i want to do minus the hair thing. i have no idea where the other forum is. other people have made a full fledged naruto skin for sims 1. naruto. how. how. how?
is gimp a program able to make 'gameable' skins?
you have to know that by now ive posted on many forums.
everyone stays silent at this but i know they know the know.
thats why i came here.


Quote:
Originally Posted by mokbokox
should also mention that i havent been able to find the fabled body warp program yet. sites say they have it but ive only got loops so far leading to naught.


This tutorial is for making body hair ONLY, which in Sims 3 is a separate overlay to the sim skin. The skin is used only as a background to position the hair. It says at the beginning of the tutorial that it will not teach you how to use GIMP or do texturing. It is also for Sims 3, not Sims 1, and they are totally different so I don't have a clue how to do what you want and am not even sure what you're talking about. I'm not aware of any active modding communities for Sims 1 but you can Google it.
Last edited by CmarNYC : 3rd Jul 2012 at 07:50 AM.
Old 2nd Jul 2012, 09:57 PM #28
mokbokox
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''am not even sure what you're talking about''



..no. you do. your just saying whatever comes to mind. sorry i asked for help from.. well not anything alive.
oh and google. wow.. didnt think of that onel0l.
enjoy the stick end of 2012 and a happy halloween to you .
Old 3rd Jul 2012, 12:11 PM #29
simsample
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mokbokox, we don't have a Sims 1 modding section on this site, so you'll have to ask your questions elsewhere.

Please try to be polite in your replies, CmarNYC was perfectly civil to you and did not deserve your reply.

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Old 16th Jul 2012, 02:21 AM #30
Navetsea
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CmarNYC,
thanks for the great Tutorial, I use photoshop so I didn't follow yours here although in concept it is not that different.
However I got a problem where my created hair looks very fine in CAS but then turn blotchy when going back into game, the most white of the alpha channel showing while the subtle edges totally dissappear/ not showing unlike in CAS, but when I zoom into the sim untill it goes semi transparent when the camera starts being to close, there my hair layer shows properly in full detail again, yet when I zoom out, it turns bad again.



I have tried DXT5, even 8.8.8.8 RGBA with huge file size but it doesn't solve the issue,

Do you know a tip to work around this?
I have all details set to high in TS3 option
thanks
navetsea

The rest of my skins can be found in my blog
http://navetsea.blogspot.com
Old 16th Jul 2012, 10:48 AM #31
BloomsBase
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Hi Nav
It is related to the alphamaskthreshold i think.
With objects you can play with these settings, setting it higher makes it more crispy while lower gives you a smoother alpha channel but tends to dissapear when zooming out..
Might be the other way arround tho :P

I haven't tested this with CASp tho as clothing doesn't have that material setting, i dont know about hair.
But, in TSRW's meshtab you can open the materials and add the line alphamaskthreshold.
Set it low(30 or 40) to begin with, with a bit of luck this might improve the transparancy of the alpha channel.(value=0-200)
Old 16th Jul 2012, 02:29 PM #32
CmarNYC
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This is why I never uploaded the set of light body hair I spent weeks working on some time ago. No, light or detailed hair just seems to do this and I have no clue how to fix it. The EA hair does the same thing - maybe that's why most of it is so crudely drawn. Seems to be a rendering thing in the game. However, your noticing that the quality appears high like in CAS when zoomed very close is interesting. I'm going to take another look, maybe compare to the way accessories are constructed - possibly there's a setting or something that can be tweaked.

Bloom, I tried your suggestion but it made no difference. I didn't really think it would since that's a mesh setting and the body hairs don't have meshes.
Old 16th Jul 2012, 11:29 PM #33
Navetsea
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Hi Bloom it's been awhile
Hi CmarNYC

thanks for the replies
BTW since it shows detail when super close and get ugly when on distance, I tried to play around with mipmap filter setting, disable gamma correction, etc that I thought might play part of it, still no improvement so far.
next I'm going to try 2048x2048 or 4096x4096 and see if the game can auto resize higher resolution or not,
if it can, then I will try to use solid brushes to shape the individual hairs and solid alpha, without relying much on semi transparency soft edges that can't be handled well in game.

The rest of my skins can be found in my blog
http://navetsea.blogspot.com
Old 12th Sep 2012, 01:26 AM I do not know :D #34
Marcos08
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HI I am a fan of yours , I have a question for you as you make them look so realistic body hair? I have a hp laptop windows 7 and when I put body hair in the sims 3 hair gets fuzzy and not yours it was very realistic.
you help me please? idk if it is the graphics card or something else. :D
Old 12th Sep 2012, 03:38 AM #35
CmarNYC
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Body hair just isn't rendered very well in the game. I've found it only looks good if it's fairly heavy with fairly sharp edges. It's not easy to do.
Old 18th Dec 2012, 07:23 PM #36
somby2
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Quote:
Originally Posted by CmarNYC
For curly hair I used several of Nagel's Photoshop brushes from series 12, 19, 21, 36, and 43 - GIMP can use them. The complete set is here: http://um3d.dc.umich.edu/lounge/showthread.php?tid=58

For straighter hair I'm experimenting with making my own brushes, with mixed results so far. Here's a good tutorial: http://emptyeasel.com/2008/10/03/gi...rushes-in-gimp/



I know this was a while back, but where do I put these so I can use them?
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