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Lab Assistant
Original Poster
#51 Old 20th Jul 2011 at 3:47 AM
Quote:
Originally Posted by el_flel
I don't think this is right. I would be extremely surprised if pets were only available in the EA world that comes with the game. All EP and SP content is always available throughout the entire game, not just certain worlds (with the exception of things like the Late Night food truck which had to be enabled by modders).


Really. I thought i heard from someone that they would only be available for one world. Well your probably right.
Lab Assistant
#52 Old 20th Jul 2011 at 5:10 AM
Fridges are easily disguised a pantry cupboards by apply a wooden finish. What is really missing in the kitchen is a good medieval stove that works alot of the ones you see are deco only.
Field Researcher
#53 Old 20th Jul 2011 at 5:34 AM
WOW! So many helpful tips here. Thanks for sharing, everyone! *off to try out Twallan's dresser and custom launcher and test out another no roads/maybe sidewalk world* *giddy giddy*
Top Secret Researcher
#54 Old 20th Jul 2011 at 2:38 PM
Munchies, let us know how it works! Be sure not to make your no road world too large or at least concentrate any rabbitholes near residential lots. I tried one medieval world in testing and found it was too congested and it took too long for the sims to get anywhere.
Instructor
#55 Old 20th Jul 2011 at 3:01 PM
Of all the medieval contests and group projects, it's hard to believe no one created a working stove. =) Hopefully that will happen soon!

Cagley Family Legacy (A Random Legacy Challenge)
(Also looking for feedback on my world in progress; Mayfair Isles)
Forum Resident
#56 Old 20th Jul 2011 at 3:37 PM Last edited by birdyfly : 20th Jul 2011 at 4:24 PM.
Quote:
Originally Posted by Redhead Creations
Of all the medieval contests and group projects, it's hard to believe no one created a working stove. =) Hopefully that will happen soon!


My Sims 3 Blog: Medieval Kitchen Set

You need to register, but other than that, it's free and functional.

Edit:
Shimrod101 posted this link in the WCIF forum about how to disable all cars in the game:
No Cars 1.22
Top Secret Researcher
#57 Old 20th Jul 2011 at 5:47 PM Last edited by tizerist : 8th May 2012 at 4:15 PM.
Quote:
Originally Posted by birdyfly
Shimrod101 posted this link in the WCIF forum about how to disable all cars in the game:

!!!!!!
No friggin' way!! If this works, then the biggest issue has been solved!
Hallelujah!
Now for mobile phones!

oK
Here's a brief guide on how to do this then, if you can ignore mobile phone use for now

Essentials
>Install awesomemod, nraas overwatch, nraas register, nraas traffic, shimrods no cars
>Install a mod that disables paperboys, perhaps this one
http://www.the-isz.com/theisz/index...ed-june-2-2011/
>*NEW*Install a mod that disables work uniforms
http://www.modthesims.info/d/446263
>Install a mod that makes plates rustic/olden
http://www.modthesims.info/download.php?t=426538
>Install a mod that gets rid of the square effect when washing dishes
http://modthesims.info/download.php?t=446536
effect washdisheswaterinter
>*NEW* Install a mod that disables repo man [link needed]
>Install medieval careers (edit: this is outdated and doesn't work)
http://simverses.net/blog/archive/2...nt-careers.aspx
>Run game, disable immigration, and aging, preferably
>Make nraas overwatch auto-run the cheats 'destroyallnpcs' and 'destroyalltownies' upon boot of neighbourhood to (hopefully!) make no modern sims pop up
(alternatively I think master controller can edit npc look, but I'm not sure how)
>Make nraas traffic use a traffic ratio of -10
>If you spot a sim in modern clothing, select them, and use the dresser cheat, until all residents are dressed accordingly

Non-essentials
>*NEW* Install replacement music objects
http://www.aroundthesims3.com/objec...wntown_10.shtml
http://www.modthesims.info/d/399928
>*NEW* Find and install olden cash registers [more links neded]
general store
http://www.aroundthesims3.com/objec...wntown_10.shtml
food store
http://www.aroundthesims3.com/objec...wn_05.shtml#new

This should in theory make your hood 95% medieval, apart from autonomous mobile phone use.
You can try making each sim a technophobe, but it won't stop them. I've tried.

Mods still needed:
>Disable autonomous phone use

TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Forum Resident
#58 Old 20th Jul 2011 at 6:42 PM Last edited by birdyfly : 20th Jul 2011 at 7:18 PM.
I know that you can change the skin of the cell phones, but I am not sure what you can change it to that will act more medieval-like.
If it this was a world for the 1920's, someone could easily turn the cellphone into a hearing aid. With this being a medieval town though, I can't really think of something except maybe a cell phone made out of wood.

Edit:

There is a medieval town up for pre-beta testing here: http://www.modthesims.info/showthre...5#startcomments
Forum Resident
#59 Old 20th Jul 2011 at 8:37 PM Last edited by birdyfly : 23rd Jul 2011 at 8:57 PM. Reason: Problems with Careers Mod
Sorry for adding a double post on this, but I found some other things that might help you out:

Objects and Building

Free:

Helen-Sims: Left Suburb Set

Lisen801: A Open Stove and some accessories (Fireplace) Mod The Sims

Cyclonesue's Swamp Rushes (Brown) The Sims Resource

Cyclonesue's Swamp Rushes (Green) The Sims Resource

Katelys' Deer Park - Mossy Grass The Sims Resource

Katelys' Deer Park - Hays 01 The Sims Resource

LunaSimsLulamai - Complementos CEMENTERIOS

Lisen801: 2 new windows for *Extended* walls Mod The Sims

AstraSims3: Medieval furniture

b5Studio: Large Mixed Rugs

club_crimsyn: CAStable Grass

Aya20: Grass and weeds Mod The Sims

Around The Sims 3: Church Set

My Sims 3 Blog: Medieval Conversions


Pay/ Donation:

Cyclonesue's Castle Portcullis Arch The Sims Resource

Cyclonesue's Castle Lore II The Sims Resource



Mods

AD85: Bed sharing with acquaintance (Not Updated for Generations) Mod The Sims

Simverses: Medieval Replacement Careers (Been stated in a previous post) It appears that this mod is causing problems for users with updated games






Lots

Free:

smmi73: Town market with two rabbitholes - no CC - medieval challenge Mod The Sims

Simverses: Windle Castle Town - the lots for download

jje1000: St. Simian-in-the-Brothel Mod The Sims



Worlds
jje1000: A Medieval/Renaissance City (Still in progress) Mod The Sims Creator Feedback Forum - Where I found the items listed above.


Also, MaxMolly was able to make a hovel without using any CC.
Quote:
Originally Posted by MaxMolly
All I did with the fire is place a fire pit inside that little alcove and then used the sand in the budebug (recolored to look like ash) and placed it around it, I also used the small rocks from the gardening section to finish off the hearth. Its the rocks that stop them from sitting at it, so if you really wanted them to do that you can just not use the rocks.
Top Secret Researcher
#60 Old 20th Jul 2011 at 9:24 PM
The medieval careers don't work anymore for me.

TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Forum Resident
#61 Old 23rd Jul 2011 at 4:34 AM
Has anyone actually tried out the No Cars mod? Does that keep people from getting to work? The last time I tried messing with car usage by disabling the carpool, people refused to go to work because they kept waiting for a carpool that was never going to arrive. Same with the school bus. This mod won't help me much if the rest of my town is stuck at home because they're too stupid to walk.
Top Secret Researcher
#62 Old 23rd Jul 2011 at 5:35 PM
Too bad the careers don't work! I imagine they need to be updated.
Forum Resident
#63 Old 23rd Jul 2011 at 9:00 PM
Maybe this tutorial will be helpful if you want to make a medieval career mod for your game. I'll see if I can find something similar to the careers posted above, but it being updated for Generations.
Top Secret Researcher
#64 Old 24th Jul 2011 at 4:38 PM
All is going well so far with my experiments, apart from the problems mentioned previously.
I've completely revamped buy mode to display appropriate items first in the catalogue, so now I can concentrate on decorating houses.
Has anyone seen any decent medieval larders or cash registers though?
I'm using the one here
http://www.thesimsresource.com/down...try/id/1038769/
but to be honest it's just a modern fridge with shelves on the side.

TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Lab Assistant
Original Poster
#65 Old 24th Jul 2011 at 5:50 PM
Quote:
Originally Posted by tizerist
All is going well so far with my experiments, apart from the problems mentioned previously.
I've completely revamped buy mode to display appropriate items first in the catalogue, so now I can concentrate on decorating houses.
Has anyone seen any decent medieval larders or cash registers though?
I'm using the one here
http://www.thesimsresource.com/down...try/id/1038769/
but to be honest it's just a modern fridge with shelves on the side.





Are you creating your own medieval world available for mts to download!?
Top Secret Researcher
#66 Old 24th Jul 2011 at 6:25 PM
No I'm using an unfinished Chevreux.
It's the best one I can find. All the others appear to be either too modern, or not large enough.

TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Lab Assistant
Original Poster
#67 Old 24th Jul 2011 at 7:28 PM
Quote:
Originally Posted by tizerist
No I'm using an unfinished Chevreux.
It's the best one I can find. All the others appear to be either too modern, or not large enough.


And you wont be uploading this onto mts?
Top Secret Researcher
#68 Old 24th Jul 2011 at 8:55 PM
Quote:
Originally Posted by birdyfly
Maybe this tutorial will be helpful if you want to make a medieval career mod for your game. I'll see if I can find something similar to the careers posted above, but it being updated for Generations.


It is a lot of work. I have looked at them and even planned out careers but the amount of script change makes it very difficult. Check out Twallan's career mod because anything you do should go along with that. I simply don't have the time to learn something new at the moment so will wait on this for a while.

Quote:
Originally Posted by tizerist
No I'm using an unfinished Chevreux.
It's the best one I can find. All the others appear to be either too modern, or not large enough.


I played with the unfinished Chevreux for a while as well but found the castle gates to have a lot of routing issues. Your sims tend to get stuck a lot. Maybe it is fixed now but otherwise there are problems. Also, his houses are very nice but many are built using floor elevation cheats and for two story houses, which makes no sense to me. It makes it really difficult to modify them. I took an empty Riverview and built a castle on the island, got rid of some of the river, textured the world a bit better, and it looks pretty good. That is as far as I have gotten though unfortunately and am now trying to finish Mimosa and play a bit before I do anymore on my medieval world.

Around The Sims has a cash box that would probably work well. As for a fridge, it seems I found one but am not sure where. Check the Chevreux posts on the Creator Forums. There are lots of links there to medieval items. I will post some pictures of my build stuff eventually and would be happy to share but just don't have the time right now...sorry! Of course, you could probably build better stuff than me!
Theorist
#69 Old 24th Jul 2011 at 9:31 PM
Quote:
Originally Posted by skmt999
Has anyone actually tried out the No Cars mod? Does that keep people from getting to work? The last time I tried messing with car usage by disabling the carpool, people refused to go to work because they kept waiting for a carpool that was never going to arrive. Same with the school bus. This mod won't help me much if the rest of my town is stuck at home because they're too stupid to walk.


Yes, I've tried out the mod, quite a bit actually. Sims still go to work, go to school, go to the venues, etc. They walk or run to the places.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Top Secret Researcher
#70 Old 24th Jul 2011 at 10:08 PM Last edited by tizerist : 25th Jul 2011 at 12:50 AM.
Quote:
Originally Posted by Dasila
And you wont be uploading this onto mts?

http://www.modthesims.info/showthre...5#startcomments

TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Field Researcher
#71 Old 25th Jul 2011 at 2:22 AM
Quote:
Originally Posted by rian90
Munchies, let us know how it works! Be sure not to make your no road world too large or at least concentrate any rabbitholes near residential lots. I tried one medieval world in testing and found it was too congested and it took too long for the sims to get anywhere.



O.K., I made a tiny world for my primitive Sims with no road or sidewalk. All the homes also don't have any fridge (I want the Sims to harvest and eat only that or grill fish at the fire pit) so maybe that's why when I tried "Rapid Immigration" using Twallan's mod, it said that my town appears full. Anyway, I found that there are no problems with the Sims walking around unless you had something blocking your lot like create a world decorations. I moved in a couple to another house as neighbors and they, too, had no problems walking around. The paperboy and the mailman still visits in their modern clothes. For some reason, NPCs such as the fireman, repo-man, thief, pizza delivery person, etc. would spawn in a community lot (i.e., miraculously appear out of no where). I even had a handywoman appear, die, then the grim reaper appeared (see photo). Also, check out my makeshift tree house! ... O.K., so it sucks. But it works!
Screenshots
Field Researcher
#72 Old 25th Jul 2011 at 2:26 AM
P.S. Forgot to add. I looked into Twallan's dresser and it required knowing how to tune it, and I don't. The custom launcher looks interesting and I may check it out if it's not too complicated. For now, though, it's been rather convenient just moving my Sims in then dressing them appropriately, one by one since they can't seem to immigrate without a fridge. If when I play another theme that has a fridge of some sort, I may look into it. Thanks for all you peeps suggestions! :D
Inventor
#73 Old 25th Jul 2011 at 5:08 AM
Quote:
Originally Posted by rian90
I played with the unfinished Chevreux for a while as well but found the castle gates to have a lot of routing issues. Your sims tend to get stuck a lot. Maybe it is fixed now but otherwise there are problems. Also, his houses are very nice but many are built using floor elevation cheats and for two story houses, which makes no sense to me. It makes it really difficult to modify them.


The gate routing issue has been fixed now, and I plan to release a new version for testing some time this week. Stay tuned for more
Top Secret Researcher
#74 Old 25th Jul 2011 at 3:16 PM
Quote:
Originally Posted by jje1000
The gate routing issue has been fixed now, and I plan to release a new version for testing some time this week. Stay tuned for more


Oh good news!! Thank you. To bad I don't have time to play with it right now but in the future, definitely.
Lab Assistant
Original Poster
#75 Old 25th Jul 2011 at 8:26 PM
Quote:
Originally Posted by jje1000
The gate routing issue has been fixed now, and I plan to release a new version for testing some time this week. Stay tuned for more


Yes thankyouuu!
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