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#51 | |
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Dasila
Original Poster
Lab Assistant
Join Date: Jul 2011 |
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Really. I thought i heard from someone that they would only be available for one world. Well your probably right. |
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#52 |
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LadyAngua
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Fridges are easily disguised a pantry cupboards by apply a wooden finish. What is really missing in the kitchen is a good medieval stove that works alot of the ones you see are deco only. |
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#53 |
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Munchies
Field Researcher
Join Date: Dec 2005 |
WOW! So many helpful tips here. Thanks for sharing, everyone! *off to try out Twallan's dresser and custom launcher and test out another no roads/maybe sidewalk world* *giddy giddy*
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#54 |
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rian90
Top Secret Researcher
Join Date: Sep 2004 |
Munchies, let us know how it works! Be sure not to make your no road world too large or at least concentrate any rabbitholes near residential lots. I tried one medieval world in testing and found it was too congested and it took too long for the sims to get anywhere.
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#55 |
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Redhead Creations
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Of all the medieval contests and group projects, it's hard to believe no one created a working stove. =) Hopefully that will happen soon! |
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Cagley Family Legacy (A Random Legacy Challenge) (Also looking for feedback on my world in progress; Mayfair Isles) |
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#56 | |
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birdyfly
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My Sims 3 Blog: Medieval Kitchen Set You need to register, but other than that, it's free and functional. ![]() Edit: Shimrod101 posted this link in the WCIF forum about how to disable all cars in the game: No Cars 1.22 |
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Last edited by birdyfly : 20th Jul 2011 at 04:24 PM.
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#57 | |
| tizerist |
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!!!!!! No friggin' way!! If this works, then the biggest issue has been solved! Hallelujah! Now for mobile phones! oK Here's a brief guide on how to do this then, if you can ignore mobile phone use for now Essentials >Install awesomemod, nraas overwatch, nraas register, nraas traffic, shimrods no cars >Install a mod that disables paperboys, perhaps this one http://www.the-isz.com/theisz/index...ed-june-2-2011/ >*NEW*Install a mod that disables work uniforms http://www.modthesims.info/d/446263 >Install a mod that makes plates rustic/olden http://www.modthesims.info/download.php?t=426538 >Install a mod that gets rid of the square effect when washing dishes http://modthesims.info/download.php?t=446536 effect washdisheswaterinter >*NEW* Install a mod that disables repo man [link needed] >Install medieval careers (edit: this is outdated and doesn't work) http://simverses.net/blog/archive/2...nt-careers.aspx >Run game, disable immigration, and aging, preferably >Make nraas overwatch auto-run the cheats 'destroyallnpcs' and 'destroyalltownies' upon boot of neighbourhood to (hopefully!) make no modern sims pop up (alternatively I think master controller can edit npc look, but I'm not sure how) >Make nraas traffic use a traffic ratio of -10 >If you spot a sim in modern clothing, select them, and use the dresser cheat, until all residents are dressed accordingly Non-essentials >*NEW* Install replacement music objects http://www.aroundthesims3.com/objec...wntown_10.shtml http://www.modthesims.info/d/399928 >*NEW* Find and install olden cash registers [more links neded] general store http://www.aroundthesims3.com/objec...wntown_10.shtml food store http://www.aroundthesims3.com/objec...wn_05.shtml#new This should in theory make your hood 95% medieval, apart from autonomous mobile phone use. You can try making each sim a technophobe, but it won't stop them. I've tried. Mods still needed: >Disable autonomous phone use | |
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TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING !!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!! |
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Last edited by tizerist : 8th May 2012 at 04:15 PM.
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#58 |
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birdyfly
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I know that you can change the skin of the cell phones, but I am not sure what you can change it to that will act more medieval-like. If it this was a world for the 1920's, someone could easily turn the cellphone into a hearing aid. With this being a medieval town though, I can't really think of something except maybe a cell phone made out of wood. Edit: There is a medieval town up for pre-beta testing here: http://www.modthesims.info/showthre...5#startcomments |
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Last edited by birdyfly : 20th Jul 2011 at 07:18 PM.
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#59 | |
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birdyfly
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Sorry for adding a double post on this, but I found some other things that might help you out: Objects and Building
Free: Helen-Sims: Left Suburb Set Lisen801: A Open Stove and some accessories (Fireplace) Mod The Sims Cyclonesue's Swamp Rushes (Brown) The Sims Resource Cyclonesue's Swamp Rushes (Green) The Sims Resource Katelys' Deer Park - Mossy Grass The Sims Resource Katelys' Deer Park - Hays 01 The Sims Resource LunaSimsLulamai - Complementos CEMENTERIOS Lisen801: 2 new windows for *Extended* walls Mod The Sims AstraSims3: Medieval furniture b5Studio: Large Mixed Rugs club_crimsyn: CAStable Grass Aya20: Grass and weeds Mod The Sims Around The Sims 3: Church Set My Sims 3 Blog: Medieval Conversions Pay/ Donation:
Cyclonesue's Castle Portcullis Arch The Sims Resource Cyclonesue's Castle Lore II The Sims Resource Mods
AD85: Bed sharing with acquaintance (Not Updated for Generations) Mod The Sims Simverses: Medieval Replacement Careers (Been stated in a previous post) It appears that this mod is causing problems for users with updated games ![]() Lots
Free: smmi73: Town market with two rabbitholes - no CC - medieval challenge Mod The Sims Simverses: Windle Castle Town - the lots for download jje1000: St. Simian-in-the-Brothel Mod The Sims Worlds
jje1000: A Medieval/Renaissance City (Still in progress) Mod The Sims Creator Feedback Forum - Where I found the items listed above.Also, MaxMolly was able to make a hovel without using any CC. Quote:
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Last edited by birdyfly : 23rd Jul 2011 at 08:57 PM.
Reason: Problems with Careers Mod
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#60 |
| tizerist |
The medieval careers don't work anymore for me. |
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TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING !!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!! |
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#61 |
| skmt999 |
Has anyone actually tried out the No Cars mod? Does that keep people from getting to work? The last time I tried messing with car usage by disabling the carpool, people refused to go to work because they kept waiting for a carpool that was never going to arrive. Same with the school bus. This mod won't help me much if the rest of my town is stuck at home because they're too stupid to walk. |
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#62 |
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rian90
Top Secret Researcher
Join Date: Sep 2004 |
Too bad the careers don't work! I imagine they need to be updated. |
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#63 |
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birdyfly
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Maybe this tutorial will be helpful if you want to make a medieval career mod for your game. I'll see if I can find something similar to the careers posted above, but it being updated for Generations. |
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#64 |
| tizerist |
All is going well so far with my experiments, apart from the problems mentioned previously. I've completely revamped buy mode to display appropriate items first in the catalogue, so now I can concentrate on decorating houses. Has anyone seen any decent medieval larders or cash registers though? I'm using the one here http://www.thesimsresource.com/down...try/id/1038769/ but to be honest it's just a modern fridge with shelves on the side. |
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TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING !!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!! |
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#65 | |
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Dasila
Original Poster
Lab Assistant
Join Date: Jul 2011 |
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Are you creating your own medieval world available for mts to download!?
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#66 |
| tizerist |
No I'm using an unfinished Chevreux. It's the best one I can find. All the others appear to be either too modern, or not large enough. |
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TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING !!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!! |
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#67 | |
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Dasila
Original Poster
Lab Assistant
Join Date: Jul 2011 |
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And you wont be uploading this onto mts? |
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#68 | ||
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rian90
Top Secret Researcher
Join Date: Sep 2004 |
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It is a lot of work. I have looked at them and even planned out careers but the amount of script change makes it very difficult. Check out Twallan's career mod because anything you do should go along with that. I simply don't have the time to learn something new at the moment so will wait on this for a while. Quote:
I played with the unfinished Chevreux for a while as well but found the castle gates to have a lot of routing issues. Your sims tend to get stuck a lot. Maybe it is fixed now but otherwise there are problems. Also, his houses are very nice but many are built using floor elevation cheats and for two story houses, which makes no sense to me. It makes it really difficult to modify them. I took an empty Riverview and built a castle on the island, got rid of some of the river, textured the world a bit better, and it looks pretty good. That is as far as I have gotten though unfortunately and am now trying to finish Mimosa and play a bit before I do anymore on my medieval world. Around The Sims has a cash box that would probably work well. As for a fridge, it seems I found one but am not sure where. Check the Chevreux posts on the Creator Forums. There are lots of links there to medieval items. I will post some pictures of my build stuff eventually and would be happy to share but just don't have the time right now...sorry! Of course, you could probably build better stuff than me! |
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#69 | |
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Shimrod101
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Yes, I've tried out the mod, quite a bit actually. Sims still go to work, go to school, go to the venues, etc. They walk or run to the places. | |
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MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/ |
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#70 | |
| tizerist |
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http://www.modthesims.info/showthre...5#startcomments | |
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TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING !!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!! |
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Last edited by tizerist : 25th Jul 2011 at 12:50 AM.
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#71 | |
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Munchies
Field Researcher
Join Date: Dec 2005 |
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O.K., I made a tiny world for my primitive Sims with no road or sidewalk. All the homes also don't have any fridge (I want the Sims to harvest and eat only that or grill fish at the fire pit) so maybe that's why when I tried "Rapid Immigration" using Twallan's mod, it said that my town appears full. Anyway, I found that there are no problems with the Sims walking around unless you had something blocking your lot like create a world decorations. I moved in a couple to another house as neighbors and they, too, had no problems walking around. The paperboy and the mailman still visits in their modern clothes. For some reason, NPCs such as the fireman, repo-man, thief, pizza delivery person, etc. would spawn in a community lot (i.e., miraculously appear out of no where). I even had a handywoman appear, die, then the grim reaper appeared (see photo). Also, check out my makeshift tree house!
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#72 |
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Munchies
Field Researcher
Join Date: Dec 2005 |
P.S. Forgot to add. I looked into Twallan's dresser and it required knowing how to tune it, and I don't. |
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#73 | |
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jje1000
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The gate routing issue has been fixed now, and I plan to release a new version for testing some time this week. Stay tuned for more |
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#74 | |
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rian90
Top Secret Researcher
Join Date: Sep 2004 |
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Oh good news!! Thank you. To bad I don't have time to play with it right now but in the future, definitely.
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#75 | |
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Dasila
Original Poster
Lab Assistant
Join Date: Jul 2011 |
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Yes thankyouuu! |
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![]() |

Have you made some custom content?

*off to try out Twallan's dresser and custom launcher and test out another no roads/maybe sidewalk world* *giddy giddy*
Be sure not to make your no road world too large or at least concentrate any rabbitholes near residential lots. I tried one medieval world in testing and found it was too congested and it took too long for the sims to get anywhere.
It appears that this mod is causing problems for users with updated games
Anyway, I found that there are no problems with the Sims walking around unless you had something blocking your lot like create a world decorations.
I moved in a couple to another house as neighbors and they, too, had no problems walking around. The paperboy and the mailman still visits in their modern clothes. For some reason, NPCs such as the fireman, repo-man, thief, pizza delivery person, etc. would spawn in a community lot (i.e., miraculously appear out of no where). I even had a handywoman appear, die, then the grim reaper appeared (see photo).
Also, check out my makeshift tree house!
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