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Old 18th Jun 2011, 10:45 PM DefaultSlave Counter flashing blue #1
levini
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Hello,
I have a Problem with my Counter Island. I was working on making a Island to match the gearhead bar and I slaved it to said bar .. in buy mode it looks fine picks up the recolors .. But it flashes blue when I place it down in Game =_= I can't figure out why though
Can anyone help me

I attached the file if anyone needs to take a look at it
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File Type: rar Broken bar.rar (43.2 KB, 6 downloads) - View custom content
Old 12th Jul 2011, 12:45 AM #2
bluetexasbonnie
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I am not familiar with a gear head counter ... probably from an EP I don't have. (There are a lot of those.) However, just looking at the names in the tsMaterialsMeshName and the names in the Shape files, I am guessing that you don't have the correct name.

It should be the same names as your 'normal' gear head counter.

You can find more of my creations at The Sorceress & Company
Old 3rd Aug 2011, 12:28 AM #3
Honeywell
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The bhav's are pointing to "[CustomName]_countertop_default_clean)" since Numenor's island template is set up to be a slave to the counter template. You'll want to plug in the names of the MMAT's from the gearhead bar instead. I'm not sure if that'll fix your problem (or if you even still need help!) but it's a place to start if you're still working on this. G'luck.
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