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Old 5th Aug 2011, 05:24 PM Accesory Fading Problem #1
Akihiro
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Hello everyone!
I have a slight problem with an accesory i did.

its an object that i actually converted to an accesory really,
but the problem is that when i move the camera the mesh fades in and merges in through.





What could be the problem please help!
Old 5th Aug 2011, 05:51 PM #2
maybesomethingdunno
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I don't know if this advice will be true for accessories (or objects-turned-into-accessories), but I had a very similar problem with an object that had magic overlapping when the camera moved.

Quote:
Originally Posted by HugeLunatic
That looks like what happens when you try to have part of a mesh solid and part transparent. Look at the TXMT and check that stdMatAlphaBlendMode is set to none and not blend.

-source (my thread if you're interested)

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Old 9th Aug 2011, 02:35 AM #3
please_dont_crash_my_game
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I had an incredibly similar problem with the corset piercing mesh I made. What ended up solving it was making sure to import it with three joint weights - by default, SimPE (or perhaps MilkShape; I can't remember) seems to want to import it with only one by default. (It might even require four joint weights to work properly.) Check the MilkShape mesh comment thing, as that dictates a lot of mesh properties like how many joints an object uses.

Fakepeeps7 was the person who originally pointed this out to me, in this earlier thread.

Yes, my username is obnoxiously long. I thought of it while I was still just downloading, and having CC not crash my game was one of my primary concerns. Sorry. >_>
Old 11th Aug 2011, 05:52 AM #4
Diekatze
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And if none of the above works, you can always check up this solution too concerning changing the material definition for accessories with overlapping problems:

Accessories:Fixing Accessories to Display Properly with Pets EP (or later)

I once converted shourlderpads which worked well as clothing, but had an odd texture problem when turned into an accessory, also had the same overlapping problem with a hat too. I have no idea why accessories can be so difficult concerning texture and alpha if they function almost virtually the same way as clothing or body meshes 0-0;

"Sometimes you have to make alot of mistakes before you get it right"
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