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| labellavienna |
Hello I tried to google my questions but nothing came up, I was just wondering if there is a way to get an Urn or Tombstone back if it was accidentally deleted? I am building a cemetery and thought it would be cool to place the tombstones of previous dead relatives as a memorial. Thanks! Question #2: Is there a way to set a community lot to Night time indefinitely? I would like my graveyard to be mildly spooky! Thanks for all your wonderful help!! <3 |
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#2 |
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Julieryc
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For question #1, this might help: http://pixel-trade.livejournal.com/26093.html I'm not sure about #2, but Yahoo answers has something you could try: http://answers.yahoo.com/question/i...22101424AADQuHU It wouldn't automatically make it always-nighttime, but you could set it to night upon entering the lot every time. |
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#3 |
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maxon
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Yes, there is an option on the LotDebugger which allows you to get the headstone/urn back. I have only done it once and can't remember the method but I read about it on MATY. http://www.moreawesomethanyou.com/s...topic,72.0.html Oh, this from the debugger thread: RESPAWN TOMBSTONE (debug mode only) (experimental) (NL) Regenerates a tombstone for a dead sim. Note that the dead sim must be the selected sim, which means you must spawn him somehow, then make him selectable and choose this command. That's prompted my memory. I seem to remember using the teleporter cat to get the sim on lot. I did not resurrect the sim for the purpose of retrieving the stone - I did it with very quick pauses between calling the sim with the cat, making them selectable, clicking on the batbox and going for the respawn option - before the sim disappeared (dead sims, if called to a lot, will evaporate shortly after appearing). You could probably make it easier for yourself by temporarily resurrecting the sim but then they would have to die again which might leave you with two tombstones. I don't know if that's what would happen or whether that's a problem or not. I also don't know if it possible to resurrect the sim, kill them off and generate a new stone. I wonder about that because, if so, I can't see a reason for Pescado including that option on the batbox. |
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