16th Sep 2011, 09:20 PM
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How do I make a default-replacement object?
#1
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Extensa5420
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I wish to make a default replacement object, not a stand-alone object. So, perhaps, I have to NOT register a GUID? I want the replacement object to be a "fix" to the original object.
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17th Sep 2011, 01:04 AM
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#2
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BloomsBase
Mad Poster
Join Date: Sep 2009
Posts: 3,914
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yup, do not update the GUID and it will override the original.
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17th Sep 2011, 05:15 AM
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#3
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Extensa5420
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Will the delete button be disabled or enabled if that occurs? I am afraid that the delete button will be enabled, and the player (me) has to be extremely careful not to be tempted into accidentally deleting an in-game file!
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17th Sep 2011, 12:32 PM
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#4
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BloomsBase
Mad Poster
Join Date: Sep 2009
Posts: 3,914
Thanks: 1561 in 18 Posts
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That i dont know, but you will find out soon
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19th Sep 2011, 02:45 AM
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#5
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Gwenke33
Instructor
Join Date: Apr 2008
Posts: 533
Thanks: 15658 in 39 Posts
16 Achievements
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Most of the time you don't want to replace the entire object, just a certain part of it, so it's enough to extract that resource and modify that. If this does not include the OBJD resource, then there's no worry that the delete button will be eabled. If it does, it's better to put the mod with the game files (r.g. TSDATA/RES/Catalog/Bins) and not in Downloads.
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16th Dec 2011, 10:20 PM
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#6
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DutchXfan
Space Pony
Join Date: Apr 2006
Posts: 436
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Also, from what I've read so far, you shouldn't click the 'fix integrity' button, as that's the one making the object custom content (amongst stuff). Warning: I just started this modding business yesterday, so don't put too much faith in me. *lol*
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Last edited by DutchXfan : 16th Dec 2011 at 10:31 PM.
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