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Lab Assistant
Original Poster
#26 Old 2nd Nov 2011 at 10:05 PM
Quote: Originally posted by Outfit_Planner
In the spaces behind the lower level of the castle I added wall lights, 2 pistores, 2 back room beds and 2 bath tubs.
To do this you need buydebug on and moveobjects on. The back room bed is a grey cube. Since I now have 4 advisors, this keeps them from filling all the benches up when they need a nap. It also keeps traffic down outside the monarch's bathroom.
Since I now have 4x the guards, I also bought some more guard positions for the castle. In buydebug this is the shield icon which becomes a red cube in furnish mode. It is invisible in play mode.

By the by, has anyone figured out what the green cube is?


I'm still not all that sure what the green cube does for sure. Can someone with some time do an experiment for me? Could you pick out a spot that you can remember, like right at the end of a railing. Dig for treasure. Then fill in the hole and place the green cube there in the same spot and dig for treasure again. I think it might be a treasure spawner, but I'm not really sure. (And unlike most stuff in buydebug on, this can be deleted.) Post if you find out anything. I'm not sure because all the stuff that came with Pirates is marked as such.

I like playing The Sims. I don't like to be played like a Sim.
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Lab Assistant
#27 Old 3rd Nov 2011 at 4:17 PM
Quote: Originally posted by ladyskye
I guess if it gets really busy there you can get more inspiration and make more money that way. If you were able to hide an archive there somewhere you could write there as well. I guess you could put one outside or something. Can a bard use a scribe's desk to write or just an archive? Never tried the scribes desk.


This happens even when I'm NOT playing the bard, she is more often at the court than at the tavern. It makes sense, I suppose, in medieval times a lot of bards were also entertainment for the king/queen and their court. You'd be surprised how busy the reception hall gets, so does the throne room. I sometimes wish the clubs in Sims 3 Late Night would be that packed.

So far I haven't tried the scribe's desk either. I have had other heroes use the scribe's desk in quests -- even the merchant had to use it.
Test Subject
#28 Old 5th Nov 2011 at 5:17 PM
Quote: Originally posted by ladyskye
I did it when playing my Monarch. I used shift+click and then chose buy on this lot. I imagine you can do it with any Hero, but in my experimental Kingdom (in the Eternal Kingdom) that I only use for playing with lots and whatnot, there is only a monarch. The money for the modifications come out of the money of the Hero you're playing when you do it. So far my Monarch in my other games has had the biggest pot. Otherwise you can use a 'motherlode' or two to do it.


Thanks that worked
Test Subject
#29 Old 5th Nov 2011 at 7:07 PM
Thanks for the tip off of the grey cube, I use a mod that also doubles the staff, also I added one to places like the tavern as the bar maid has nowhere to sleep.

I also added a bunch of bathtubs in the hallway in castle so the npcs would not always use my familys bathtub.. it would be cool if there was a mod so that only family members of that building could enter a room, like my royal bed chambers, and kids room, if only my family could enter these rooms, I know theres a lock door mod in grimms core, but that doesn't help as if locked, nobody can enter. mabey a mod that does what grimms mod does but family members can pass.. now that would be cool

Also I moved a door to another room, will that work? the side door on the wall in upper castle room, I moved from the left/center room to the right/center room.. is that ok?
Instructor
#30 Old 5th Nov 2011 at 9:38 PM
I deleted all that extra stuff from the docks, it was just clutter that you couldn't interact with. My docks are nice and clean now!
Test Subject
#31 Old 6th Nov 2011 at 11:49 PM
Quote: Originally posted by ShadowTek
it would be cool if there was a mod so that only family members of that building could enter a room, like my royal bed chambers, and kids room, if only my family could enter these rooms


I'm fairly certain that is an option shipped with the current patch, you have to click on the floor of whatever room you want to lock and set the privacy.
It is kind of working ok for me, I guess.



And thank you people for the grey cube tip ! Will try it asap
I grew tired of seeing my barman's wife (rightclicked him to woo her) attempting to sleep in my bard's bed. And failing because it was assigned to the bard.
#32 Old 7th Nov 2011 at 6:54 PM
well i'm kinda' finished with p&n. any chances tsm will get another adventure pack?

if i see a stuff pack for it i'll kill myself
Lab Assistant
#33 Old 10th Nov 2011 at 7:47 PM
Quote: Originally posted by ShadowTek
Thanks for the tip off of the grey cube, I use a mod that also doubles the staff, also I added one to places like the tavern as the bar maid has nowhere to sleep.

I also added a bunch of bathtubs in the hallway in castle so the npcs would not always use my familys bathtub.. it would be cool if there was a mod so that only family members of that building could enter a room, like my royal bed chambers, and kids room, if only my family could enter these rooms, I know theres a lock door mod in grimms core, but that doesn't help as if locked, nobody can enter. mabey a mod that does what grimms mod does but family members can pass.. now that would be cool

Also I moved a door to another room, will that work? the side door on the wall in upper castle room, I moved from the left/center room to the right/center room.. is that ok?

I think if you move the doors, they just walk through the walls, IDK. If you click on the floor during live play the 'privacy' option comes up and you can select for family only.

Yes it is the clothes that makes the Sim
Test Subject
#34 Old 12th Nov 2011 at 12:21 AM
Quote: Originally posted by happyopi
I'm fairly certain that is an option shipped with the current patch, you have to click on the floor of whatever room you want to lock and set the privacy.
It is kind of working ok for me, I guess.



And thank you people for the grey cube tip ! Will try it asap
I grew tired of seeing my barman's wife (rightclicked him to woo her) attempting to sleep in my bard's bed. And failing because it was assigned to the bard.


Well I'll be damned, why on earth did I not see that before, it has four options.. Great post!!! Thank you for pointing that out!! It seems to work as they will walk to enter, then turn around and leave, very cool!! Thanks big time for that.

You can assign beds to people?
Test Subject
#35 Old 12th Nov 2011 at 12:45 AM
Wow, I love all the ideas I see here. But I have one question. Does putting extra furniture in these zones have any possibility of interfering with quests. For example: I'm planing on making hunting camp in front of forest, but in one of the quests that free space is used to place stuff that are used in quest (another hunting camp - that's where I got my idea from).

So have any of you had any problems with this?
Instructor
#36 Old 12th Nov 2011 at 2:35 AM
The game will remove you add-ons and put the presets there instead. I wait until I'm done questing to decorate the non-housing lots.
Lab Assistant
#37 Old 13th Nov 2011 at 4:42 AM Last edited by FireBendess : 13th Nov 2011 at 7:17 AM.
I need to remodel my stuff... question. How do I lower the window height?

Edit: Never mind, found it :D
Scholar
#38 Old 8th Mar 2012 at 8:40 AM
Quote: Originally posted by ladyskye

But a word of warning using the buydebug on. Whatever you put in the game will stay in the game. You have to use the undo function to get rid of whatever you placed, so choose wisely. If you have saved, have auto save, or have gone on to another piece of property, you're stuck with what you did. You will still be able to move whatever it is, but you can't sell/delete it.


Thanks for posting this, thought I was going insane trying to get back in to change something I'd done to the castle garden lol.
I found though that I was unable to move the object I picked up and could only sell/delete it.
I think you started this thread a while ago, so don't know if something has changed since you posted this, although I'm using shift-click 'buy on this lot', which I think is not the same as 'buydebug on' since I don't have access to the spawners (not that I've noticed anyway)
I've found that my camera won't autotrack a sim now if they're up the stair, it will swing to the correct spot but on the lower level. Just in this one kingdom, the rest of my kingdom castles still work fine, (even the other one I re-did the garden in.) The camera worked ok before I altered the castle garden, so thought it probably has something to do with this.
You seem to have played around a lot with decorating the no-go areas, is this something you've experienced before?
It's a brand new kingdom so haven't done anything else to it that I shouldn't have. Would be nice to know if you've found a specific area that shouldn't have an object placed on it so I can avoid it in future kingdoms.
Lab Assistant
Original Poster
#39 Old 8th Mar 2012 at 3:31 PM
Quote: Originally posted by ChickieTeeta
Thanks for posting this, thought I was going insane trying to get back in to change something I'd done to the castle garden lol.
I found though that I was unable to move the object I picked up and could only sell/delete it.
I think you started this thread a while ago, so don't know if something has changed since you posted this, although I'm using shift-click 'buy on this lot', which I think is not the same as 'buydebug on' since I don't have access to the spawners (not that I've noticed anyway)
I've found that my camera won't autotrack a sim now if they're up the stair, it will swing to the correct spot but on the lower level. Just in this one kingdom, the rest of my kingdom castles still work fine, (even the other one I re-did the garden in.) The camera worked ok before I altered the castle garden, so thought it probably has something to do with this.
You seem to have played around a lot with decorating the no-go areas, is this something you've experienced before?
It's a brand new kingdom so haven't done anything else to it that I shouldn't have. Would be nice to know if you've found a specific area that shouldn't have an object placed on it so I can avoid it in future kingdoms.


Not sure what caused the camera tracking problem. Can't say as I've had that problem. When you use the buydebug on there is a plethora of stuff available to you. You will find the wizards tower and all sorts of things. But you can't use the extra buildings they're just big space takers. Someone did a post on the castle gardens they had buily to the side of the castle. Be careful not to move anything too close to the property boundries. Otherwise, I didn't find any spot that I wanted to steer clear of because it caused problems with the camera view or with game play. You will notice little red cubes if you use buydebug on. These little red cubes are your sentry stations. If you put furniture too close to them you will end up with route fail problems. Also I did run into the problem of not being able to delete certain things that I picked up with buydebug on if I had already saved or left the property. But other than that, I haven't found too many problems. If you read through the thread you will see some of the things that people have created and also a couple of the problems they ran into.

But I don't know what's causing your camera problem or why it would stop tracking your active Sim correctly. I've now made well over 70 Kingdoms and haven't had camera tracking problems with any of the 'wow,-I-didn't-know-I-could-put-stuff-here' areas. It's just been a trial and error crapshoot since nobody realized you could do some of this stuff until some of us got bored without our Sims build function and started to experiment. I found out I could make the Jacoban Cathedral more interesting by adding a fish spawner and letting people fish there.

If anybody has had this problem please let ChickieTeeta know and also what you did to correct it and if you know what caused it.

I like playing The Sims. I don't like to be played like a Sim.
Scholar
#40 Old 8th Mar 2012 at 7:12 PM
Quote: Originally posted by ladyskye
Not sure what caused the camera tracking problem. Can't say as I've had that problem. When you use the buydebug on there is a plethora of stuff available to you. You will find the wizards tower and all sorts of things. But you can't use the extra buildings they're just big space takers. Someone did a post on the castle gardens they had buily to the side of the castle. Be careful not to move anything too close to the property boundries. Otherwise, I didn't find any spot that I wanted to steer clear of because it caused problems with the camera view or with game play. You will notice little red cubes if you use buydebug on. These little red cubes are your sentry stations. If you put furniture too close to them you will end up with route fail problems. Also I did run into the problem of not being able to delete certain things that I picked up with buydebug on if I had already saved or left the property. But other than that, I haven't found too many problems. If you read through the thread you will see some of the things that people have created and also a couple of the problems they ran into.

But I don't know what's causing your camera problem or why it would stop tracking your active Sim correctly. I've now made well over 70 Kingdoms and haven't had camera tracking problems with any of the 'wow,-I-didn't-know-I-could-put-stuff-here' areas. It's just been a trial and error crapshoot since nobody realized you could do some of this stuff until some of us got bored without our Sims build function and started to experiment. I found out I could make the Jacoban Cathedral more interesting by adding a fish spawner and letting people fish there.

If anybody has had this problem please let ChickieTeeta know and also what you did to correct it and if you know what caused it.


'Buy on this lot' is different then, I don't see the cubes. I only gingerly redecorate 'no-go' areas, I've only done the side gardens at the castle so far, moved the messenger post, put things either side of the stairs and on the part overlooking the stream outside the castle walkway object where no sim goes anyway. I'm always afraid I'll mess something up badly and not be able to fix it, I'm normally really careful where I put forbidden items.
The camera thing isn't a big deal, it's only the tracking, I can still get to the monarch by clicking the button to view up the stairs, and the tracking on every other lot is still fine.
Was just curious. Thank you for your reply

I looked at this thread a while back, I recall you renovating the pavilion with spawners and a mystical look. I really liked that, if I ever get the nerve to use buydebug I'll probably try doing that first.
Scholar
#41 Old 8th Mar 2012 at 11:38 PM
I started the game to test my stand alone no jealousy mod and ended up building uber fountains, adds a whole new level of fun =D
I put in the lion head fountain with the waterfall, and the 'small waterfall' sound file, it sounds excellent, definitely what the ones in the reception halls are missing. Tried out the fish spawners too.

Do you know what the various balls are for? There's no description only a string of numbers, and I'm not brave enough to throw one in.
I assume the backroom bed square works? I threw a few beds from buy mode into a corridor in one of my castles a while back, can't say I noticed it making a huge difference. If these squares work (and I assume they do) is it one square per bedless sim, or does it just direct all bedless sims to the corridor it's in? Just curious I'll check that out at some point , but if you know the answer I'd be glad to hear it.
Lab Assistant
Original Poster
#42 Old 9th Mar 2012 at 8:24 AM
Quote: Originally posted by ChickieTeeta
I started the game to test my stand alone no jealousy mod and ended up building uber fountains, adds a whole new level of fun =D
I put in the lion head fountain with the waterfall, and the 'small waterfall' sound file, it sounds excellent, definitely what the ones in the reception halls are missing. Tried out the fish spawners too.

Do you know what the various balls are for? There's no description only a string of numbers, and I'm not brave enough to throw one in.
I assume the backroom bed square works? I threw a few beds from buy mode into a corridor in one of my castles a while back, can't say I noticed it making a huge difference. If these squares work (and I assume they do) is it one square per bedless sim, or does it just direct all bedless sims to the corridor it's in? Just curious I'll check that out at some point , but if you know the answer I'd be glad to hear it.


I started fooling with the balls and almost immediately stopped. Whenever I added one and then tried to save, I ended up having an endless save loop that I had to use C+Alt+Delete to shut the game down. It crashed the game every time I used one. So I never figured out what they were. I think they are some kind of coding for particular actions or things.

If there is a search function on the coding tool you use for mods then try copy and paste the number string into the search function and you may get an answer. They may be coding markers used with the different building and place functions in the game. I don't know what the green cube is for either. If you are able to find out, let me know because I'm curious.

I like playing The Sims. I don't like to be played like a Sim.
Scholar
#43 Old 9th Mar 2012 at 10:00 AM Last edited by ChickieTeeta : 9th Mar 2012 at 1:48 PM.
Quote: Originally posted by ladyskye
I started fooling with the balls and almost immediately stopped. Whenever I added one and then tried to save, I ended up having an endless save loop that I had to use C+Alt+Delete to shut the game down. It crashed the game every time I used one. So I never figured out what they were. I think they are some kind of coding for particular actions or things.

If there is a search function on the coding tool you use for mods then try copy and paste the number string into the search function and you may get an answer. They may be coding markers used with the different building and place functions in the game. I don't know what the green cube is for either. If you are able to find out, let me know because I'm curious.


Oh I came across a few of those balls that were social jigs, don't know if they all are though and it didn't say which was which.
I saw the green cube while I was looking for the red one, and wondered what that was for too. I couldn't find the red one though, and didn't want to try and clone the ones that were there, incase that caused problems.

*EDIT* Meant to say that I fixed the problem with the camera tracking. I'd put a spit in the castle garden forgetting that it's used from the side and not the front. I had to move it inside the castle and the camera worked again.
Don't really see why this would have caused a problem since I have items in the exact same place in other kingdoms and never had a problem with that.
Lab Assistant
Original Poster
#44 Old 9th Mar 2012 at 5:54 PM
Quote: Originally posted by ChickieTeeta
Oh I came across a few of those balls that were social jigs, don't know if they all are though and it didn't say which was which.
I saw the green cube while I was looking for the red one, and wondered what that was for too. I couldn't find the red one though, and didn't want to try and clone the ones that were there, incase that caused problems.

*EDIT* Meant to say that I fixed the problem with the camera tracking. I'd put a spit in the castle garden forgetting that it's used from the side and not the front. I had to move it inside the castle and the camera worked again.
Don't really see why this would have caused a problem since I have items in the exact same place in other kingdoms and never had a problem with that.


I tried cloning the red ones and had the same freeze/crash problems. (Now this may be something that my computer does and that yours will not. I play on a laptop and the game does have some issues with laptops.) But I was never able to establish what the green cube does. There is a white ball called magic that I tried placing and again had the freeze/crash every time I used it.

I like playing The Sims. I don't like to be played like a Sim.
Scholar
#45 Old 9th Mar 2012 at 9:33 PM
Quote: Originally posted by ladyskye
I tried cloning the red ones and had the same freeze/crash problems. (Now this may be something that my computer does and that yours will not. I play on a laptop and the game does have some issues with laptops.) But I was never able to establish what the green cube does. There is a white ball called magic that I tried placing and again had the freeze/crash every time I used it.


I saw the white one too, again not really brave enough to place it. I wonder if it has something to do with placing the wizards tower building into the game when you buy it?
Yeah I figured if the red cubes weren't even available in buydebug mode then placing more might not be such a good idea and again my bravery problems lol. Have you tried moving the ones already placed to different places? If you have, does it object to that too? I assume there's been no sign of a green cube anywhere that's already been placed by the game? I also have to assume that with 70 or so kingdoms you must have redecorated absolutely every part by now, so would have come across the green cube somewhere by now if it were there.
Lab Assistant
Original Poster
#46 Old 10th Mar 2012 at 5:49 AM
Quote: Originally posted by ChickieTeeta
I saw the white one too, again not really brave enough to place it. I wonder if it has something to do with placing the wizards tower building into the game when you buy it?
Yeah I figured if the red cubes weren't even available in buydebug mode then placing more might not be such a good idea and again my bravery problems lol. Have you tried moving the ones already placed to different places? If you have, does it object to that too? I assume there's been no sign of a green cube anywhere that's already been placed by the game? I also have to assume that with 70 or so kingdoms you must have redecorated absolutely every part by now, so would have come across the green cube somewhere by now if it were there.


I have not, as yet encountered the green cube. Do not place the white pearl marble ball in the extra wizards tower. It will freeze and crash. Tried that.

You can move the red ones around. Just remember that a person will be standing there and make sure you have enough room around the furniture and doorways or you'll have a routefail and your guards will have tantrums.

I noticed that with the Populous Mod the red cube popped up in the buydebug. Now it could also be that I started a new kingdom at the time. If you just started using the buydebug in an already established kingdom it may be that you need to start a new kingdom to have them show up. Could also be that you need to have your security at a certain level. I'm not sure why they suddenly became available in buydebug, experiment a little. As for many, many Kingdoms; every time I picked up a new mod or started experimenting with new places to put stuff, I started a new kingdom so I wouldn't screw up any of the ones I was questing or decorating in until I was sure what I was doing would work. (They're easy enough to delete when I'm done. That's how I dealt with the ones that I put buydebug stuff in that I couldn't delete.) But I also like to decorate. I really miss my build function and my building save function. And again, thus far, never once have I seen the green cube.

Be brave and start a new kingdom in the Eternal Kingdom Ambition where you can experiment at will. You can always Ctrl+Alt+Delete out if you have to and all the mistakes you made will go away. You can delete the Kingdom without much guilt if you have to. If you have your testing cheats enabled set KP 9999 and you can put all your buildings in at once. Then motherlode up your funds and start experimenting with what you can and can't do. Since you can't fulfill any watcher levels and whatnot in Eternal Kingdom mode, you aren't messing with any of your questing story games. And I have done it often enough to safely say that I haven't had to remove the games and start over (yet,knock on wood).

I like playing The Sims. I don't like to be played like a Sim.
Lab Assistant
#47 Old 10th Mar 2012 at 1:05 PM
Even in existing kingdoms; you can turn on buydebug and get more guard stations (red cubes/shield symbols) However, the guards will ignore red cubes you place anywhere besides the throne room, reception hall, path to the village and path to the forest.

Yes it is the clothes that makes the Sim
Field Researcher
#48 Old 9th Apr 2012 at 6:40 AM
Quote: Originally posted by ladyskye
I was unsure whether to put this under gameplay or information. I chose information to keep it safe. A little while ago we had a thread discussing kitchens and what not.

There's quite a bit you can do in the game. I made the two gardens on each side of the castle. One is a meditation garden and the other is a chess garden. With buydebug on I was able to use the herb spawners to pseudo landscape with. And it gives my Master Spy plenty of places to gather herbs that are quite close buy without having to take days to travel the kingdom. These also regenerate faster, than if you use the ones that come in the game. I was able to use the Jacoban cathedral windows in the throne room and in my spy's private quarters. No other windows are available in buydebug on which is odd since the Peteran windows and the plain windows should show up but don't You will have to use your ?key to lower the windows as they start out quite high.

I used mineral spawners and herb spawners around the blacksmith shop and the merchants yard. If you use wildflowers to landscape the merchant yard she/he will not have to wander from literally one end of the kingdom to the other gathering them. I also added an extra mail drop. It is usable but the Sims will walk right through it so it's a little freaky.

But a word of warning using the buydebug on. Whatever you put in the game will stay in the game. You have to use the undo function to get rid of whatever you placed, so choose wisely. If you have saved, have auto save, or have gone on to another piece of property, you're stuck with what you did. You will still be able to move whatever it is, but you can't sell/delete it.

The fountain in the meditation garden was created with the move objects on and I added the two statues on each side of the fountain.
I found that with the tavern I could sink the corner fireplace well into the wall thus saving space and still retaining function. If you do this in a room that has another room directly to the side, it will cut through the wall and show on the other side. The wine casks can be sunk into the wall by quite a bit as well and still function creating much more room upstairs for the Bard.

There are a number of rabbit warren hallways that are behind walls and rooms that you can accidentally get into when trying to deal with camera views when decorating. Should you find yourself in one of these, add a wall lamp and a chamber pot. I think the Sims are programmed with certain functions and will use your personal quarters less when they have these stupid chamber pots left randomly in these empty hallways. At least I've had fewer staff wandering into the Queen's private chamber since I started doing that.

Anybody else got any creative uses for stuff someone hasn't shared yet? I'd sure like to hear it. It keeps the game from getting boring.



Wow! How did you manage this? I've never been able to do ANYTHING outside the buildings. There is so much wasted space in this game, that could be made useful. I haven't tried adding any Mods to the game yet. I'm terrible when it comes to doing this stuff, and I'd need some step by step help from some very patient soul who knows what he or she is doing. I have got a lot of Mods and CC in my Sims 3 game, tho. I know I'll need that resource.cfg file to add to my Mods folder. Can I find that here at MTS? Secondly, I've tried over, and over, and over again to get the Testingcheatsenabled thing to work, and have no luck at all. Is there anyone willing to help an old dummy with this project?

<a href='http://dragcave.net/view/bArG6'><img src='http://dragcave.net/image/bArG6.gif' or

http://dragcave.net/image/bArG6.gif
Mad Poster
#49 Old 9th Apr 2012 at 9:29 AM
The stickied thread at the top of the forum titled How To Mod Your Game For Beginners describes how to set up Mods\Packages and has the Resource.cfg file and the d3dx9_31.dll file which you need.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Scholar
#50 Old 9th Apr 2012 at 3:46 PM
Quote: Originally posted by l8nytsimmer
Wow! How did you manage this? I've never been able to do ANYTHING outside the buildings. There is so much wasted space in this game, that could be made useful. I haven't tried adding any Mods to the game yet. I'm terrible when it comes to doing this stuff, and I'd need some step by step help from some very patient soul who knows what he or she is doing. I have got a lot of Mods and CC in my Sims 3 game, tho. I know I'll need that resource.cfg file to add to my Mods folder. Can I find that here at MTS? Secondly, I've tried over, and over, and over again to get the Testingcheatsenabled thing to work, and have no luck at all. Is there anyone willing to help an old dummy with this project?


First, do as Shimrod said in the post above to get your downloads folder set up, and then check this post for getting testing cheats enabled to work.

http://www.modthesims.info/showthread.php?t=437986

You can't get 'testing cheats' to work in the same way as in sims 3, you need to modify the commands.ini file yourself. There's a download for it at the bottom of the post if you're not comfortable editing the file yourself.
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