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Cat_Kira
Original Poster
Test Subject
Join Date: Oct 2011 |
I need make like this http://pikucha.ru/i6wJG but in the game http://pikucha.ru/i6wJH I try cinvert from sims 2 to sims 3, and i know that my english so awful... I saw the plant mesh and http://www.modthesims2.com/showthread.php?t=443496 but what is the corrector parameter? and what parameters exclude alphamasktreshold line.(set to 200) i need add else? http://pikucha.ru/i6wJV |
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#2 |
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Inge Jones
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Does anything in this tutorial help at all? http://www.modthesims.info/showthread.php?t=447671 |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#3 |
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Cat_Kira
Original Poster
Test Subject
Join Date: Oct 2011 |
It does not helped.. =( in tsr workshop all more easy but need know what check... |
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Last edited by Cat_Kira : 1st Oct 2011 at 02:54 PM.
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#4 |
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Inge Jones
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I am sure you can post any related questions into that thread - hopefully the author is still around. But I am sure soon someone will come by here who is experienced in it - I just remembered the tutorial being there :D |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#5 |
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Cat_Kira
Original Poster
Test Subject
Join Date: Oct 2011 |
I try to do it from glasses...its have transparancy, but how to use diffuse correctly? |
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#6 |
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BloomsBase
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You can do it with the tutorial Inge mentioned. Using the glasses will not work as they are not recolourble and only give transparancy. If you want to do this with TSRW just edit the alpha layer like a hairfile(of the multiplier) When done export, convert to package and change the shader using the tutorial. Clone that updated file again with TSRW and export if you want it as sims3pack. There is a way in TSRW without editing the shader later but you need WA expansion pack(wich has the alpha edited necklace)) for it. Editing the settings in the meshtab will not work, you need to change the shader first. The shader determines wether your creation supports transparancy and alpha edits, the MTNF(material) are there to finetune. |
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Last edited by BloomsBase : 1st Oct 2011 at 05:14 PM.
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#7 |
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Cat_Kira
Original Poster
Test Subject
Join Date: Oct 2011 |
so much difficult words =) sorry, but my english cant understand some words=) now i try use the necklace from WA, i saw accessory from rose =) now i'm testing it |
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