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|7th Oct 2011, 05:12 PM||Tile size #1|
Join Date: Sep 2009
I am struggling for a few days now to find the correct tile size.
Comparing the furniture from the game to europian standards the tile size should be the same as a dish washer/fridge/washingmachine wich are all 60 cm width here.
That is prolly a bit to small i guess because a standard ingame door is smaller then one tile while a door here is arround 1meter.....??
I think 80x80 cm is about the right size for one tile?
I compared it to the furniture, the shower wich is also one tile(80x80 or 90x90 here) and the bedding(smaller then one tile and 70/80 and 90cm here)
The reason im asking is that i downloaded a few cars wich are so small compared to mine.
I now look up the car specifications and divide its length by 0,8 and scale the car to the correct tile size.
|7th Oct 2011, 05:38 PM||#2|
Join Date: Sep 2004
This does come up from time to time, and nothing has altered my opinion that 1 tile = 1 metre, nominally. However, to confuse the issue, the game objects are mostly not to scale. For example, a doorway fits a tile, and a ceiling is 9-10ft high, and that is 3 tiles. In the game, kitchen counters are almost as deep as they are wide, meaning they could be 60cm units, but why do they have double doors like a 1m unit? And beds are about 2.5 tiles long, which based on 60cm tiles would make them only 5ft long. If a tile is 2.5 ft which makes beds about right, it makes doors too narrow, and counters a size that simply isn't made. So I go with 1m which seems to fit the default for non-sims meshing, and just recognise that objects are not to any consistent scale.
Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help.
|8th Apr 2012, 10:15 PM||#3|
I know this is an old thread but this is for any present or future readers who need the information.
Tile dimensions are as follows:
128 pixels is a quarter tile
256 = 1 tile
512 = 2 tiles
768 = 3 tiles
1024 = four tiles.
Simple and easy to remember and especially handy if you're doing floor or wall overlays with transparent backgrounds.