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Maximum Triangles / Vertices? #1 |
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VanSnooten
Original Poster
Test Subject
Join Date: Oct 2011 |
I have just started creating my first objects, due to a lack of Statuary and the like for my elitist/snob sims and have been quite sucessful with all working so far. But as I have been importing .3ds prefabs from the many free websites I worry that I might be overdoing it on the number of poly's when i scale them down. ![]() This Lion Plinth (a combination of Sims 2 meshes) i have tested and is working but is 3000 vertices and 5000 triangles for a 2x1 footprint. Is that too much? I have a few meshes ready for the new monthly theme but dont want to release them if they are to heavy on specs. Thanks in advance. |
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#2 |
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Morphead
Forum Resident
Join Date: Jul 2006 |
The general rule of thumb is 1200 triangles per tile max. Of course you can go more than that (some objects have up to 5000 per tile). If there is a lot of detail and it's clear where those polys are coming from I'd say it's fine. However; Using a tool to reduce the number of vertices, like Milkshape 3D's Directx tool, can be helpful in reducing that number while still having great detail. As for being accepted, I feel it's always been at the discretion of the mod on when too much has been reached. |
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#3 |
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VanSnooten
Original Poster
Test Subject
Join Date: Oct 2011 |
Thanks for the reply, I have used the Direct X plugin in Milkshape with some sucess, with a basic detail mask this mesh will look a treat.
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#4 |
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orangemittens
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Another consideration is the type of object it is. If it's an object people are likely to only place one of in a home, like a statue, a higher poly count is more acceptable for it than it would be for something like a dining chair where people may place many copies of it in a single home. |
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#5 |
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BloomsBase
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+ does the object animate or is it used in animation files? |
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#6 | |
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Morphead
Forum Resident
Join Date: Jul 2006 |
Quote:
As they said it's a statue where I would assume only a few would be placed. But that is important to consider. | |
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#7 |
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VanSnooten
Original Poster
Test Subject
Join Date: Oct 2011 |
No animation for this mesh, will be a while before I am that condfident lol, After extensive testing I havn't noticed any lag around the object, though the lot I use has 100's of plants on it. |
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