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|1st Dec 2011, 06:27 PM||Maru Starter Kit #1|
In my previous thread, I got rejected due to the kitty palace. Since it was not up to MTS standards yet, I will make it as a separate download along with a few other items Maru has.
Right now, I am just in the meshing stage, but if people could test the kitty palace and tell me what I need to change, that will greatly be appreciated. I know I need to work on the scratching post texture since it's been brought up that it is distorted.
Also, if you could tell me what to add to the starter kit, that will be great too. Here is what is included so far:
Kitty Box Palace
Color Channels: 2
Issues: Distorted texture on the scratching post.
Color Channels: 3
Issues: A strange red tint. Not sure how to fix this.
Color Channels: 2
Color Channels: 3
Fluffy Blanket Bed
Color Channels: 2
Issues: ? (Need permission from Huge Lunatic if I can use the mesh. Original mesh here)
|1st Dec 2011, 06:57 PM||#2|
I deleted your attachment for now, cause you can't share the blanket mesh until you have permission to use it, and have stated that you have the permission.
The distortment on the kitty palace is caused by the mapping, you should try to make the mapping so that when you use a square pattern on it, the sides of the squares are even length. You did not post mapping pics of other items, but I have a feeling that the other boxes might have same kinda issue.
|1st Dec 2011, 09:47 PM||#3|
Oh, the attachment wasn't of the blanket. It was the kitty palace, which is a custom mesh. Sorry if that caused any confusion. I only attached that one due to trying to upload it originally. The tipped box, the box bed, the blanket, and the cage were not attached due to the fact they they have not been tested (or given permission - only the blanket isn't a custom made mesh) to be used yet. Sorry about not being clear about that.
I have a bit of an idea on how to change the scratching post to make it look better, but I am not sure how to change the squares on the box itself. Do I just have to tear the box apart in Milkshape and try to make the squares even?
Here are the other ones with the rbg.
|1st Dec 2011, 11:51 PM||#4|
Wow, what a lovely idea
You can fix the tiling in Milshape:
- Import your object and apply the checkers texture to it (you can find it on Google image or make it yourself)
- Select your mesh and go to Window/Texture Coordinate editor, the new window will pop up.
- Move vertices in your new window to make the "net lines" proportional to each other, the checkers texture will help you to get them in a straight lines.
- Check how your mesh looks in Milshape window again, see if there's left any distortion of the tiling. If checkers on your mesh looks not the same as on texture, go back to the previous step.
Hope I was helpful
Also, the red lights problem may be caused by incorrect specular or bump map.
|2nd Dec 2011, 12:02 AM||#5|
Thank you for the help, Elexis!
I have been having that red tint problem on a lot of my objects. Surprisingly, it only seemed to have showed up on the cage this time around.
Here is the bump map:
|2nd Dec 2011, 12:30 AM||#6|
Hm, do you save you bump map in DXT5?
Remember that you must tick "Invert Y" when making bump map, also switching the channels (Sims 3 bumps don't use Blue channel),
|2nd Dec 2011, 01:11 AM||#7|
I used DXT3. I didn't now you had to use DXT5. How do you invert Y? Is that in TSRW or in the paint program I'm using?
For the checkered pattern, I found this:
Will that work? Or does it need to be colored?
On a side note:
Is there something I'm missing in the set? I'm thinking about making Maru's pet bowl. I might go through some of the videos to see what he has.
|2nd Dec 2011, 01:54 AM||#8|
Yes, you need to use DXT5 for bump maps.
Here's a brief tutorial on how to make proper bump map for Sims 3:
1. Make your multiplier 20-30% more contrasted.
2. Go to Filters/ N-Vidia Normal Map filter (you should have it automatically by installing DDS plugins, both for Photoshop and GIMP).
3. On the new window tick the box "Invert Y" and for Alpha field tick "Height". Press OK.
4. Now you need to switch channels, here's the how you need to switch them:
Replace APLHA channel with RED channel.
Copy GREEN channel into all RED and BLUE channels.
So basically you will end up with all 3 Green channels and Red channel in Alpha.
5. Save your Bump map as DXT5.
Hope it was clear enough
And yes, that checkers texture is good, but maybe try to make it bigger by combining few of them in one image to get smaller sized checkers.
|2nd Dec 2011, 02:08 AM||#9|
Alright, tomorrow I will try that. If I am still stuck, may I ask on here so I don't have to make separate thread in the object creation? (I don't want to spam MTS).
Here are a few things I saw when going through Maru's blog. I don't know if I should attempt to create them or not.
Cat Scratching Board:
http://item.rakuten.co.jp/idog/catid002/ <-- Japanese Site.
http://item.rakuten.co.jp/idog/c/0000000435/ <-- Japanese Site.
And then there is this cute little raincoat I saw. It is not an object, but I am wondering if I might be able to create it:
I noticed that he sometimes has a little orange harness when outside. The problem is that I doubt I'm skilled enough to create this.
I would like to make a window sill or a cat bed that hangs off the wall, but I don't know how to make it for just cats. I was going to clone it from the counter, but then the sims will be using it as well.
|2nd Dec 2011, 05:43 AM||#10|
I slept over a night, so I'm late, but my apologies too, I misunderstood that you had included it all in the file. Sharing the palace for testing is perfectly fine.
|2nd Dec 2011, 06:03 AM||#11|
It's no problem, armiel. I wasn't too clear the first time and I understand the importance of protecting the creators.
Hopefully I get some feedback on the kitty palace since part of the mesh is used for the other cardboard boxes.
On a positive note, I managed to get the cat mesh exported for milkshape, so I am wanting to make the raincoat and maybe the harness for Maru. Also, if anyone wants to bring up items they think will be good for this set, I will love to have some suggestions since I think I don't have that many items listed.
Once I get the checkered pattern set up to look nicer and do what Elexis suggested, I will post some more screenshots for critique. I notice the squares are off mostly with the cardboard pet bed, so I plan to fix that one first.
I notice the scratching bed will need the cat scratching at the tub animation. I have never switched animations before with objects, but hopefully it won't be too difficult since it's not a new animation.
|2nd Dec 2011, 06:44 PM||#12|
Since Maru got accepted, I'm going to work on this next to get it uploaded. I am quoting what leesester said about the kitty palace since I need to delete the Maru thread now.
I will try to get some screenshots posted today or tomorrow of the improvements.
I know I said I would work on the boxes first, but I really wanted to get a start on the raincoat. Here are some images of the progress I have made. Right now, it looks a little bit like a helmet, but I'm trying to make it look a little more hood like.
I am having a lot of problems trying to get the checkered texture to work. I used the sphere to make the mesh and I cannot get the checkered pattern to look nice. Is there an easier way to do this?
|4th Dec 2011, 09:35 PM||#13|
I have the raincoat done. I do not want to upload it as is, but I am not sure if I should make this separate from the starter kit since it is an accessory and the other things in the starter kits are objects. Right now, I am working on trying to make a harness, but it is easier said than done.
Also, I've noticed that when I export to Blender, the object is fine, but when I import it back into Milkshape, the mesh turns completely black. Is there a way to fix this?
|15th Dec 2011, 10:02 PM||#14|
Join Date: Nov 2011
When will this be done? I really like all of this stuff and it will go really well with the Maru cat that you uploaded.
|17th Dec 2011, 04:38 AM||#15|
You will probably need to use Align Normals tool by Wes to make your mesh look normal, you will need to download it first.
|17th Dec 2011, 06:38 AM||#16|
Join Date: Sep 2007
The biggest problem with the visuals is that the boxes look 2d instead of 3d. Boxes have thickness, even if it's a slight thickness. Completely 2d surfaces look very odd, with few exceptions. Adding thickness, even if it's slight, to the boxes will help quite a bit and won't bring the poly count up much either.