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Old 5th Dec 2011, 12:47 AM DefaultFresh creator! How to begin? #1
inuyashabaggins
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Test Subject

Join Date: Aug 2006
Posts: 57


Yeah, I'm still trying to figure out how to convert these silly doors. I tried using this tutorial and failed, and it is apparently out-dated http://simswiki.info/wiki.php?title...ersion_Tutorial , but I can't find any other tutorials of the same sort (any newer ones, anyway). Would someone be kind enough to point me in the right direction? I have not been able to figure out what to do next - I know I need to start over, but I don't know how!
Old 6th Dec 2011, 1:35 PM #2
orangemittens
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Quote:
Originally Posted by inuyashabaggins
Yeah, I'm still trying to figure out how to convert these silly doors. I tried using this tutorial and failed, and it is apparently out-dated http://simswiki.info/wiki.php?title...ersion_Tutorial , but I can't find any other tutorials of the same sort (any newer ones, anyway). Would someone be kind enough to point me in the right direction? I have not been able to figure out what to do next - I know I need to start over, but I don't know how!
Sorry, I meant to get back to you about your door in your other thread and got sidetracked by other things. I looked at your .package and it looks like you didn't change the wall mask cut out .dds images. These are the black and white ones and they determine the shape of the hole your door makes in a wall. You've cloned an arch that is square and makes a square hole in the wall and left the cut-out part the same. Since the door you're wanting to make has a rounded hole you'll need to change those cut-outs accordingly.

Also, you've cloned something that has no door (it is an arch so it has only a doorframe surrounding a hole) which might be contributing to your issues. When making any item in S3, at least until you have more experience, you're best off cloning something that most closely approximates what you want to end up with. In your case, a solid door might be the best way to go in terms of selecting your clone. If you went this route you could replace the portion of that clone that is the actual door with your door. As it is, I'm not sure which portion of the original arch you've attempted to overwrite with the Hobbit door, but whatever part it is it sounds like it's an invisible part in-game.
Old 8th Dec 2011, 7:56 AM #3
inuyashabaggins
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Test Subject

Join Date: Aug 2006
Posts: 57


Oh, hey. Thanks for replying again. I found those bloody .dds files and properly alpha'd them, not sure how I missed them before...and now I'm trying to make a new mesh from an actual door clone, but I'm back to my original door-clone problem - the mesh I'm importing has four parts, so four groups - the one I've cloned from has ten - and it won't let me save unless I have ten. I feel like I figured this out before but I've forgotten.
Old 8th Dec 2011, 11:39 AM #4
orangemittens
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Quote:
Originally Posted by inuyashabaggins
Oh, hey. Thanks for replying again. I found those bloody .dds files and properly alpha'd them, not sure how I missed them before...and now I'm trying to make a new mesh from an actual door clone, but I'm back to my original door-clone problem - the mesh I'm importing has four parts, so four groups - the one I've cloned from has ten - and it won't let me save unless I have ten. I feel like I figured this out before but I've forgotten.
S3 doors often have groups that don't show in the game but are related to how the door works/appears in game if you know what I mean. Without knowing which door you're working with all I can do is tell you to compare the ingame appearance of the S3 door you've cloned with the model of it that you're looking at in MS to see what the various groups do. To get your door to work you want to match your new item as closely to the EA one as you can. For more specific advice I'd need to know which door it is you've cloned. Do you have any EP's?
Old 8th Dec 2011, 12:45 PM #5
BloomsBase
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Have a look at a door in TSRW, you will understand how they are put together and how each meshgroup works.
It will also show you the wallmask textures in your 3d view so you can easily edit them.
Old 9th Dec 2011, 1:59 AM #6
inuyashabaggins
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Test Subject

Join Date: Aug 2006
Posts: 57


I cloned the Double Contemporary Door. There's two frame parts, a frame+door part, a separate door, glass front and back in the frame, and glass front and back in the windows of each door. I have previously tried with the Double Modern Door...now I've tried with the Single Traditional Inside. The 00001 had four groups, so that was good, but the 00000 had five groups so I just put in an extra north frame, just so it would save and I could see what would happen. I looked at it in TSRW and it was very wonky, but I went ahead and tested it and...this monster was set loose.




T.T How even?
Download - please read all instructions before downloading any files!
File Type: rar inuyashabaggins_HobbitDoor_JWoodsConversion.rar (482.3 KB, 2 downloads) - View custom content
Old 9th Dec 2011, 2:25 AM #7
BloomsBase
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That is a file created with s3OC.....OM's specialty
And files created with S3OC can not be cloned with TSRW unless you import it under project contents to keep the file structure.
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