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Old 17th Jan 2012, 12:35 PM DefaultEvery New meshes have a strange brightness #1
FoFuxx
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Test Subject

Join Date: Feb 2009
Posts: 7
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Hi.
Well, i'm a mesher, i do hair and other accessories, and now i'm trying to make clothes
But, every accessorie that i do, have a strange brightness in CAS only, and in the game Not.
And, is happening the same with clothes.
But, is only in cas...
I don't know what is the problem, i do all the steps correctly.
I thought that would be the texture, but in game the texture is Okay.
Thankss!

I will put a photo...

Could be because that parts have a two sides?But, other acessories don't have two sides..
Well, i dont know, what do you think?

And, why sometimes when i make a body morphs, the mesh explode?

Thank you guys

(I "freinksteined" the clothes)
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Last edited by FoFuxx : 17th Jan 2012 at 12:54 PM.
Old 17th Jan 2012, 01:10 PM #2
BloomsBase
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Join Date: Sep 2009
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did you duplicate meshparts and mirrored them?
Each meshpart needs to be uvmapped on its own spot on the uvmap.
If parts overlap on the uvmap you get these strange light and shadow issues.(CAS only)

Frenkensteining morphs is often not working.
Wes H his Milkshape plugin even refuses to export them

TSRW exports but ingame they cause problems.
You best use this method to Frankenstein or make new morphs from the basemesh:
http://www.modthesims.info/showthread.php?t=408803
post 26
Old 17th Jan 2012, 01:33 PM #3
FoFuxx
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Test Subject

Join Date: Feb 2009
Posts: 7
Thanks: 262 in 3 Posts
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Oh, i thought that would be the UV map
I will fix
I have no problem with the morphs now, is okay, sometimes explode, sometimes not
Thank you very much! :D
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