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| MDM |
I'm usually good at these, but this one in particular had me screaming in pain cos I can't figure out how to accomplish what I want ![]() This is what I have so far :
Code:
What I want to accomplish is, keeping everything as it is, just adding that the sim actually using the interaction with the object, will have the string available, so Test should return true. I tried adding a == null but it makes the string available for all, even if in use. Can anyone help me here, please? | |
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Nothing's real. Nothing's unreal either. The frontier between true and untrue is a shady fuzzy line. Destiny, or maybe the long flight's time-span, shall decide the issue. |
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Last edited by MDM : 2nd Jun 2012 at 04:11 AM.
Reason: Problem Solved
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#2 | |
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Consort
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Not 100% sure what you're trying to do target.IsActorUsingMe(a) would check if a specific sim is using a specific stereo. Purrhaps something like
Code:
Not sure what the insane trait check does, you will know better if you want that or not |
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#3 | |
| MDM |
Quote:
Yay! That did it! The insane trait check is there because if the target was in use, sims without the insane trait would see the greyedout tooltip, which made no sense. Now that I know what makes it work, I can nest it better and remove the insane trait check redundancy. Thanks a lot, you saved my brain
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Nothing's real. Nothing's unreal either. The frontier between true and untrue is a shady fuzzy line. Destiny, or maybe the long flight's time-span, shall decide the issue. |
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