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|27th Jan 2012, 10:39 PM||Banished Challenge #1|
This challenge has a mix of the Micronation Challenge.
1773- Your father is a slave trader and collector. He goes to another country to get them, so, that he may pick out the best ones. He invites you along to come on the ship. He would like you to pick out your own slave. You gladly accept. So, you may free some of the slaves to go back to their tribes.
Once there your father collects all his slaves and trades with warring tribes for some. Him, you, and his crew decide to sleep over night on the beach before heading back. Except you awake the next morning to find everyone and the ship gone with a note by your head.
'I know you've been freeing slaves. So, I've decided to leave you here! Happy Camping!' -Father
You find a local who can speak some english. They help you survive and let you live with them.
How To Start Up
Download a blank map with nothing, but roads and then make a 64x64 lot.
Make your character a YA, with light hair, eyes, and skin (ex. light purple, light green, or peach). Your character grew up privileged. So you can have one survival trait (ex. loves the outdoors, fishing, gardener). Roll for all other traits, replace one if they get another survival trait. For more authenticity name your sim with an english name.
Make a YA the opposite gender of your character with dark hair, eyes, and skin (ex. dark purple, dark green, or brown). This character grew up in the wilderness so they get three survival traits, roll for the other two. Name this character something unique especially the last name! You'll be seeing it for a while.
Now, build a one room hut and put a B.R.A.S.S. bed into it, two cribs, the cheapest shower and cheapest toilet in to it. That's on the 64x64 lot. Also as you advance you cannot add on to the hut. You must build new huts if you run out of room. Outside of your hut use the buydebug cheat and place two harvestable apple trees on your lot. Then build a pond, still using buydebug place two common lake fish spawners into it, also place three common seed spawners a good distance apart on your lot. Disable the buythebug cheat. Now lower your money to §50 and start playing!
The goal of the challenge is to have fifteen children for each of the ten generations. You are allowed to choose any child to be the next heir, but for children all traits you get to choose are rolled.
Make another family of two people both locals, one male the other female, and a baby of any gender. Give them the exact lot you do, but have them married. Then allow them to live their lives. You are going to breed with this family later on. You cannot move any of your children out until they are teenagers. So you may want to build another house to allow them to live there.
If you have Master Controller
Set MC so you may have more than eight people in a household. Then allow near relation romance (optianal make another family if you don't do near relation romance). You must breed your own children, you may choose who to breed, but you can't breed with anyone else. You cannot move your children out until they are YAs, but you are allowed to start breeding them before they are moved out.
Have fun hope to hear good stories!
|30th Jan 2012, 3:02 AM||#2|
Join Date: May 2009
I like this. But what if I want my founder to be dark blue and the other sims to be light blue? I was thinking that if she lives near the water, she would be either pitch black (for fishing in deep water) or light blue, like the shallow water in the place.
My game stopped crashing after I deleted pescado's "awesome" mod. And I was blaming EA for it...
Using Twallan mod now, and happier than ever.
|4th Feb 2012, 8:45 PM||#3|
That's fine it really doesn't matter as long as they look different enough from each other that you can tell that their from different areas.
|24th Mar 2012, 4:41 PM||#4|
Join Date: Oct 2005
Thanks for the idea! I'm going to give this a try today.
I found a custom neighborhood here at MTS that I think would work well for this. Although it is designed as a pirate island, it looks perfect. There are also several downloads here for castaway related clothes and furniture that I've added to my game now.
|6th Apr 2012, 4:20 AM||#5|
Fifteen kids per generation? 150 kids in all? I like it!