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Old 28th Aug 2012, 05:51 PM DefaultSunlit Tides: textures, road, HeightMaps #1
Atakoy
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Sunlit Tides - textures, height maps, road.
Screenshots
Click image for larger version

Name:  Sunlit Tides_Textures.jpg
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Size:  211.7 KB   Click image for larger version

Name:  Sand_Road.jpg
Views: 0
Size:  166.0 KB  
Download - please read all instructions before downloading any files!
File Type: rar Sunlit Tides_Textures.rar (6.32 MB, 932 downloads) - View custom content
File Type: rar Sunlit Tides_HeightMaps_300.rar (2.18 MB, 571 downloads) - View custom content
File Type: rar Sunlit Tides_Road.rar (547.5 KB, 676 downloads) - View custom content
Old 28th Aug 2012, 08:14 PM #2
auntielynds
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Nice.

Thanks for sharing Atakoy.
Old 29th Aug 2012, 01:07 AM #3
kiwi_tea
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Ditto. Thanks for grabbing these. ^_^

CAW Wiki - A wiki for CAW users. Feel free to edit.

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Old 2nd Sep 2012, 02:30 AM #4
ceewee60
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Thank you I am trying to learn how to do that but I get stuck.
Old 9th Sep 2012, 01:47 PM #5
XxXxRozzyxXxX
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i'm trying to make the road but it comes out with the corners of intersections being strange squares does this happen with anybody else?
Old 20th Sep 2012, 12:48 PM #6
simsample
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@XxXxRozzyxXxX- That's probably the strange EA mapping you are seeing- if you take a look at the EA worlds (Twinbrook for example) you'll see that they have the same issue. When a road or sidewalk has opacity you'll usually have to disguise intersections with a matching terrain paint.

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Old 6th Oct 2012, 02:15 AM #7
bryannam97
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When I go to download the terrain files, which look great by the way, it doesn't save as a .DDS file type like all the original terrain files. It saves as a .RAR file type, which isn't the correct file type to work with CAW im guessing since it wont open. Should I try to convert the file type? Any tips for me?

Thank You So Much!
Last edited by bryannam97 : 7th Oct 2012 at 08:56 PM.
Old 4th Nov 2012, 08:15 AM #8
_Katami_Aiala_
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Quote:
Originally Posted by bryannam97
When I go to download the terrain files, which look great by the way, it doesn't save as a .DDS file type like all the original terrain files. It saves as a .RAR file type, which isn't the correct file type to work with CAW im guessing since it wont open. Should I try to convert the file type? Any tips for me?

Thank You So Much!


I'm guessing you are very new to modding any sort of anything, bryannam97. That said, I'll explain it to you as easy as I can, rather then flame you and be all "Rawr and some unhelpful sarcasm!" I got that a lot when I was new to editing games. Anyways, a ".RAR" file will not be read by CAW. The .RAR file is a compressed folder, like a .zip folder, and you need a program to open it. I'd suggest 7-Zip or ExtractNow. Both are free, both cover a whole slew of file types. (WinRAR can only unzip .RAR files. 7-Zip and ExtractNow can unzip all kinds, even .ZIP and .RAR)

Once you install one of those, pick an easy place like the Desktop or your documents folder to extract -- the compressed file will be placed there and that folder will have the CAW resources.

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Old 4th Nov 2012, 11:01 PM #9
bryannam97
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Hi again! And yes I am fairly new to caw but I have learned a lot and getting a grasp on everything. And thank you for the info! Im making a tropical place with coral reeefs and such and these terrains will help alot! Thank you!
Old 29th Dec 2012, 01:38 PM Question #10
simalary44
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How did you get the height-map? Because I want the "Hidden Springs" height-map, but cant find it. Thankyou for the downloads!
Old 29th Dec 2012, 02:02 PM #11
simsample
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simalary44, I just uploaded Hidden Springs' heightmap here:
http://modthesims.info/showthread.php?p=3412889

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Old 29th Dec 2012, 03:10 PM #12
simalary44
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Quote:
Originally Posted by simsample
simalary44, I just uploaded Hidden Springs' heightmap here:
http://modthesims.info/showthread.php?p=3412889


Oh, Thank You simsample!

P.S. To the up-loader of this file, the little "land forms/tails" the go out of the main island, i can't see them/find them. So, does anyone have the complete file. Sorry if im just not seeing them - CAW is just soooo... cunfusing
Old 29th Dec 2012, 04:06 PM #13
simsample
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Do you mean the Sunlit Tides Heightmap, or the Hidden Springs one?

Are you giving the world the right height when you create it- it should be 300?

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Old 29th Dec 2012, 09:58 PM Response #14
simalary44
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THE BOLD MEANS EDIT!

Quote:
Originally Posted by simsample
Do you mean the Sunlit Tides Heightmap, or the Hidden Springs one?

Are you giving the world the right height when you create it- it should be 300?


The Sunlit Tides, I can't see the lloop that circles the lake -. Heres a link to picture:
http://www.sims-3.net/wp-content/ga...t-tides_020.jpg

the tails/loop around the lake.
Last edited by simalary44 : 29th Dec 2012 at 10:15 PM. Reason: Wrong spelling
Old 29th Dec 2012, 10:15 PM #15
simsample
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What height is your world? Most of the EA worlds seem to use a 300 height or thereabouts- if you have it too low then the mountains will be flatter.

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Old 29th Dec 2012, 10:19 PM Again, problem #16
simalary44
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Quote:
Originally Posted by simsample
What height is your world? Most of the EA worlds seem to use a 300 height or thereabouts- if you have it too low then the mountains will be flatter.


Here is the link im talking about:

http://www.sims-3.net/wp-content/ga...t-tides_020.jpg



<<<The size/height is 300>>> i tried like 6 times

The LOOP around the lake

This is SOOOO cunfusing/complicated

I **THINK** I got it. YES - I DID! -----

Ok, how high should i make the water level?
** Thank you:

simsample

and the uploader!
Last edited by simsample : 31st Dec 2012 at 01:36 AM. Reason: Merged posts and removed migraine inducing smilies
Old 29th Dec 2012, 10:32 PM
simalary44
This message has been deleted by simsample. Reason: Merged
Old 31st Dec 2012, 01:37 AM #17
simsample
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simalary44- just make the water level and land height at whatever looks best to you. We can only guess at the settings EA used.

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Old 1st Jan 2013, 09:03 PM ... #18
simalary44
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Quote:
Originally Posted by simsample
simalary44- just make the water level and land height at whatever looks best to you. We can only guess at the settings EA used.


I did, i made a world - but its hard "REALLY HARD"
Old 30th Mar 2013, 11:44 AM #19
TitanChief10
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Oké I'm new so I'm not familiar with how this works. I have downloaded the textures and extracted them with a program, I got 2 jpg and 1 png files and two maps with .dds files. I took the .dds files out off the maps they were in and placed it into the: The sims 3 create a world tool-UserToolData-SourceTextures map, I placed the png file (the hightmap) in the map: The sims 3 create a world tool-UserToolData-HeightMaps. But when I start a new world I can't choose the height map and there still are only 4 terainpaints so do I have to do something extra? Or did I totally screw this up because I don't know how all this works..
Old 30th Mar 2013, 09:21 PM #20
auntielynds
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Sounds like you did it right.

Make sure you put them in your Documents side folders, and not the Program side folders.

The terrain paints you have to add a layer too, to have the option to choose your new ones.


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