| Search this Thread |
|
|
|
| Ghost_Sim |
This has been a problem for quite a while and it's to the point that I don't even want to play anymore. I know what's going on is I'm getting "Bad gosub tree" errors for my two sims but the problem is I can't for the life of me figure out what's causing it. Here's what I'm getting for the two sims: Object id: 823 name: N004_User00276 - Erik Stack size: 7 Error: Bad gosub tree number. Iterations: 54 Frame 6: Stack Object id: 895 Stack Object name: Fridge - Moderate - Stainless Node: 0 Tree: id 8195 name 'Baby Bottle - Feed - TEST' version -32753 from FridgeGlobals Prim state: 0 Params: 1 0 1 Locals: 0 0 0 0 0 Frame 5: Stack Object id: 895 Stack Object name: Fridge - Moderate - Stainless Node: 1 Tree: id 8193 name 'Interaction - Baby Bottle - Feed Baby - TEST' version -32755 from FridgeGlobals Prim state: 0 Params: 1 Locals: 0 Frame 4: Stack Object id: 0 Node: 0 Tree: id -1 name 'No behavior' version 0 from Prim state: 1 Params: Locals: Frame 3: Stack Object id: 823 Stack Object name: N004_User00276 - Erik Node: 65534 Tree: id 8233 name 'Function - Main - Process Autonomy' version 59 from PersonGlobals Prim state: 0 Params: Locals: 0 0 Frame 2: Stack Object id: 823 Stack Object name: N004_User00276 - Erik Node: 6 Tree: id 8283 name 'Function - Main - Loop' version 96 from PersonGlobals Prim state: 0 Params: 0 20 1 Locals: 0 Frame 1: Stack Object id: 823 Stack Object name: N004_User00276 - Erik Node: 6 Tree: id 8193 name 'Function - Main' version 113 from PersonGlobals Prim state: 0 Params: Locals: 1 20 0 Frame 0: Stack Object id: 823 Stack Object name: N004_User00276 - Erik Node: 1 Tree: id 4096 name 'Function - Main' version 2 from TemplatePerson Prim state: 0 Params: Locals: Obviously this isn't the entire log and the name/user ID is different between the two. Other than that the two logs are the exact same for both sims. Le sigh. I've tried everything I can think of. Different custom fridges, Maxis fridges, no fridges. Without a fridge on the lot I don't get the first two but the rest still show up. I haven't played in a few weeks because of this issue and if I remember right the sims would reset every other sim hour. That's just a rough guess but it does/did happen a lot. Just standing there? Reset. Take a bath? Reset. Cleaning up dishes? Reset. There's no rhyme or reason to it that I've noticed. This was happening once before and I thought the 'hood might just be nuked (it was a testing ground for things I was working on) so I deleted it. The instant I made a new 'hood and recreated my sims it started happening again. I know it can't be the male sim causing it or the female sim's clothing because I've had those in-game off and on several times and it never happened. It seems to only be happening since I re-installed the game this last time. Yes I realize the sim/clothing shouldn't have anything to do with it but I've been trying to think of any possible reason. I'm out of ideas. The female sim is pregnant but I seem to recall this happening before she became pregnant. That would sort of explain the bottle errors but it still doesn't make sense to me. Any ideas? |
|
|
|
|
|
|
|
simsample
'Death, death, death' Until the sun cries morning
![]()
|
|
|
|
|




Twitter
del.icio.us
StumbleUpon
Google