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|22nd Feb 2012, 09:46 AM||Wrong UV Mapping.. Need Help! #1|
I'm new on making basic objects. I tried to make a mesh test cloned from Mystic Life "Flower Vase". Mesh & recolor show up in game. When I rotated the vase mesh backward, the leaves started to be vanished.
What options should I select to UV map "leaf" one by one?
To show the leaves mesh front and back normally without vanishing?
Need help for solution quickly.
|22nd Feb 2012, 10:07 AM||#2|
I'm assuming your leaf are made from plane... you should duplicate the plane, move a little (as in super little just to make the two planes not overlap) to the other side and then, in MS, face> reverse vertex order.
|22nd Feb 2012, 05:08 PM||#3|
|23rd Feb 2012, 03:24 AM||#4|
Okay so, I made my plane in MS.
After you moved the second plane. FACE> Reverse vertex order. the product will be the second plane will be gray and not black. you can hide the first plane if you can't really see it well, because sometimes the black overshadows the gray on the other plane.
LEGEND: the word 'duplicated' on the picture means the second plane. to avoid confusion.
|1st Mar 2012, 09:32 AM||#5|