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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
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#2 | |
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orangemittens
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Quote:
You can find it at Simlogical here:http://dino.drealm.info/den/denforu...php?topic=625.0 | |
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#3 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Thank you. But i read an example tutorial that Inge had written and thats not what i want. But when i scrolled down the page i saw this *In version 0.20, there is now a feature to upgrade non-castable and 3-channel objects to 4-channel castable* Im not a user of S3OC and s3pe, so i dont know how to do it. And Inge didnt mention anything about how to do this. Can you help me a bit more? What do i have to do to make it have 4 channels? Where is that single click button? EDIT: I found that single click button and managed to get 4 channels. But when i imported it to TSRW instead of replacing the 1st counter model it created a new one. Is there any way to overwrite that variation? What color to add or how to edit my multiplier for the 4th channel? ![]() |
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Last edited by zvezdan : 24th Feb 2012 at 11:45 AM.
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#4 |
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Inge Jones
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I'm going to have to try this myself. I really don't know why TSRW appears to have such trouble with this. But one thing I do need to point out straight away is TextureTweaker only operates on one part of the counter set at a time, you need to swap to each of them and upgrade each to 4 channels. That will give you 6 items in the set (according to WS). What I don't get, with that tool, is it should be either looking at the xmls or the objds, not both! at least that way you'd only get the 3, even if the name had changed. (I borrow the xml from the butterfly which is a 4-channel object, you see) I don't want to downplay the contribution to creating that TSRW makes, but for this more flexible modding, you could do worse than learn how to use the other tools such as s3oc. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#5 | |
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orangemittens
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Quote:
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#6 |
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Inge Jones
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Ok, it replaced for me. I think maybe you didn't delete all your Project Contents before re-importing. However, I have discovered a couple of problems. 1) This object won't work at all in the very latest TT3, only in the last release, 0.20. 2) The version it's working in will only upgrade one of the parts. Summary: I need to do some further work on my tool
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#7 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Inge, what do you mean by project contents? Are you saying it isn't possible to do this at the moment even with your knowledge? So are you gonna fix that problem soon or when? Is it possible to do this with s3oc? |
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#8 |
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Inge Jones
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well presuming you exported your object as a package in order to add the 4th channel, you then had to import it back to your WS project. That was almost certainly done via Edit/Project Contents? |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#9 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Yeah, i exported that way.. Silly me.. Anyways im gonna write you down what i did step by step... i exported the as package via Edit/Project Contents opened TT3 opened the package file clicked on the first project in object clicked upgrade to 4 channels castable then the error message popped out i clicked continue then it said object is not castable i exported it as a new project in tsrw and still it had that new butterflies channel Can you tell me what im doing wrong? How to make it work, like you did? ![]() |
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#10 |
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Inge Jones
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Well I only got it working in version 0.20 of TextureTweaker. 0.27 has the bug. I am working to try and get a fix out soon. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#11 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Thanks. But can you give me that 0.20 version and tell me how to do it on my own? |
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#12 |
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Inge Jones
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It will only let you do it for one of the counters, so basically that means you can't complete this project easily at this time. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#13 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Sadface And if you all hadnt seen my first meshed set check it out here http://zvekisfarriery.tumblr.com/ |
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#14 |
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BloomsBase
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You can do one at the time i guess and import them back in TSRW? |
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#15 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
I dont know how to do it one by one, because i think it isnt possible to import each part of the counter separately... and if it is do you know how to do it BloomBase? |
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#16 |
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Inge Jones
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Here is the bugfix. http://dino.drealm.info/den/denforu...php?topic=815.0 |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#17 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Inge i tried it and it worked (partly). The error that came out yesterday didnt show up now which is good, but again instead of replacing the first group, it added butterfly group again... Maybe im not doing it the right way.. Have you tested it yourself? |
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#18 |
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Inge Jones
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Yes I have. I found that if I deleted all the project contents before importing package again, it replaced instead of addng. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#19 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
Yay it worked! I deleted the project contents and it imported well but just changed the order (the corner counter was first). I tested it in game and it looks good (the order probably doesnt matter) . I just only need to figure out how to make it workable by creating a multiplier... *But in order for your fourth channel to work in game you need to edit the mask. The fourth channel needs to be a white alpha on the mask. I usually add 4th black alpha channel to specular... I tried adding 4th alpha channel and filled it with white, but when i applied it it turned whole mesh in the color that alpha channel has.. Can you please be more specific how to do it in photoshop... If its not hard to you write me a step by step... I also read a tutorial on TSR but it wasnt helpful at all. ![]() ![]() ![]() ![]() ![]() |
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#20 |
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Inge Jones
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Ok what you have to remember (I am sure you already know this but I want to spell it out) is that wherever the alpha channel is anything other than completely black, your Channe4 pattern will fill that area. So only paint the bits of the alpha channel white where you want your channel4 pattern to go. It looks from your illustrations as if you have white over far too much area of the alpha channel. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#21 |
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zvezdan
Original Poster
Test Subject
Join Date: Aug 2008 |
WOW Inge. Thanks. It worked now. Im so happy that you helped me in this project. You are the king! Strangely the mask seems to be transparent now, although it works. Here are the shots ![]() ![]() ![]() I need to ask you something else Inge: Is there any way to make the stairs you and Gosik made walkable? When i tried your stairs with the script my sims 3 could not go up... |
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#22 |
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BloomsBase
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Inge is right, it should look like this: |
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#23 |
| MarcusSims91 |
Is it possible to make the mask with Paint.net or does it only work with photoshop? Could anybody tell me how to do this with photoshop? I have CS5.It cant open a dds file edit nevermind I figured it out |
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Last edited by MarcusSims91 : 18th Mar 2012 at 03:02 AM.
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#24 | |
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BloomsBase
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Quote:
You need to install the Nvidia plugin for DDS files: http://developer.nvidia.com/nvidia-...adobe-photoshop |
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#25 | |
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orangemittens
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Quote:
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![]() |

Have you made some custom content?

You can find it at Simlogical here:










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