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#426 |
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simssexyboi22
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Yeah, I see that an issues with mixed textures from previous buildings but I do simple things. I just click lot layer to delete then UNDO which cleared up textures and you can import your buildings back in again. Its easy.
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#427 |
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butterfly-dreamer13
Test Subject
Join Date: Jul 2011 |
I'm getting a problem that I happen to have 2 WPID files in s3pe... That's not supposed to happen by any chance is it? I mean, I deleted both of them, but am I supposed to delete the UNKN files? I want to keep the foggyness of Bridgeport... and if this has be posted already, I apologize. Please link me if this was posted somewhere... Thanks a bunch guys! |
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#428 |
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ellacharmed
Disenchanted
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Sorry, missed the post, @butterfly-dreamer13. Do you still need help? You can delete the WPID resources over again by using S3PE and opening the .world file. That should let you resave the world again, with all new Name, Description and Image when you next load it in CAW. Which UNKN resources? There are a lot. The foggyness is tied to the world's type UNKN 0x296A6258, I believe. I could be wrong as I haven't messed with that particular resource much. So, you can ignore the part about deleting this resource if you still want to retain Bridgeport as a City world and retain all its characteristics. Or, it might be in the _INI files. And for that you need to use SuperCaw, as the regular CAW won't retain this information. More info - www.modthesims.info/showthread.php?t=485709 (you'd be doing the opposite, instead of removing, you'd want to get the files out of the original Bridgeport and place it in the folder as shown in the SuperCaw tutorial) - www.modthesims.info/showthread.php?t=468279 |
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Sims 2 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFFI ~ Patching ~ Uninstall HowTos: How to Post System Specs | How to Search | How to post in Help | Basic How to mesh in TS3 | How to fix World Routing Lags Sims 3 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFDD ~ Remove CC ~ Patch Table ~ Uninstall ~ Crashing Checklist For status of the world fixes and other news, visit my blog http://ellacharmed.wordpress.com/.
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#429 |
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Jawusa
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Hi simsample, I know, there is a way to 'clone' Al Simhara and flag it as an egyptian surburb... But I liked the loading screen from Al Simhara And would like to have it in my cloned/flagged Al Simhara ![]() When it can be done, I would like to add the loading screen sound from Al Simhara too ![]() Hope you can help me... Greets, Jawusa
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Là où poussent les lys
Il y a aussi des insectes. Il arrive un moment disparaissent De la mémoire. |
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#430 |
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vlad-sch
Test Subject
Join Date: Sep 2012 |
humble question - before I go through CAW and S3PE. If I edit a premade world, lets say, Bridgeport, will it work in a pre-saved game or it's a change that just shows up when I start a new game? |
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#431 |
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ellacharmed
Disenchanted
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@Jawusa, as far as I'm aware, the loading screens are in the FullBuilds of a pack, not in any of the .world files. You cannot change it for a specific world as it would affect loading screens of all the packs & base game. @vlad-sch, depends on patch version. Before 1.4x, the answer is yes, changes would show in pre-saved games. Still depends on what you change, I would think. But so far for what I did for the routing fixes and intersections, those changes show up in pre-saves. After 1.4x, you'd have to start a new game to make the changes in an edited premade show up. |
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Sims 2 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFFI ~ Patching ~ Uninstall HowTos: How to Post System Specs | How to Search | How to post in Help | Basic How to mesh in TS3 | How to fix World Routing Lags Sims 3 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFDD ~ Remove CC ~ Patch Table ~ Uninstall ~ Crashing Checklist For status of the world fixes and other news, visit my blog http://ellacharmed.wordpress.com/.
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#432 |
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vlad-sch
Test Subject
Join Date: Sep 2012 |
hm I got it, thank you ella :D |
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#433 |
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Margaret Pendragon
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I've been trying to piece together information from the various threads on this subject. I would like to edit Sunlit Tides with my existing game save. I'm trying to duplicate Cassie's instructions from this thread http://www.modthesims.info/showthread.php?t=418812 I imported the Sunlit Tides .world into a new CAW save, deleted the lots layers, then imported the .nhd from my save. After that I got an error in CAW and was unable to open the world file, though. Is there a step I missed? Or an easier way to do this? I was wondering, for instance, if I could import all of ST's files into a new world save, including the WPID (doesn't that give the world its identity?), and then export and install the world (allowing it to overwrite the installed version of ST), and move my .nhd into the saves folder? |
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#434 |
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whiskeywyn
Test Subject
Join Date: Jun 2007 |
I have stupid question, I looked through this thread and found no straightforward fix but maybe some good soul can help me. I wanted to edit user-made world, and so i exported it by first method (as i always do), i got it in CAW successfully, but now when I want to EIG or just simply save it, CAW just seems to munch on it forever and never completes the save. It goes just right with unpacked EA worlds or ones made by me. Anyone have an idea of what might have gone wrong? I tried saving without making any changes to the world and it saves, though with a bunch of errors. I also tried this with a different user-made world and results were identical. |
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