Home | Download | Discussion | Help | Site Map | New Posts | Sign in
Replies: 478 (Who?), Viewed: 109774 times.
Page 20 of 20
Top Secret Researcher
#476 Old 18th Jun 2014 at 8:31 PM
I just edited Oasis Landing a couple weeks ago using the methods described at the beginning of this thread.
Test Subject
#477 Old 20th Jun 2014 at 5:50 PM
Quote:
Originally Posted by Margaret Pendragon
I just edited Oasis Landing a couple weeks ago using the methods described at the beginning of this thread.


In other words, you don't have the latest patches.
Lab Assistant
#478 Old 10th Jul 2014 at 1:23 PM
Hi everyone,
for me, editing Sunlit Tides a couple of weeks ago worked just fine, but probably I don't have all the newest patches, so I guess that's not terribly helpful concerning the question above. - However, I do have another one, relating to the file size of edited premade worlds: I've noticed that after I hauled Sunlit Tides through S3PE (importing it into a new empty world etc.), the file size was increased by something like 20 MB. I thought it was probably due to objects on the general layer or whatever, and the increase would disappear anyway once I opened the world in CAW. BUT, even after deleting all lots and a vast number of trees and somesuchlike, my edited version is, in the end, LARGER than the original one. ...???...
Does anyone have a clue as to why and how to avoid this? Or do you experience the same thing, and it's normal and I just didn't notice it before? It's really annoying because I'm trying to reduce world file sizes so's I can play them on my little laptop as well ...
Test Subject
#479 Old 8th Aug 2014 at 12:11 PM
Hi everyone.

I recently downloaded a custom world. There was no problem when I installed it. However it contained EP stuff that I do not possess, including some bridges. So I decided to import it into CAW and rebuild everything but the roads. Thus, I deleted every layer, except the Global, which cannot be deleted and unfortunately consists of more than 5000 objects (deleting them means first moving them into another layer, which can only be done "one by one"). Problem is I couldn't save what had been left.

So, is there any way I can empty a world, but not as exporting the height-map, since I want to maintain the road structure?
Page 20 of 20
Back to top

Section jump