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Old 11th Mar 2012, 11:07 PM DefaultShowtime: retextures of previous clothing #1
Lady D
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It doesn't seem like there is a category for Showtime yet, so I hope it's okay if I post this here. I also hope this hasn't already been posted as I didn't see anything similar.

I had just finished installing Showtime and making sure awesomemod and my various bits of CC were working properly when I started creating a new sim. As I was browsing the new clothing available I noticed something fishy:





Do these look familiar? Well, they should. We already have these. I think the tshirt is from basegame:





The tank from Late Night:





And the hideously retextured jacket from a downloadable pack from the store (not positive, though).





Actually, I think all of the new textures are ugly. I'm just right pissed off that they were included in this expansion pack and instead of new content we get stuff we already have that had some hideous decal slapped on.
Last edited by Lady D : 17th Mar 2012 at 11:21 PM. Reason: Changed Nightlife to Late Night.
Old 11th Mar 2012, 11:27 PM #2
socherish
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I noticed that too, but it doesn't bother me. SHT came with enough nice unique clothes for me to not really care about the recycled stuff. Then again I'm never cared too much about clothes in the sims, they were nice to have but if an EP came with like no clothes I wouldn't care as long as it had a bunch of jobs/interactions/activities/objects, so I guess that could be why.
Old 11th Mar 2012, 11:37 PM #3
Lady D
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There are some nice outfits that I do like, and I admit there seems to be more clothing/shoes/accessories in SHT than there have been in a single EP so far. I just look at those three tops above and wonder why they even bothered. It's just going to be clutter.
Old 11th Mar 2012, 11:52 PM #4
AdamantEve
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I am not sure how a new clothing decal is not "new content". Yes, it's an existing mesh, but do you complain when you see stores selling a new t-shirt because it's...a t-shirt? I mean, you already have a t-shirt, right?
Old 12th Mar 2012, 12:05 AM #5
Lady D
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My point is that it's the exact same piece of clothing that we already have, there's just a little picture or stripe on it now. So, it's not really "new" it's just recycled. If they somehow just merged the "new" tshirt in with the choices of what we already have, then fine. I just don't think that EA should include things like that with something we pay for when we already have the same thing. If it was in the store, free or not, then you'd at least have the choice to download it.
Old 12th Mar 2012, 12:09 AM #6
aGOLDENbox
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Quote:
Originally Posted by AdamantEve
I am not sure how a new clothing decal is not "new content". Yes, it's an existing mesh, but do you complain when you see stores selling a new t-shirt because it's...a t-shirt? I mean, you already have a t-shirt, right?


Yeah, I agree if you walk into a store and see a similar shirt that you've already purchased, but with a new design there's no real reason to complain, but this user bought an expansion pack and the base game and paid for "new content" that included a new stencil of a shirt already available to her. Not a new mesh, not a new pattern, but a recolor/new stencil that they won't be able to put on anything else. I think that's a partial waste of money and TS3 being a little too lazy.
Old 12th Mar 2012, 01:04 AM #7
AdamantEve
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My point is that it's the exact same piece of clothing that we already have, there's just a little picture or stripe on it now. So, it's not really "new" it's just recycled.

Again, do you also have this issue with REAL CLOTHING?

If they somehow just merged the "new" tshirt in with the choices of what we already have, then fine.

So the problem isn't that it's modified...it's that it's not hidden in the little slide bar for the existing meshes, where you'd never realize it even existed...?

I really don't get the problem here. There are only so many ways you can make a t-shirt. They did not need a new mesh, so they didn't make a new mesh...not a big deal.
Old 12th Mar 2012, 01:08 AM #8
matrix54
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Now, compare those arbitrary things to the rest of clothing in the game. To the amount of clothing in any other game.

They're just stencils on 3 tops. Nothing to complain about.

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Old 12th Mar 2012, 03:49 PM #9
EmotedLlama
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I like the look of those shirts. I also like the look of those stencils. Thus, I like the shirt--would you rather they arbitrarily made a new mesh that would either look to out-there to be a base shirt with a stencil, or turn out so similar it really wouldn't make a difference anyway?
Old 12th Mar 2012, 04:15 PM #10
GnatGoSplat
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Yeah, I noticed the retextures of previous clothing as well. My first impression was that it seemed rather lazy. Most other EPs/SPs had new meshes. Ripped denim shorts looked like just a texture on the legs and one of the new outfits is a retexture of the racing suit from Fast Lane Stuff. Maybe I'm a closet fashionista because I always look forward to new and unique clothing for my female sims.

Perhaps they're paying their meshers by the vertex and decided to keep costs down.

Meh.
Old 12th Mar 2012, 04:48 PM #11
Miss Puff
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Quote:
Originally Posted by AdamantEve
Again, do you also have this issue with REAL CLOTHING?

It's not really helpful to compare sims clothes to real clothes. Real clothes wear out and you have to replace them, so of course you want the stores to carry similar shirts that you already have. You also wear a lot more clothes in real life than sims do. A sim can go their entire adult and young adult life wearing the same T-shirt, so it's important for their clothes to be representative of that individual sim. In real life, most people will change into clean clothes every day, so if you really like a particular style it would be nice to have similar items.

If it were only one item no one probably would've noticed, by since it's three it starts to stand out a little. Personally, I don't mind the drama one, and I think they were actually pretty creative with the recolors for the leather jacket, but the stencils on the tank top look tacky and stuck on. I suppose that last one is nice for people who don't have LN, but still, when I get new EPs I want them to have stuff that is more difficult to make because they're the ones doing this as their job. Throwing stencils on an already existing mesh is something that the community could have (and has) done easily for free. I'd rather have one new mesh than 3 old meshes with new stencils, as there are fewer people who know how to mesh well.

Imagine if they did the same thing with furniture, and said "Here are three new objects!" but they were just base game objects with new stencils on them? Maybe Mission counters with matching rainbows and unicorns.
Old 12th Mar 2012, 04:58 PM #12
~MadameButterfly~
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Weren't they claiming that this EP would have the most items ever? I guess they had to pad their numbers somehow, and here I thought it would all come from non-interactive decor stuff...
Old 12th Mar 2012, 06:26 PM #13
Zokugai
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That's the biggest issue with it, I think. They were advertising this pack based SPECIFICALLY on how many new items and clothing it had. They were using that as a selling point, and there are people who bought it because of that. Except then EA went "oh sorry by new item we mean the same item you already have, just with a blurry stencil slapped on it."

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Old 12th Mar 2012, 07:08 PM #14
AdamantEve
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If they got rid of these shirts that use existing meshes, it still has the most items of any expansion pack ever Even if they got rid of ALL the clothing in the expansion, it still has more!
Old 12th Mar 2012, 07:41 PM #15
Miss Puff
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Quote:
Originally Posted by AdamantEve
If they got rid of these shirts that use existing meshes, it still has the most items of any expansion pack ever Even if they got rid of ALL the clothing in the expansion, it still has more!

You keep trying to defend each of the issues people bring up as if they exist in a vacuum. It's not just that they included recolors of old meshes, or just that they were wrong about simport not importing CC, or just that they released the wrong patch with a bunch of extra stuff that's still in testing. It's the fact that they did ALL of these things while at the same time spending their time coding social features that don't add anything to the actual game and that a very large portion of their customers don't even want while there are STILL bugs from previous expansions that they have not fixed. People will always be upset about mistakes or not getting exactly what they want, but the reason it's getting so bad with Showtime is because we keep seeing these things happen over and over and feel that we're being taken advantage of because EA knows they don't have any real competition. So, no, it's not a huge deal that these are in the game, but if we didn't get so many indications that the company was getting lazy or unorganized or whatever it is that's making them go downhill, then maybe we would just see them as a few extra things someone threw in on the side instead of wondering why someone was wasting their time with this instead of working on some of the real issues with the game or at least giving us something nice to make up for it.
Old 12th Mar 2012, 08:19 PM #16
AdamantEve
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Either this was a waste of time, significant enough to impact the game's development, or it was a quick addition that is without value.

The argument here seems to be that it's somehow both- these are so simple and quick to make, that we should be angry that EA dared count them as new. But they're also such a time sink that their creation must have impacted the game as a whole. How is that even possible? (It also ignores that the people making the clothes are not the same people doing everything else in the game, meaning the clothes could not possibly have impacted hte rest of the game, but as I learned from an earlier thread, the people on MTS refuse to understand that game development isn't 6 people taking turns at various jobs even when they're being told so by someone *in the industry!!!*, so we'll ignore that. )

It is just a silly thing to get so angry about. What happened to enjoying the game? I miss the Sims BBS.
Old 12th Mar 2012, 08:29 PM #17
Zokugai
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Hey, AdamandEve. If you disagree with this thread so strongly, you're welcome to not read it. Just saying.

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Old 12th Mar 2012, 08:50 PM #18
AdamantEve
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If you disagree with my disagreements, you're welcome not to read them.
Old 12th Mar 2012, 09:01 PM #19
Robodl95
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Quote:
Originally Posted by Miss Puff
You keep trying to defend each of the issues people bring up as if they exist in a vacuum. It's not just that they included recolors of old meshes, or just that they were wrong about simport not importing CC, or just that they released the wrong patch with a bunch of extra stuff that's still in testing. It's the fact that they did ALL of these things while at the same time spending their time coding social features that don't add anything to the actual game and that a very large portion of their customers don't even want while there are STILL bugs from previous expansions that they have not fixed. People will always be upset about mistakes or not getting exactly what they want, but the reason it's getting so bad with Showtime is because we keep seeing these things happen over and over and feel that we're being taken advantage of because EA knows they don't have any real competition. So, no, it's not a huge deal that these are in the game, but if we didn't get so many indications that the company was getting lazy or unorganized or whatever it is that's making them go downhill, then maybe we would just see them as a few extra things someone threw in on the side instead of wondering why someone was wasting their time with this instead of working on some of the real issues with the game or at least giving us something nice to make up for it.

The clothing designers aren't the same people who code... really, this thread is about shirts. Not everything that's wrong with the game.

And for the record, I think the achievements they added are great, lots of people love challenges and I think they're a great way to try something new.

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Old 12th Mar 2012, 10:31 PM #20
Miuki
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I think it is a lazy way out EA took this time. I always thought that the purpose of clothes in new EPs was to add new meshes, so players could use CAS to adapt them to their taste and style, also I don't like how it clutters in the list of items in CAS.
AdamantEve
Quote:
but as I learned from an earlier thread, the people on MTS refuse to understand that game development isn't 6 people taking turns at various jobs even when they're being told so by someone *in the industry!!!*, so we'll ignore that. )
It is just a silly thing to get so angry about. What happened to enjoying the game? I miss the Sims BBS.

Yes..this site is just a bunch of stupid and angry people. What are you doing here with all your superior intelligence and knowledge then?

Noone expects the spanish inquisition!
Old 12th Mar 2012, 10:37 PM #21
AdamantEve
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I never said everyone is stupid and angry! Putting insults in peoples mouths is never a good idea.

I said they don't listen when you tell them things that are facts. Look at my post up there where I said the expansion still has more content than any other even if you removed all the clothes. That's a fact but people still disagreed! Emotions come before facts here, I guess, which is pretty unfortunate. But I never said anyone was stupid or that everyone is angry.
Old 12th Mar 2012, 10:42 PM #22
Pyba
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Quote:
Originally Posted by AdamantEve
I never said everyone is stupid and angry! Putting insults in peoples mouths is never a good idea.

I said they don't listen when you tell them things that are facts. Look at my post up there where I said the expansion still has more content than any other even if you removed all the clothes. That's a fact but people still disagreed! Emotions come before facts here, I guess, which is pretty unfortunate. But I never said anyone was stupid or that everyone is angry.


I think Nightlife has more content, but whatever.
Old 12th Mar 2012, 10:50 PM #23
Miuki
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AdamantEve Yes, thank you, I have read the whole thread before posting. That's what Lady D is concerned about -
Quote:
Originally Posted by Lady D
I'm just right pissed off that they were included in this expansion pack and instead of new content we get stuff we already have that had some hideous decal slapped on.
(Basically the theme of the thread)
And you started a lengthy discussion about real clothes, SHT defence, etc. What for?
Back on topic -
Quote:
Either this was a waste of time, significant enough to impact the game's development, or it was a quick addition that is without value.

It is a quick addition that costs players money to buy, not just some extra we are given as a favour, there should have been new meshes instead. But the practice isn't new, they also count every single hairstyle with ugly hats as separate - three cowboy hat recolours, three new hairstyles for you players! The same is about walls.

Noone expects the spanish inquisition!
Old 12th Mar 2012, 11:07 PM #24
AdamantEve
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It is a quick addition that costs players money to buy, not just some extra we are given as a favour, there should have been new meshes instead. But the practice isn't new, they also count every single hairstyle with ugly hats as separate

Point 1. The game has more content than any other expansion pack, yet costs the same. Therefore, these extra shirts did not cost you any more money. Their existence does not cost you any more money. You paid the same amount of money for DOUBLE the amount of objects and clothing and hair of even the biggest previous pack. It's just not logical to say that these extra things you don't like cost you. In another thread I mentioned cake with brocolli and how it's unreasonable to say the cake is worse off because there's a side of broccolli, just because you don't like broccolli. The same applies here. If you pay a dollar for a piece of cake for 10 years, and then one day it starts coming with broccolli at no extra charge, are you really going to go around complaining to all your friends about how the restaurant is such a ripoff?

Point 2. You claim new retextures shouldn't count as new, but also that different hairstyles should not count as new. Long hair with hat, Short hair with hat, Medium hair with hat...you consider those one item? But they are three meshes. Does not a new mesh make a new item? Isn't that the problem with the shirts? That they aren't new meshes, and therefore not "new"? Those hairs you claim shouldn't count as separate items are all separate meshes! This is another issue of trying to have it both ways- "These new clothes don't count as new because they aren't separate meshes. And those hairs, which ARE separate meshes, are also not individually new." What counts as "new"? First you say it's a new mesh. Then you say new meshes, even, do not make an item count as something separate. You're not being logical. Tell me: What counts as a "new object"? It can't be a new texture. It can't be a new mesh. You consider neither of those to count. So what is it?

Quote:
I think Nightlife has more content, but whatever.


This is the kind of thing I'm not getting. Nightlife has 129 new objects in buy mode- and that is including potions, date rewards, and aspiration rewards.

I am sorry, but 129 is less than 165 (198 if you include Buy Debug). And that's just...that's a fact. You cannot say "Oh well, it is my opinion that a fact is wrong.". You just can't! Denying facts is just...it's awful.

This is unbearable! I can't believe nobody even agrees with me on this. I am going to go away until I forget this thread exists.
Old 12th Mar 2012, 11:52 PM #25
Pyba
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Who cares about the freaking object mode? Nightlife has more content, more social interactions, more dances, etc.


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