As for sexuality... I just go with whatever I see them as, or whatever they lean toward naturally. It's rare that I have homosexual couples, just because my natural inclination is to make a hetero couple and go through the whole baby-making process, but I do have a couple.
I pretty much only play born in game Sims at this point so most of them start dating in their teens. Usually I will send them to one of the community lots I've set up specifically for teens, I've got a bowling alley, an arcade and a dance/karaoke club that I use almost exclusively for teens, so they can meet and great the other teens. I let them do what they want and most often it doesn't take long for someone to flirt with them or for them to flirt with someone there.
I usually repeat the process in Uni once all crush/love relationships have been wiped, although they do tend to gravitate right towards whomever they dated as teens if they age up together.
When it comes to marriage well that is for 3 bolt attraction only. Since I give every student a 50/50 shot at having their aspiration change at the beginning of their Jr year (literally it's a coin toss) it's possible that I could have a couple that had 3 bolts but suddenly that changes and then marriage is out.
Forces me to have a little drama in my game from time to time, if left to my own devices everyone is happy, no one ever cheats and there are no fights. So it's good to have that shaken up every once in a while to keep it interesting.
"It's a royal pain in the ass, I know, but it turns out most 11-year-old girls don't know jack shit about managing hangovers." - MinghamSmith
Angie/DS | Baby Sterling - 24/2/2014
Quite possibly the owner of the largest TS2 downloads folder on this site. Last count: 75 GB
My Sims aren't all the same. Often I have them marry townies/dormies to help keep the gene pool fresh.
I don't get why so many Simmers hate Marsha Bruenig. She actually grows up to be quite pretty if you allow her to.
Hi, I'm Camilla, and I'm a Sims 2 addict!
- High (but not too high) chemistry. 2 bolts is about right for me: I find that 3 bolt sims are often the same personality and aspiration, and 1 bolt sims can often lose some attraction and go neutral.
- Genetic variation. If I have a sim who has black hair but I know has a recessive red hair gene, I'll try and pair them up with someone with red or blond hair. Eyes are a little trickier because I have so many I often forget how dominant they are on the scale.
- Townies/playables doesn't really matter, although I am trying to learn towards playables marrying playables to keep population/house numbers down.
- Sexuality is randomised. Every so often I randomise the sexuality of everyone who doesn't have one, and it's only when a sim becomes a teen and I check for sims they're attracted to that I see if they're gay/bi/straight.
Sometimes I have let relationships progress that I wouldn't normally allow. The most recent example was Luke Creekmore: a Family sim, he brought home Rachel Holt (a Fortune sim) from school one day, and out of curiosity I checked their chemistry levels. One bolt. Before I could stop them, ACR took over and gave them their first kiss and first woohoo, and after they'd finished woohooing Luke rolled the want to go steady with Rachel. I'd pretty much figured then that Luke had chosen Rachel as his 'one' despite potentially having better chemistry with other sims, so I let them go steady and now they're currently married with two children (although Luke does want six for his LTW).
Funny though, in my current hood, it seems that by letting everybody choose their mates regardless of gender, I end up with mostly gay couples. Fortunately for them (and me, I like genetics), in my game also same-sex couples can have biological children.
One of my sim kids aged to teen a couple of days ago, and he's already had woohoo with 11 boys and girls... I guess there's something special about him..! Whenever he visits a family, he always gets dragged to the nearest bed/hot tub/sofa, often several times in a row, when both the teens in the family in question and their other guests find him irresistible. He isn't even a Romance sim... but after his tenth woohoo partner, I just had to give him secondary Romance. I haven't seen him roll any "go steady" wants, and I'm guessing he won't be that interested in getting engaged or married in the future either!
Certainly aspiration and personality compatibility is very important. I wouldn't want a grouchy /active guy to marry a shy and extremely nice and friendly girl.Chemistry and lightning bolts are important too, but if there are two sims who I really want should be together, but they have negative chemistry with each other. I change their turn-on and offs and sometimes aspirations, so that they at least get two bolts of chemistry. Sometimes the only criteria is that the 2 sims whom I intend to bring together have families which are old friends. I visualize the parents would really like it if their kids got together and the family friendship will turn into a relation.
In real life, I believed (and still do) that God chooses a special someone for everybody and generally and eventually make them get together. I try to do the same as "Sim God"
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Before The Great Reinstall, I would teleport over a sim based on the teen's turn-ons and they would get together (it worked for a few very happy relationships). After, now that I have to play a total vanilla game with no teleporters, I typically send a teen off to a community lot and have them "scope room", then go with the first person they think is hot regardless of gender. It doesn't always work, but I think that's all the more realistic: the first person you think you're in love with may not be "the one".
I've got one or two things on MTS, but most of my stuff is on my main site here:
(Now recruiting budding creators.)
When they go to College they tend to hook up with whomever they are most attracted to, and if there is enough attraction there I usually get them engaged in College, and carry that over to adulthood. With adults who are unattached usually I wait till they bring home someone from work, that they are attracted to, which sometimes creates drama specially if they fall in love with a married man or woman.
This method keeps the drama and randomness quite high in my neighborhoods.
~ You can't prove courage without fright ~
I do steer them a bit, but I try not to get too attached to one idea of how things should be. I have a table where I keep track of the star signs, OTHs, turn-ons, and aspirations of eligible oncoming sims. If, say, an Aries and a Taurus are born within three rotations of each other I'll note that as a match with a question mark. By the time they hit teen I'll probably give them compatible aspirations unless there's some reason not to - some sims declare themselves as one aspiration or another from toddlerhood, and if, say, an obvious Popularity sim is a perfect starsign match with an obvious Family sim, I have to suck it up. If they get compatible aspirations, I also give them compatible turn-ons, so blond tinkering Aquarius Edward Beare has been given a Fortune aspiration and turn-ons for brown hair and mechanical points while brunette tinkering Capricorn Petra Ottomas has a Pleasure aspiration and turn-ons for blond hair and mechanical points - but when they met, no sparks flew and though I keep throwing them together they aren't particularly drawn toward interacting autonomously. They might be one of those couples that grows together over time, or - they might not.
This creates a certain amount of pleasant suspense and is the sort of thing that keeps one coming back to the game. Some of my favorite sims have been agonizingly slow about committing themselves - especially various Hawkins teens, who tend to have townies and playables both hurling themselves at their heads and respond with judicious restraint or downright coolness until The Right One comes along - but hey, it's a big decision, and they don't want to hurt anybody.
I do tend to pair people off rather than leaving them single simply because I don't find single-adult families interesting long-term. The longest one I've played like that is shy but driven Romance sim Leslie Gay, who has woohooed her way through dormies, townies, and playables with cheerful abandon, thrown lots of parties, made lots of enemies, and demonstrated a consistent fear of commitment. She's reached her goal of becoming a Professional Party Guest, has her own house, and refuses to make friends with her brother's family, so I'm having trouble keeping her involved with the rest of the cast even with the partying. This calls for violent action on my part as she approaches elderhood. She's being stalked by a really cute Family townie with whom she never should have toyed, and my plan at the moment is to make her sick (which should have been a snap, with a cold running through the playables, but perversely the game has so far insisted on infecting everyone at every party except Leslie), and have Rishelle move in to cure her - and never leave. That should enliven her elder years for me. So far she's had very little to trouble or vex her (she's always serenely ignored people who were mad at her) but I can change that.
Character trumps player prejudice and an interesting game trumps most other considerations. The more the sims write themselves the better off I am.
I know it all sounds a bit controlling, but hey, that's me.
I have some arranged marriages, if it suits the family. The Capp family are big on arranged marriages - they don't want just anyone mixing genes with their children. Ariel Capp was set up with Fricorith Tricou, and luckily they were very attracted to each other and didn't need telling twice to get along! Desdemona is destined for Hector Beaker, but poor Hec is lusting for Maeve Terrano, a fact he has to hide from his alien-phobe family. Hector and Desdemona are BFFs though and both realise they just have to get on with it, so will move in together once they've graduated and will pop out some sprogs to please their families, and Hector will probably see Maeve on the (not so secret) side.
ACR decides sexuality, and I have the mod where same-sex couples can have children, so that's not a problem in my 'hood.
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Hell sometimes I even go by their names. Buck Grunt brought home a girl from school....named Milk. I kid you not her name is Milk. They went out on a date and are really great together. And you better believe I enjoyed seeing wants that said "Kiss Milk" "Flirt with Milk" lol!
I've also used the Find-A-Mate crystal ball as well. Some of my sims are just so busy with their careers or businesses that they don't have time to go to community lots. The crystal ball is also nice when I just came seem to get lucky with any good looking townie walk-bys.
Another consideration is the education of children. Only a sim with at least six personality points can encourage a child in that discipline. Let us say that the Gavigans have only four or five points for Neatness, and Isaiah needs six if he is to stop spraying cornflakes over the breakfast table. Then the parents must divorce (they don't care much for each other, anyway) and the one who gets custody must find a Neat partner to marry, so that Isaiah can be encouraged. It's tough, but that is my method.
What do you do when you have sims with multiple three-bolt matches? My Merlin and Goz Hawkins triple-bolt with half the female population of Drama Acres, including most of their in-laws; it's triple-bolts or none for them!
Sorry about the double post earlier. My hard drive died, so I'm having to use my laptop for the internet connection, and it's very cranky about it. I can't for the life of me get either of them deleted, either. If no moderator gets there first I promise to take it out as soon as I get a decent connection again. Now to try not to do it again.
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Here a "Good Tip" I always move the male Sims in first, my reason is so that the neighborhood screen when you first enter the lot will have the male last name, if you later decide to let him get married. The neighborhood screen before you enter the lot will have the correct married name.
But if you move the Female Sims in first even after she get married the neighborhood screen will always carry her last name instead of her Sims husband last name, that she had later married. So in my game no matter what I do the male get move in the lot first.
"Nothing in life is a Surprise it just happen to come your way at the time".
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I have to admit I've never played any in-universe arranged marriages, however much I'm plotting out-of-universe. I don't know how I'd work it into my main neighborhood's culture. It could be fun, actually.
For sexual orientation, I usually leave townies and NPCs up to ACR's randomizer; playables, I prefer to roll for myself. Mayfair, my main neighborhood, has had an unusually high proportion of gay and bi sims so far, because my population's been limited and I wanted my gay sims to have a fair chance at a decent match more than I wanted demographic realism, but I'm finally just about ready to add a Downtown and the attendant zillions of disposable downtownies to spouse-hunt among, so the odds are going down a bit this generation. The previous outcomes can be explained away as an artifact of a small sample size
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