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#26 |
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Prawler
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I dont know if you have checked out the wiki page for strangetown yet ( http://sims.wikia.com/wiki/Strangetown) but the PSP version of Strangetown included more areas of strangetown :Oscar's Garage, Curio shoppe, Gas station, Kine Dairy, the Nighthowl Saloon, the Old Library, the Cemetery and the Meetinghouse more houses in Paradise place (4 new ones) and Dead Tree which is a more developed military and science base. Curio shoppe: ![]() http://uk.gamespot.com/images/61357...there.&cvr=8Ie0 Oscar's garage: http://uk.gamespot.com/images/61228...utfit.&cvr=g6Y1 Saloon: http://uk.gamespot.com/images/61228...2-first-look/1/ and http://uk.gamespot.com/images/61228...2-first-look/3/ I've never actually played the PSP version, the above is some pictures i found on google (Does anyone else have pictures?) Just in case you wanted more lots. |
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#27 | |
| Virvatuli |
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This is the house I lived in with my very first family in The Sims 2 and it looks just like I remember it! So nostalgic! Strangetown was always my favourite town and you've really managed to capture some of its quirkiness. Great job so far! While the current terrain looks lovely, it's not quite as orange as the original. Is this intentional?
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#28 |
| SommarBlomma |
Prawler, papayapie, thank you for the screenshots, very helpful! I'll stick to that styles of buildings when creating community lots. As for the shopping area, I really like that lot, but it looks too new to me to, to place it in Strangetown. i'll probably save it to the library and use in another world. Virvatuli, I tried to make the terrain realistic. Deserts look saturated orange/reddish only at sunset, during the day they seem to have duller color palette. And i added a bit of dry grass, too, as well as some trees - can't believe that inhabited parts of desert have no vegetation at all
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#29 |
| Virvatuli |
Okay, that sounds very reasonable indeed! Nice to hear your thoughts behind it, SommarBlomma. While I agree on the grass, from my personal (and very limited xD) experience, that's about as much vegetation as you get in a desert. Low and "brambly", and the few special trees/plants like cactuses or joshua trees. As someone else said, those trees make it look a bit like a savannah.
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#30 | ||
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TheGuySim
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Ah yes, I remember playing that game! That pawn shop would be perfect for a consignment store! And the grocery store and car garage from the PSP version of the Sims 2 would be wonderful to have in this world! I loved that game! Quote:
Yes, you should definitely save that lot, I would love to use it for my own worlds too! :3 EDIT: I will be able to get some screenshots of Strangetown in The Sims 2 for PSP for you if you would like to see the grocery store and garage and other lots, like the military base? Just let me know if you want good quality screenshots of them, and I'll use my game to get them! I may not be able to get the pictures for you until Friday though, if that's okay?
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~ Guysim's deviantArt Profile / Art Thread ~ "When This baby goes 88 miles per hour, you're gonna see some serious !*@#" - Doctor Emment Brown A.K.A Doc, Back To The Future |
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Last edited by Guysim1993 : 16th Apr 2012 at 11:30 PM.
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#31 |
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Prawler
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Is this still going? |
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#32 |
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papayapie
Test Subject
Join Date: Feb 2010 |
What's the status? If you don't think you'll finish, could you upload what you have somewhere? Because it seems really good so far and almost done! |
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#33 |
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lulume
Lab Assistant
Join Date: Jun 2011 |
I am so late to the game on your project, but here are my two cents (and it's been long enough that maybe you noticed these things aready: The Smith House is one of my favorites fron TS2. I am so excitied to see it built for TS3 (something I've long though about doing but never did). One quick thing: there appears to be a window on the second floor partially obscured by the roof (on the right-hand side of you front-view pic). Also, my second favorite house in TS2 is the second "uninhabited" house you posted. The interior doors look off: no door into one of the rooms, and the door to another through that room. And I don't see a door into the bathroom at all. |
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