I'm talking about the lifetime rewards ( or whatever they're called ) that make you never be hungry or never use the bathroom ever again. I personally don't like those rewards at all because it defeats the purpose of playing a sim. Why would they include those rewards?
I use them frequently. If my Sim has earned enough rewards to buy them then they deserve to have them. Don't we all like those little things that make our life a little easier if we've worked hard for them?
The "needs" ones I never buy but the ones that help improve their quality of life are always on the list.
It's not like it's hard to keep a sim from wetting themselves, so I avoid it because it's a waste of points and too cheaty. Same goes for the Motive Manager and (depending on the sim) the Collection Helper.
I mostly stay with the social interaction ones. Attractive is an old standby when I don't have anything else to spend points on. The painting/writing/etc ones if the sim uses those skills. Born To Cook from Showtime is excellent. Clone Vouchers are fun, as are Simbots, and I've been meaning to try the genie's lamp. Food replicator is good. Fast Learner is practically mandatory.
And the Young Again potion is *worthless*. 70000 points for an item you can make yourself for $4000? No thanks.
Snickerson: a Random Legacy Challenge. There are zebras involved. Zebras.
I always use the steel bladder and the dirt defiant lifetime awards because I rather be doing something else with there time. Like clubbing or making something different happen in this game. Oh and the motive mobile is high on my list also. It's about time management, the less I have to do things I don't want too, the more time I have to discover different things about the game.
Born to Cook
Change Lifetime Wish
Dusty Old Lamp
Inappropriate But in a Good Way
Long Distance Friend
My Best Friend
Super Green Thumb
Life Stage: Teen Traits: Hopeless Romantic, Computer Whiz, Couch Potato, Shy Partner: Ted
School: High School Career: Writing; Fan Fiction Drafter Miscellaneous: Rich; Scorpio
I use only the Fast Learner and the Meditative Trance Sleep (I think this one's from WA... don't remember too well). And sometimes I go get the mid-ranged goodies such as the floating bed from GEN and the Collection Helper.
I almost always take Dirt Defiant and Steel Bladder, but I use AwesomeMod, which changes the behaviour of these rewards.
The first LTR all my Sims get is Inappropriate but in a Good Way. I consider this especially mandatory for vampires who visit other Sims a lot.
Adventuring Sims get the Opportunistic LTR as it increases the Visa Points you receive for doing adventures.
Collection Helper also always.
I also take very often: Vacationer, Professional Slacker, Observant, Office Hero, Multitasker, No Jealousy, Above Reproach and the one that makes you clean things faster.
I've never used the Hardly Hungry and Meditative Trance Sleep so far, and while intially I had always taken Attractive and Long Distant Friend I don't use these anymore.
Career boosting rewards first, Relations enhancing rewards and normal/hidden skill-enhancing rewards second, bonus objects rewards third... Motive-related rewards last or never unless I am playing a legacy.
I always get Steel Bladder, but some sims get it earlier than others. Usually I give self-employed sims Steel Bladder earlier so they can slave away painting/writing/gardening/fishing whatever. For example, a writer sim would first purchase Acclaimed Author, and then probably Steel Bladder after wards. But my sims that work in rabbit holes get the Steel Bladder reward later, because they can just pee at work anyhow.
I find Hardly Hungry not so useful, as it reduces the time between meals but does not extend the length of the meal moodlet.
If I'm playing legacy style, normally by the time my founders are elders they have tons of extra lifetime happiness. So that's when I start buying the teleporter, the hover beds, the food replicators (love food replicators), moodlet manager and collection helper. My current household has all 3 hover beds, 3 food replicators, a teleporter, a moodlet manager and a collection helper. Generally, I avoid using the moodlet manager too much. Usually it's reserved for emergencies. In the same vein, I really dislike the motive mobile. I think it's boring if my sims don't ever care about their needs, plus I love to collect positive moodlets for them. It's like a mini-game for me. So whenever I do buy a motive mobile, I keep it in the family inventory until somebody goes on vacation. I don't mind the lack of needs during vacation
I used to love Never Dull, but since I'm using a mod to give my sims 10 traits instead of 5 most of my sims get the charismatic trait. Then I don't need to buy the Never Dull reward. Meditative trance does get added to many of my sims once they've gotten the more important rewards. It really depends on the sim in question.
I find inheritance somewhat useless because my sims can be rich without it. But that also depends on the situation. I remember buying it once when my household suddenly exploded with 5 kids really early into the game.
I mainly use observant, fast learner, no more bills, change favorites, change traits, never dull, attractive, and the one that make the hygiene deplete slower. After that I forget to get anything else, and my sim ends up with over 60k in points before I get bored and switch households. I am playing a sim that has reached adult stage, so I am about to get a genie lamp for her, but I am hoping that will keep me from getting bored.
EDITED: Forgot the most important one for sims that visit other homes constantly, "inappropriate in a good way". I need something to keep my sims from getting kicked out.
Depends on the sim, but my sims always get Steel Bladder and Dirt Defiant as their first rewards. Acclaimed Author, Green Thumb, and other trait or skill based rewards come next, and by the time they're halfway through the adult stage/into the elder stage I dump all their remaining points in to collection helper, hover bed, teleporter and maybe the food replicator.