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|13th May 2012, 10:59 AM||Deleting occupied lots in CAW (without EIG) #1|
while playing around with simsample's great tutorial on how to replace the global layer of a world, I came across something interesting: If you exchange the global layer for a clean one - see the tute here on how to do this, it is really fairly easy - afterwards, you're able to delete any lot right in CAW, even if there are houses/objects/Sims whatever on it! No need to fire up EIG and delete those lots painstakingly one by one, you can actually kill of all lots by just deleting their layer once you cleaned the global layer. It's really so much easier!
Reason is simple - if you try to delete a lot with buildings on it in CAW, CAW always says something like: Can't delete objects on the global layer, right? Now, since the global layer is clean and devoid of any of those weird useless objects that are somehow linked to lots, the message doesn't pop up anymore and everything works just fine. So far, I haven't come across any negative side effects.
|8th Jun 2012, 12:18 PM||#2|
Thanks for the information, Tiinii!
|9th Jun 2012, 09:45 PM||#3|
Thanks simsample, I was extremely pleased with myself that I could finally add some info myself
|11th Jun 2012, 03:54 AM||#4|
Actually I've found that you don't have to leave CAW to delete lots that say you can't delete them. If you click on part of a lot that isn't built on it will let you delete it. Sometimes that's hard to do though. You just have to click on the lot until you have ONLY the three colored move lines, then you can delete it.
|11th Jun 2012, 12:20 PM||#5|
Yes, but that method will nevertheless leave behind all these weird objects on the global layer, as far as I know. Or won't it?
|8th Jul 2012, 11:46 PM||#6|
It sometimes leaves behind spawners, but you can make a lot over them and then delete the lot and they are removed. I don't know about the global layer.