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Old 13th May 2012, 10:59 AM DefaultDeleting occupied lots in CAW (without EIG) #1
Tiinii
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Lab Assistant

Join Date: Jun 2009
Posts: 113


Hi everyone,

while playing around with simsample's great tutorial on how to replace the global layer of a world, I came across something interesting: If you exchange the global layer for a clean one - see the tute here on how to do this, it is really fairly easy - afterwards, you're able to delete any lot right in CAW, even if there are houses/objects/Sims whatever on it! No need to fire up EIG and delete those lots painstakingly one by one, you can actually kill of all lots by just deleting their layer once you cleaned the global layer. It's really so much easier!

Reason is simple - if you try to delete a lot with buildings on it in CAW, CAW always says something like: Can't delete objects on the global layer, right? Now, since the global layer is clean and devoid of any of those weird useless objects that are somehow linked to lots, the message doesn't pop up anymore and everything works just fine. So far, I haven't come across any negative side effects.
Old 8th Jun 2012, 12:18 PM #2
simsample
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Thanks for the information, Tiinii!

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Old 9th Jun 2012, 09:45 PM #3
Tiinii
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Join Date: Jun 2009
Posts: 113


Thanks simsample, I was extremely pleased with myself that I could finally add some info myself
Old 11th Jun 2012, 03:54 AM #4
Will Galen
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Join Date: Nov 2004
Posts: 147


Actually I've found that you don't have to leave CAW to delete lots that say you can't delete them. If you click on part of a lot that isn't built on it will let you delete it. Sometimes that's hard to do though. You just have to click on the lot until you have ONLY the three colored move lines, then you can delete it.
Old 11th Jun 2012, 12:20 PM #5
Tiinii
Original Poster

Lab Assistant

Join Date: Jun 2009
Posts: 113


Yes, but that method will nevertheless leave behind all these weird objects on the global layer, as far as I know. Or won't it?
Old 8th Jul 2012, 11:46 PM #6
Will Galen
Lab Assistant

Join Date: Nov 2004
Posts: 147


Quote:
Originally Posted by Tiinii
Yes, but that method will nevertheless leave behind all these weird objects on the global layer, as far as I know. Or won't it?


It sometimes leaves behind spawners, but you can make a lot over them and then delete the lot and they are removed. I don't know about the global layer.
Last edited by Will Galen : 9th Jul 2012 at 06:40 AM.
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