| Search this Thread |
|
|
[SOLVED] How to fix the muscle marks and shadows ? #1 |
| Kabuto |
Hi, Because I can't clone properly the original, I used the clone of amTopNude i don't understand why I can see the navel and some muscle marks. I used the GEOM Mesh Tangent Calculator but it still the same problem. Another strange thing, the shadow on the floor is different too. |
|
|
Last edited by Kabuto : 3rd Jul 2012 at 07:47 PM.
|
|
|
#2 |
|
whiterider
|
That looks like the normalmap - when you imported the shirt mesh, did you also import its normalmap? I can't help with the shadow, I'm afraid, though it doesn't look much different to me. |
|
"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
|
|
|
|
|
|
#3 |
|
CmarNYC
Ms. Byte
Join Date: Jul 2009 |
Yes, that's the amTopNude normal map. The mesh tangents don't have that effect. |
|
|
|
|
|
#4 |
| Kabuto |
Oops, I tried with the Morph Mesh Toolkit, I copied all (UV, normals & tangents) but it fixed the shadow but the muscles and navel are still visible EDIT: Well , I found where I can set the correct material maps in TSRW |
|
|
Last edited by Kabuto : 3rd Jul 2012 at 07:48 PM.
|
|
|
#5 |
|
BloomsBase
|
You can not create clothing with the amtopnude, it has a diffrent setup as normal clothing. I made that mistake with the aftopnude 2 years ago...... You can use the mesh tho, that shouldn't be problem but you must clone a normal outfit as base. |
|
|
|
|
|
#6 |
|
CmarNYC
Ms. Byte
Join Date: Jul 2009 |
The normal map is a separate DDS texture that's linked in the mesh. That's what you have to replace. Bloom would know how to do that in TSRW. |
|
|
|
|
|
#7 |
|
omegastarr82
Forum Resident
Join Date: Apr 2007 |
It's in the mesh tab under materials, the same place the shader stuff is. |
|
|
|
|
|
#8 |
| Kabuto |
I linked the correct Diffuse map and Normal map, but I can't change Alpha map without TSRW change the Normal map. In the original clothes, Alpha map is same as Diffuse map, but each time TSRW set Alpha map same as Normal map. |
|
|
Last edited by Kabuto : 2nd Jul 2012 at 02:30 PM.
|
|
|
#9 |
|
omegastarr82
Forum Resident
Join Date: Apr 2007 |
That's how it is, just make sure to update the normal map, that is where the navel and stuff is coming from. Nevermind, I didn't see the pictures good enough to understand what you meant, I was on my Nook. What Bloom said. |
|
|
Last edited by omegastarr82 : 1st Jul 2012 at 11:53 PM.
|
|
|
#10 |
|
BloomsBase
|
you must have made a mistake, normally those never get linked. |
|
|
|
|
|
#11 |
| Kabuto |
In fact, there is no alpha map in amTopNude, I add it manually. No way, the result doesn't match with the original. Maybe, I should try to fix the original. I'm trying to modify a Store content. Inside the package the morphs are GEOM and no BGEO available. The problem is TSRW doesn't support GEOM morph, it remove them and their VPXY files. So I can't import the WSO with morph because it can't find the original morphs. I tried to import amTopNude's BBLN and BGEO in S3PE, now I can import the new WSO. TSRW load properly the new Sims3Pack but the new clothes doesn't show in the game and I can't uninstall it. |
|
|
Last edited by Kabuto : 3rd Jul 2012 at 07:49 PM.
|
|
|
#12 | |||||
|
omegastarr82
Forum Resident
Join Date: Apr 2007 |
Quote:
You may have messed up the bump map, did you alter it at all? Did you save it with the alpha channel? It looks like you didn't. Quote:
You cannot use store packages with TSRW. Quote:
That's because it's a store item. Quote:
You can't share morphs between different meshes, it doesn't work that way. Quote:
That's why you don't use sim3packs. | |||||
|
|
|
|
|
#13 |
| Kabuto |
Well, I try another wiay. Because I want to change the texture not the mesh, I use CTU and create a new CASPart with the new textures (base, overlay, clothing specular and mask), all designs are updated. I imported them in the original package, remove the other CASPart. |
|
|
Last edited by Kabuto : 2nd Jul 2012 at 11:40 PM.
|
|
|
#14 |
|
omegastarr82
Forum Resident
Join Date: Apr 2007 |
If you only want to change the texture why are you playing around with the mesh? That's easy. Use CTU like you have to alter the textures so that you know what it looks like. DON"T SAVE! Export all of the original textures from your clone. Then rename your new texture the same name as the one you've exported from the clone. Then import your new ones into the clone package. The old ones should be overridden if you did it right. That's it, save and test it out. |
|
|
|
|
|
#15 |
| Kabuto |
Yes, but later I'll need to modify the mesh, I need to understand how to get a stable mesh and how to handle the materials. I found my mistake with CTU, just the overlay was wrong. Thank you for your help. My first mistake was to want to use TSRW with Store content but until now I only used this tool. |
|
|
Last edited by Kabuto : 2nd Jul 2012 at 11:43 PM.
|
|
|
#16 |
|
omegastarr82
Forum Resident
Join Date: Apr 2007 |
It takes some playing around and trial and error to get it, it takes a while but once you have it it's easy. |
|
|
|
|
|
#17 |
| Kabuto |
Where is the material index ? With S3PE, I didn't find links to the alpha map, diffuse map, normal map and specular map but CTU is able to show these mesh TGI links. Edit: I found them in the GEOM. AlphaMap data is 0xFFFFFFFF (0x03 (Delayed)) (entry 0 = normal texture TGI) DiffuseMap data is 0x00000000 (0x00 (Public)) (entry 1 = diffuse texture TGI) NormalMap data is unset SpecularMap data is 0x00000001 (0x00 (Public)) (entry 2 = specular texure TGI) That's why they were linked. I should be able to fix it with the Delphy's SimGeom Editor http://www.modthesims.info/d/372169 |
|
|
Last edited by Kabuto : 3rd Jul 2012 at 12:44 AM.
|
|
|
#18 |
|
BloomsBase
|
No idea why you making it so difficult.... -Open the store file with s3PE. -Export meshes and textures -Build WSO files with Meshtoolkit for the 3 lods -Clone a similar outfit with TSRW and load textures and meshes in it. Done. |
|
|
|
|
|
#19 |
| Kabuto |
ok, thank you very much |
|
|
|
|
|
#20 |
| Kabuto |
Mission completed. I explain how I clone this Store clothes if it can help somebody : 1) Depcrapify the Sims3Pack with CompressorizerRedux 2) Extract the package with Sims3Pack Generate Tool 3) Extract the GEOM (base and morphs) and _IMG (textures/materials) with S3PE . 4) Create a clone of amTopNude with TSR Workshop 5) Import the textures in TSR Workshop (mask, clothing specular, multiplier) 6) Import/link the materials in TSR Workshop (alpha map, diffuse map, specular map, normal map) 7) Extract the package from amTopNude with TSR Workshop 8) Edit the GEOM base mesh with SimGeom Editor, replace the TGI entries by those of the amTopNude clone 9) Convert GEOM morphs to BGEO (fat, fit, thin) 10) In the package of anTopNude clone, replace GEOM (base) and BGEO (morphs) with S3PE . 11) Open this updated package in TSR Workshop and test the morphs 12) Export it to Sims3Pack |
|
|
|
|
|
#21 |
|
BloomsBase
|
Like i said earlier.....do NOT use the nude for clothing.(you must have noticed they use a diffrent setup compared to normal outfits!?) It is asking for trouble, i found out myself after EA made another patch. If this is for personal use then go ahead, just dont advise others to do the same |
|
|
|
|
|
#22 |
| Kabuto |
Ok, I'll remember your advice |
|
|
|
![]() |

Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?



Twitter
del.icio.us
StumbleUpon
Google