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Old 11th Jul 2012, 11:05 AM DefaultTSRW Weirdness: The WST file #1
kithri
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So the texture of an object of mine had an odd look to it, and when I dug into the TSRW materials menus, I came across an odd complate that looked like a cross between my current project and the object the project was cloned from.





No comments about the crappy UV mapping, I know its crappy, but it's better than it was! (I had a bight idea that wasn't so bright, sigh, when I did this.)

Found out that it is called the Workshop Texture Preset (WST) and pulled the following information on it from TSR:

Experimental!

Workshop Texture Preset (WST) is designed to exchange complates between different materials/projects. The import/export functions are located in the PROP Editor which can be accessed by double clicking a complate in the Material Editor.


When I tried to get rid of the image, my texture didn't change. I checked some of my other projects and found a similar strange complate, which might account for some of the odd textures I've been getting sometimes.

Anyone else have any experience with this?

I probably should go over to TSRs site and ask, but it's taken me a year to start posting here
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Old 11th Jul 2012, 03:32 PM #2
BloomsBase
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The propeditor has always been there, it is the combination of mask, multiplier and overlay, colored and/or patterned.
So it displays how your object would look like when textured(2d wise)
Could be that these are the superblocks when viewing a mlod with s3PE, dont delete them because the object will no longer be castable.
Old 11th Jul 2012, 05:12 PM #3
Inge Jones
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Oh it soudns similar to my Export Preset in Texture Tweaker. Not sure it's anything scarey, you just need to find out how to actually use it to do something useful for you.

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Old 11th Jul 2012, 06:39 PM #4
kithri
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Thank you Inge and Bloomsbase. Well, I tried to open the .wst in a graphics program but that didn't work; however S3PE was able to open it. It's an xml file:





As you can only import/export .wst, I can't see a way to edit that complate visually. I suppose if I knew all the codes for every pattern, I could. I have a paper due, so I must spend time on that for the next few days, but after, I can do more research.

Ah, well, it's just annoying that I'm not able, at least for now, to change that image, and that it is bleeding through.
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Old 11th Jul 2012, 08:20 PM #5
BloomsBase
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Those images get overwritten when you import your own custom textures in the textures tab.
Really no need to edit.
If it turns out you need to edit you click the texture and browse to your custom one
Old 12th Jul 2012, 01:17 AM #6
kithri
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Quote:
Originally Posted by BloomsBase
Those images get overwritten when you import your own custom textures in the textures tab.
Really no need to edit.
If it turns out you need to edit you click the texture and browse to your custom one


Oh, I see, the textures to the side, which individually make up the complate wst. Thank you! I will give that a try.

Really, there are nice things about TSRW, like the preview-as-you-go, but it seems to add a lot of crap to the mesh.
Old 12th Jul 2012, 02:11 AM #7
BloomsBase
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no, it doesn't
All wat you see in the meshtab is part of the Mlods and Modl.
It doesn't add anything, it just updates the necesarry links to the textures and a few settings like mask heigh and width(when changed)
The materialssettings and shader choice are part of those mlods aswell as are the skin(joint offsets)
You can duplicate, delete and relink materials, meshes, groups etc.

They should have named it LOD(level of detail) tab instead of meshtab
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