*I only call this a legacy in the loosest terms in that it lasts for 10 generations and no hacks are allowed except for one which I will mention below*
You just became a Plantsim! You are shunned by your friends & family and called a “Green Freak” when people see you in public. You decide to move out of town and start a farm of your own where nobody can mock you.
1. Set up your neighborhood weather pattern as the default Summer, Spring, Fall, Winter.
2. In CAS create a simself, put that simself on no smaller than a 5x5 lot…bonus if you start with 5x6 (see scoring below)
3. Turn Simself into Plantsim…any way you want… I suggest the Plantsim potion HERE to get your challenge underway sooner. This is the only cheat/hack allowed.
Now that you are plantsim you have very few needs so this part isn’t too hard… you must start a farm. The ONLY income for you and your family is from what you can produce off the farm. Other sources of income can be the sewing machine, the flower table & still life paintings of farm scenes.
Start with as many garden plots as you can… as soon as you can afford it add orchard trees to your farm.
You must find a spouse or companion that will stay human… This is because you need both human & plantsim residents. Your human spouse and/or children will interact with the public to sell your farm grown products… but only a Plantsim offspring can be your heir. Within 48 hours of you becoming elder you must pass the farm to your appointed heir.
Humans can move off the lot whenever they want as long as one stays, so if a Spouse decides they don’t like “the country life” they can leave one child behind and move out with any others. Spouse cannot move out leaving only a toddler, or schoolchild. The human left behind must be at least teen in order for business transactions to continue (child labor laws of course)
All Plantsim offspring stay on the farm (remember they are not accepted by society). There must be at least one regular human living on the lot… any crops harvested when there isn’t a human on the lot cannot be sold.
With humans on the lot you still need the necessities of daily life. The lot should start by default on the last day of summer. This gives you a short fall season to build enough shelter for yourself and your spouse and make it comfortable for them. A portion of the farm produce must be put away for food for your human family members. Its up to you to decide how much to sell & how much to save… Sell too much and they could go hungry. You are too far out in the country to order groceries. If you wish to stock a fish pond on your property that is fine but they don’t keep well and can’t be sold.
As a Plantsim, twice a year you have an uncontrollable need to reproduce. (once in Spring & once in Fall, but you don’t have to spawn in your first Fall season) At that time you must spawn a plantbaby, this is aside from any children born naturally to you and your human spouse. Only the “Head Plantsim” of the family feels this need. Junior plantsims are little more than drones and cannot reproduce. Once you make one your heir he/she will develop this trait at the next proper season. If there is no room on the lot for another spawn, then you have 2 choices. Skip the spawning season and take a -10 point hit.... or purchase a "cure" for one of the younger plantsims on the lot, so they can leave the lot as a human.... This will cause only a -5 point hit.
Stuff that’s Not Allowed:
NO gardening hacks to increase produce or shorten harvest time
No Bad Fertilizer
No Hired Help, you are an outcast no one will work for you.
No OFB business, simply sell the produce & craft items from inventory. *I prefer no OFB business, but I won't make it against the rules if you really want to set up a roadside stand or home business. No plantsims may have anything to do with the business though... not even to restock. The no hired help rule stands here too, human relatives or your companion must run it.*
*You cannot garden during the winter. In fact during the winter you go dormant, you do not go outside, you do not craft and the only skills you can gain are from the bookshelf. Any plantsim on the lot must follow this behavior for the winter season. Your human family can craft, paint & skill as much as they want… considering this would be the only income during the winter and until the first harvest of spring.
Scoring at the end of 10 Generations:
+10 for every human offspring
+5 for every Plantsim offspring
+2 for every Orchard Tree
+1 for every Garden Plot
+2 for every Family Friend (not cumulative, must count spouses friends only)
+15 (one time reward) if you started with 5x6 lot
Legacy Scoring for family $ value at end of challenge.
-10 for any accidental death on lot
-5 per plot, for any spoiled crops (bug infestation, overwater, not enough water, whatever the cause for the plant’s death)
-5 per Plantsim needs failure.
-10 If lot becomes too full for your Plantsim to have their bi-annual spawning. Skip that season.
-5 If you take the "Cure" solution to the full lot problem.
Anyone willing to try it? Let me know if you see something in my rules that doesn't make sense.
P.S. - Ladybug houses are allowed...(response to question by PM)
Im not going to insist on pictures or even detailed stories... just let me know what happens with your Plantsimmed Simself. Im away from my Simming computer right now and can't actually work on my own version of this challenge until next week... meanwhile if someone likes the sound of it go for it!
If any of the rules end up not really working in practice, or if you try it and have a suggestion please do share.
You say "no OFB allowed; just sell from inventory", but you talk about the humans SELLING by interacting with public. What? And you mention "spoiled crop" - do you mean when a plot DIES? Also, 10 generations seem like a lot, but since plant toddlers grow right up to adults, maybe it won't take too long. But since the heir can't start having babies till the first one is an elder..well, can you give a hint about numbers and ages? That is, if the first one has 2 babies a year, how many will there be when he ages up? If I pick the youngest ADULT to be the heir...OMG! Lot-full-of-sims!
Well, when I moved Johnny Appleseed in the season was wrong, so I went to the hood to change; guess I read it wrong cause I changed it to "5 days left in summer. He got $ from garden club, then $6000 when someone moved in; then she moved out with their baby (this was all real fast!). He had lots of fish and a first harvest when fall came; maybe he'll get 2nd harvest. He had a townee move in and she brought $13,000! I only did it because being "dormant" through the winter he would be so lonely and bored.
I don't know if I've boinked the rules..will go back and read.
My playtest was cut short by my computer being stolen... I can't play more than 2 EP's on my laptop so Im on pause with my playtest.
You are supposed to start the challenge with only one day of Summer left. If crops are planted right away there is time to get one harvest before Winter sets in.
I was figuring adult lifespan to include no more than two full cycles of the seasons. That would make it a max of 4 spawns in one lifetime... and that would most likely be only the founder. The next generations have to wait until the gen before them age to elder before reproducing so from that point on there would likely only be 2 per generation. I CAN see the lot getting very full so if the lot is too full at the time of spawning, it can be skipped, but you lose points for every seasonal spawn that needs to be skipped, see scoring. If you wish to "cure" a spawn of their Plantsimism, you can do that too with a slightly smaller point loss, since that would cost money to purchase the potion... adding to the rules now. That way if you want to open space for spawning you can "cure" an older spawn and have them leave the lot. They would have to leave though... they can't stay as the Human element, because they have rejected their heritage and are no longer welcome on the farm.
As for the human element... Plantsims are too easy to care for so you need Humans on the lot, that require food, sleep & regular furnishings. I didn't want OFB, because they can end up way too rich from that... though moving in townies seems to add a lot to the pocketbook anyway. So, the human family members presumably would be shipping and selling the produce of the farm and bringing back the money, not literally selling it. If you want to add OFB for your own game, that's fine. Either on the property (home business) or an offsite roadside stand. No Plantsim family members can run it in any way... not even to restock. So at least 1 Human Sim needs to be on the lot or any produce harvested is wasted and does not contribute to scores, you do not have to have Human offspring if you simply want to move in one Human companion, that works too... The important Heir is your chosen Spawn.
Oh and yes spoiled crops are if the plants die before they can be harvested.
I was thinking about doing this a long time ago. And I already started this, when I noticed no greenhouses. Did you mean, that even in the house can't be anything made with greenhouse walls? As I noticed, the plantsims seem to like it, the sun can shine upon them and like this, they wouldn't need those lamps (so much).
My PC broke, so I will start this from the beginning, but it would be nice to know, what do you think about this?