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Replies: 4 (Who?), Viewed: 4480 times.
#1
16th Mar 2015 at 3:12 PM
Posts: 293
Thanks: 7953 in 36 Posts
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elelunicy posted this on /r/thesims and I thought it was a really nifty idea that some people here might find interesting as well! Here's a link to the specific comment where OP explains how it was done:
Quote:
The UI files actually contain GP/EP specific codes so they're going to be updated when the next patch rolls out. Better to do it yourself and here's how.
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My Simblr is FakeHouses|RealAwesome
Check out my Sim re-creations of 1920s kit homes:
The Shadow Lawn ||| The Plaza ||| The Trenton
Check out my Sim re-creations of 1920s kit homes:
The Shadow Lawn ||| The Plaza ||| The Trenton
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Test Subject
#2
5th Apr 2015 at 11:08 AM
Posts: 1
Hi all!
I found out how to do this without step number 5. Here you can download JPEXS Free Flash Decompiler which can edit flash files. After installing this program we will need PlayerGlobal (.swc) which you can find here. After downloading need to put this file to C:\Users\<user_name>\AppData\Roaming\JPEXS\FFDec\flashlib folder. Here <user_name> it's your user name windows. With this editor you don't need decompile and compile resources again. Tha'ts why i so much like it. Also i attached file which i edited with this editor so you can check how it's working. I didn't converted to gfx format because i havent sims game anyway and cant check it. So you can test if you wish. Enjoy
I found out how to do this without step number 5. Here you can download JPEXS Free Flash Decompiler which can edit flash files. After installing this program we will need PlayerGlobal (.swc) which you can find here. After downloading need to put this file to C:\Users\<user_name>\AppData\Roaming\JPEXS\FFDec\flashlib folder. Here <user_name> it's your user name windows. With this editor you don't need decompile and compile resources again. Tha'ts why i so much like it. Also i attached file which i edited with this editor so you can check how it's working. I didn't converted to gfx format because i havent sims game anyway and cant check it. So you can test if you wish. Enjoy
Attached files:
S4_62ECC59A_00000000_DF09D526F4C77B95%%+_GFX.rar (158.8 KB, 225 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- S4_62ECC59A_00000000_DF09D526F4C77B95%%+_GFX.swf 397135 162468 40% 05-04-15 12:35 .....A. C4332504 m5e 2.9 ------------------------------------------------------------------------------- 1 397135 162468 40% |
#3
9th Apr 2015 at 5:38 PM
Posts: 34
Thanks: 514 in 4 Posts
Everything worked fine and then i did something wrong which lead to an interesting thing... More UI elements appeared...
This appeared on clothing and tattoos... Didn't check other categories tho
This appeared on clothing and tattoos... Didn't check other categories tho
#4
9th Apr 2015 at 6:00 PM
Posts: 125
I checked through the UI files a long time ago and saw code related to the UI elements you have discovered above.
They were apparently working on an in-game micro-transaction system as we have seen in The Sims 3. Obviously they scrapped the idea a while before releasing the game, and I hope they do not resume work on it. I much more prefer the way they are handling content right now (game packs are neat).
They were apparently working on an in-game micro-transaction system as we have seen in The Sims 3. Obviously they scrapped the idea a while before releasing the game, and I hope they do not resume work on it. I much more prefer the way they are handling content right now (game packs are neat).
#5
27th May 2015 at 4:03 PM
Posts: 34
Thanks: 514 in 4 Posts
Who Posted
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