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- Worlds/Neighborhoods - New CAW project - Ventington - BUILDER`S VERSION AVAILABLE!! (4th page)
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- Worlds/Neighborhoods - New CAW project - Ventington - BUILDER`S VERSION AVAILABLE!! (4th page)
#26
11th Apr 2015 at 7:55 PM
Posts: 1,125
Thanks: 29103 in 58 Posts
Looks great! The only thing I noticed is that there seem to be some "floating" trees in the distance over the lake.
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#27
11th Apr 2015 at 8:09 PM
Posts: 151
I`ll try to fix them when making final save file as EIG is useless for DT decoration.
#28
12th Apr 2015 at 7:22 PM
Posts: 151
I really hope people wont`t have been dropped Sims 3 for Sims 4 by the time I finish my world. Becouse A LOT of work is ahead of me.
#29
13th Apr 2015 at 6:47 PM
Posts: 151
I need your guys help. This problem is old as world but I can`t find a sollution to my situation even if a bunch of threads regarding this issue have been created. I can`t save EIG after placing or even moving a lot.
I tried all suggestions - cleaned cache, checked for streets overlapping, closed CAW while in EIG... Still same issue. I was saving just fine until some point yesterday or the day before. Unfortunatelly I delete backup files when a lot of them appears and keep just recent. So I have no backup until issue started. Sure I can simply use CAW only for lots placing but I can`t see lots size and there is no precision. I will attach my CAW world files so someone who has spare time would check if it`s world file error or my computer issue. Thanx.
I tried all suggestions - cleaned cache, checked for streets overlapping, closed CAW while in EIG... Still same issue. I was saving just fine until some point yesterday or the day before. Unfortunatelly I delete backup files when a lot of them appears and keep just recent. So I have no backup until issue started. Sure I can simply use CAW only for lots placing but I can`t see lots size and there is no precision. I will attach my CAW world files so someone who has spare time would check if it`s world file error or my computer issue. Thanx.
Attached files:
VentingotnTest.rar (41.93 MB, 8 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Venttervillie.world 49877759 38018469 76% 13-04-15 19:22 .....A. AC3F6354 m3g 2.9 Venttervillie/Layers/GlobalLayer_b0006be7cd7570.layer 131910 72898 55% 13-04-15 20:27 .....A. 2FBFFD19 m3g 2.9 Venttervillie/Layers/Venttervillie_b0006be7cd7580.layer 17540518 4281403 24% 13-04-15 20:27 .....A. 4E258FE2 m3g 2.9 Venttervillie/Layers/Venttervillie_b0006d19729030.layer 452 354 78% 13-04-15 20:27 .....A. 1DEB0FF2 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66ad0.lot 101923 85235 83% 13-03-15 13:44 .....A. 9D4D92FD m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66ae0.lot 102176 86636 84% 13-03-15 13:44 .....A. 1C28E226 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66b00.lot 99967 82353 82% 11-04-15 19:38 .....A. E1C8012C m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66b20.lot 94318 77778 82% 11-04-15 19:38 .....A. 7F7D0216 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66b30.lot 96660 78565 81% 11-04-15 19:38 .....A. 427F8D92 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66b40.lot 99361 79810 80% 11-04-15 19:38 .....A. 1324495F m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c17f66b50.lot 101439 82238 81% 11-04-15 19:38 .....A. 22CC739B m3g 2.9 Venttervillie/Lots/Venttervillie_b0006c346c5610.lot.temp 66003 51108 77% 13-04-15 17:48 .....A. 4CCC743E m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d0a7f7cf0.lot 78009 69841 89% 12-04-15 13:44 .....A. 53F6D450 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d0a7f7d00.lot 72102 66702 92% 12-04-15 13:44 .....A. D48CB9AA m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d0ff4a7b0.lot.temp 16015 12991 81% 12-04-15 13:52 .....A. F208F2A7 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d10edd1d0.lot.temp 41476 32975 79% 12-04-15 16:39 .....A. 5EDD549C m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d127f7150.lot.temp 12885 10363 80% 12-04-15 21:17 .....A. 6DA53CEC m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d194cf100.lot 109669 91574 83% 13-04-15 17:13 .....A. 2D9E80B9 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d194fac40.lot.temp 43597 34985 80% 13-04-15 17:06 .....A. 97DFAB8D m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d1963dee0.lot.temp 48066 39045 81% 13-04-15 17:22 .....A. 15BBE2A3 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19729060.lot 109942 92131 83% 13-04-15 20:06 .....A. 6DCC2BC9 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19729060.lot.temp 42144 31379 74% 13-04-15 20:27 .....A. 80502FDE m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19729070.lot 103723 83212 80% 13-04-15 20:06 .....A. 185A6B15 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19b12600.lot.temp 44947 36145 80% 13-04-15 18:12 .....A. 0B856662 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d56ca0.lot 66318 58799 88% 13-04-15 18:46 .....A. 234EFFAA m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d56ce0.lot 72853 66318 91% 13-04-15 20:06 .....A. 66BB1A2B m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d56d10.lot 69224 61339 88% 13-04-15 19:11 .....A. B88D5435 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d56d40.lot 71598 63655 88% 13-04-15 20:06 .....A. 48A3E3F8 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d56d70.lot 66159 58684 88% 13-04-15 19:22 .....A. 3FCE1911 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19d768d0.lot.temp 12600 10107 80% 13-04-15 18:37 .....A. BB5B7014 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d19f05870.lot.temp 11944 9617 80% 13-04-15 18:54 .....A. B4A35E50 m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d1a105820.lot.temp 12558 10100 80% 13-04-15 19:17 .....A. A394E45F m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d1a54aa60.lot.temp 14654 11941 81% 13-04-15 20:04 .....A. 4204604E m3g 2.9 Venttervillie/Lots/Venttervillie_b0006d1a78c5e0.lot.temp 11987 9459 78% 13-04-15 20:27 .....A. 674D16D1 m3g 2.9 Venttervillie.settings 231 178 77% 13-04-15 19:22 .....A. 6E039537 m3g 2.9 Venttervillie/Layers 0 0 0% 13-04-15 20:27 .D..... 00000000 m0 2.0 Venttervillie/Lots 0 0 0% 13-04-15 20:27 .D..... 00000000 m0 2.0 Venttervillie 0 0 0% 13-04-15 20:21 .D..... 00000000 m0 2.0 ------------------------------------------------------------------------------- 38 69445187 43958387 63% |
#30
15th Apr 2015 at 4:23 PM
Posts: 151
Ok, I can`t fix my problem, I`ll just put lots via CAW. They won`t stick to roads that well, but I`ll adjust them when I`ll make safe files.
Anyway, if anyone is interested in my world, here are some more screens (I make progress every day). However, GTA V came on PC, so I might be doing something else instead of TS3 CAW...
Ventington will have areas: industrial, farm, garden lots (in my country people own small lots only for growing stuff if one lives in an apartment or needs more space for gardening - your sims will be able to own additional lot for farming), apartments, poor neighborhoods, rich ones and so on. I started working on farm area.
Anyway, if anyone is interested in my world, here are some more screens (I make progress every day). However, GTA V came on PC, so I might be doing something else instead of TS3 CAW...
Ventington will have areas: industrial, farm, garden lots (in my country people own small lots only for growing stuff if one lives in an apartment or needs more space for gardening - your sims will be able to own additional lot for farming), apartments, poor neighborhoods, rich ones and so on. I started working on farm area.
#31
18th Apr 2015 at 2:55 PM
I'd be willing to test the world in CAW for you, but before I do, I was just wondering which EPs and SPs you have installed?
Lab Assistant
#32
18th Apr 2015 at 3:06 PM
Posts: 145
Have you checked the specific layers mentioned in the error?
#33
18th Apr 2015 at 7:23 PM
Posts: 151
Quote: Originally posted by Fergus' Mind
I'd be willing to test the world in CAW for you, but before I do, I was just wondering which EPs and SPs you have installed? |
All EPs and all SPs except Katy`s Treats. I`m a guy for god sake... Sims is girly enough, but Katy`s Treats are too much.
#34
18th Apr 2015 at 7:25 PM
Posts: 151
Quote: Originally posted by baskerwil
Have you checked the specific layers mentioned in the error? |
I found no gliches, roads are fine too. But it is too hard to trace what couses this as there are literally thousands of objects.
Lab Assistant
#35
18th Apr 2015 at 8:25 PM
Posts: 145
Quote: Originally posted by exlibrisas
I found no gliches, roads are fine too. But it is too hard to trace what couses this as there are literally thousands of objects. |
Aye, what about lots being made just before the error happened? Just to be sure. But yes, it's a pain to troubleshoot.
#36
18th Apr 2015 at 11:01 PM
Posts: 151
Quote: Originally posted by baskerwil
Aye, what about lots being made just before the error happened? Just to be sure. But yes, it's a pain to troubleshoot. |
I deletet those.
#37
26th Apr 2015 at 5:28 PM
Last edited by Fergus' Mind : 27th Apr 2015 at 12:44 PM.
Sorry it took me so long to get around to testing. I had no trouble placing new lots in CAW, however, in-game the lots wouldn't snap to the road edges like they do in EA worlds. The world is so much bigger than it appears in your pictures. I really like what you've done so far. One I thought I had was that the large, currently clear, flat section seemed unnaturally flat. Maybe you could have a couple of slight hills/raised areas dotted about in the flat section on which to build different neighbourhoods? Other than that, you've done a very good job of the world edges so far. You've even given me a few ideas for the edges of my own world too.
#38
27th Apr 2015 at 5:42 PM
Posts: 151
Quote: Originally posted by Fergus' Mind
Sorry it took me so long to get around to testing. I had no trouble placing new lots in CAW, however, in-game the lots wouldn't snap to the road edges like they do in EA worlds. The world is so much bigger than it appears in your pictures. I really like what you've done so far. One I thought I had was that the large, currently clear, flat section seemed unnaturally flat. Maybe you could have a couple of slight hills/raised areas dotted about in the flat section on which to build different neighbourhoods? Other than that, you've done a very good job of the world edges so far. You've even given me a few ideas for the edges of my own world too. |
Oh, thanx sooo much for your effort. I really appreciate it!
I haven`t touched CAW for a few weeks, becouse I destroy Los Santos (GTA V) instead of building Ventington. And for a gamer guy GTA is is like religion.
About flat area, I haven`t touched it yet. There will be some stuff, I`ll see when I start working seriously on it.
I have a lot of plans about my world including stories about each household. I hope I`ll finish it.
#39
29th Apr 2015 at 2:26 PM
Posts: 366
The farm area looks lovely, I'm curious to see this one develop.
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#40
2nd May 2015 at 4:58 PM
Posts: 151
I went back on business. I don`t know if anyone is interested in this world but I`ll try to do my best on it.
#41
2nd May 2015 at 6:02 PM
Posts: 521
Thanks: 480 in 20 Posts
I think it looks beautiful. You're showing tremendous attention to detail. Great work.
I'm scared of what it will do to my computer. But it sure is pretty.
I'm scared of what it will do to my computer. But it sure is pretty.
#42
2nd May 2015 at 6:23 PM
Posts: 151
Quote: Originally posted by Tigerdyhr
I think it looks beautiful. You're showing tremendous attention to detail. Great work. I'm scared of what it will do to my computer. But it sure is pretty. |
I clutter objets to one and my frame rate never drops bellow 45, it ussually works wayy higher. Big performance issue will be lots. I`m sure dedicated graphic card with at least 1 gig of vRAM and quad core processer will handle this without lots. What Sims3 needs is fast HDD. If you have SSD and Sims installed on it - you are lucky. Of course, don`t play my world on cheap laptop...
#43
7th May 2015 at 4:27 PM
Posts: 151
Hounted woods.
Is there any way to put glowy eyes or specters or ghostly figures? Game effects don`t seem to work.
Is there any way to put glowy eyes or specters or ghostly figures? Game effects don`t seem to work.
#44
10th May 2015 at 3:16 PM
Posts: 151
So many objects and lots, but I don`t care - I`ll try to finish my world.
#45
10th May 2015 at 4:31 PM
Posts: 3,720
Thanks: 27210 in 66 Posts
No, not connected lines is not just a visual thing. If they "disappear" it's usually because the terrain is steeper than the routing can show and they may be connected under it. In CAW, go to View, Layers and uncheck Terrain. You'll be able to see around the terrain to make sure all points are connected. If you have any lines or dots that do not connect to something, then it will cause routing problems.
This is what I mean by disappearing - it may or may not actually connect:
Turn off terrain and you can see they do all connect:
This is an example of bad routing: (it's the edges of my world - I painted some sections non camera-routable already but have not finished doing the routing yet) Having unconnected dots and lines is very bad.
As for your saving error, I've had that previously because I named layers in a way that CAW does not like (special characters or / or stuff like that).
This is what I mean by disappearing - it may or may not actually connect:
Turn off terrain and you can see they do all connect:
This is an example of bad routing: (it's the edges of my world - I painted some sections non camera-routable already but have not finished doing the routing yet) Having unconnected dots and lines is very bad.
As for your saving error, I've had that previously because I named layers in a way that CAW does not like (special characters or / or stuff like that).
Heaven Sims | Avendale Legacy
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#46
13th May 2015 at 6:33 PM
Posts: 151
I am very demotivated, depressed and I probably not going to finish this. I might come back to it later, but my world is gonna be buggy, ugly, tastless waste of CAW anyway. And I lost interest in sims and everyone will be playing Sims 4 soon anyway.
Top Secret Researcher
#47
13th May 2015 at 7:21 PM
Posts: 1,889
Thanks: 686 in 10 Posts
3 days ago, you were determined to finihs it...
Your world looks beautiful, and I have never seen so detailed world. TS3 has a tendency to make you frustrated, especially because of routing. Don't give up because of that, OK?
Your world looks beautiful, and I have never seen so detailed world. TS3 has a tendency to make you frustrated, especially because of routing. Don't give up because of that, OK?
Lab Assistant
#48
13th May 2015 at 7:44 PM
Posts: 145
As long as people are making new Worlds with CAW, there is a huge non-TS4 audience for them. I have no interest in TS4, because of the lack of the open World, so I think it's a huge loss and pity if you stop your work, because you think no one will play it.
Instructor
#49
14th May 2015 at 7:48 AM
Posts: 516
Thanks: 4227 in 14 Posts
Yeah, I understand that, even as a normal Simmer + modder, sometimes you just get lost and then say "I AM GOING TO STOP!" at once abruptly, sometimes the fun seem to go away all at a sudden.
But still I want to encourage you! This project looks fab!
But still I want to encourage you! This project looks fab!
#50
20th May 2015 at 10:28 AM
Posts: 521
Thanks: 480 in 20 Posts
Look, I might not be getting your world (because I've got strict preferences regarding the very few worlds I download - only 2 so far), but it looks wonderful and I can assure you many of us don't have the least interest in Sims 4. For me, the lack of CAS etc. is a dealbreaker and I don't see why I should go do that, when there's clearly still years of entertainment to be had from no. 3. So I get, that you've hit a rough patch, but keep it up
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