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Test Subject
Original Poster
#1 Old 2nd Aug 2015 at 6:08 PM Last edited by LadySteele2 : 9th Apr 2017 at 12:54 AM. Reason: Update
Default MistyDW Doomsday Challenge converted PART 1 :Countdown
Hey .I did not come up with this but got permission from MistyDW to convert from TS3 to TS4 .So enjoy! Get to work needed
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BACKSTORY
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6:45 PM: It’s a warm summer evening in the town of Oasis. On your way home the hospital you stop by Milky Lane Bakery for a quick bite. Twenty minutes later, Laura and Blair Jansen , the owners and your friends drop off a steaming plate of Fruit Pie at your table and make small talk before helping another customer. As you shovel the first forkful into your mouth, the bakery's television changes from a sporting event to a late breaking news bulletin:

“This is Bob Pancakes reporting to you live with late-breaking news right here in Willow Creek. A few moments, ago, Dr.Geoffery Langraab, Chief of Staff at Cut-N-Gut health Hospital, held a press conference regarding the discovery of a life-threatening virus. Over the past 24 hours, twelve cases of this virus were reported at the emergency room. If you experience nausea or fever, report to your local emergency facility immediately. Until further notice, the town of Willow Creek is considered quarantined and police officials are not letting anyone in or out. Channel 6 will provide any updates as information becomes available. Thank you and good evening.”
You glance around at the other patrons who share your shocked expression. If they quarantined an entire town, this must be serious. You finish your meal, pay the bill, and head home.

7:40 PM: You unlock your front door and flip on the lights immediately followed by the television. Channel 6 is still broadcasting the sporting event and you breathe a sigh of relief. I’m sure they have this under control, right? The evening passes without further incident and you crawl into bed and turn on your bedroom TV before drifting off to sleep.

2:03 AM: You are startled awake by the loud beeps of an emergency broadcast message. A reporter appears, this time visibly shaken:

“This is Channel 12 reporting to you live from Oasis Springs. Please be advised that a state of emergency has been declared in the town of Willow Creek. A wide spread virus has devastated the town’s population with 37 cases currently reported. The virus has claimed 28 lives at the time of this broadcast and 7 of the remaining 9 are in critical condition. Medical and science teams have joined forces to combat the infestation threatening to destroy this once serene town. The disease is reported extremely lethal. Due to the risk of potential spread, Oasis Springs has implemented a mandatory curfew requiring all citizens to stay in their homes until further notice. If you believe you may have contracted the virus or if you need other emergency assistance, contact the emergency response service at the number on your screen. Thank you.”

6:17 AM: It’s been a rough night and you’ve barely slept. You pour yourself an early-morning cup of coffee and make your way to the couch for another news report.

“Good morning, further events concerning the virus that ravaged Willow Creek have unfolded. Marshal law has now been declared on the streets of Willow Creek. The death toll continues to rise and citizens are resorting to desperate acts of crime to survive.
Scientists have reported that the virus is strongly believed to lie dormant in host sims who contain a genetic resistance to it. Anyone who comes in direct contact with the host becomes a carrier who must either develop antibodies to force the virus back into dormancy or their bloodstream is poisoned leading to organ shutdown and death. The survival rate in humans is 1 out of every 12 infected. Scientists are calling it the “T-12 Virus” but survivors in Willow Creek are rumored to have given it a very different name, “The Doomsday Virus”.

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SETUP
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There is very little initial set-up for this challenge. The setup unfolds as different events take place.
1. You may start in any town (except Willow Creek).
2. Make two young adult sims.(or any amount you'd like)
3. When building your household, traits cannot be repeated. If you give your first sim the genius trait, no one else can be assigned that trait. .
4. You may start out in a home of any size or value. Just a friendly heads up…you won’t be staying there long, so don’t invest a lot of time building something.
5. You can start out with as much money as you want (how many challenges say that).
6. Sims are confined to their homes so no jobs or schooling. (I think there is a mod for sims 4 to stop schooling)
7.Lifespan should be on long.

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THE VIRUS
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The only rolls you will have to do in this challenge are for contracting the virus. You can roll by using real life 20-sided dice, a dice app, or websites like random.org. You only need to roll for the virus if the events for a particular day require it OR if your sim starts to feel ill.You must roll a virus check any time your sim comes in direct contact with (touches) anyone outside of the household.

There is no antidote .

Each countdown event will have a virus threshold. So for example, if it says T12 Threshold: 5 and your sim has to make a roll, a 5 or below means the sim is infected. If the sim gets the virus, a second roll of 1 – 20 is required. The base score to beat is 12 (meaning a 12 or below and the sim dies from the virus). For every point of athletics skill, subtract 1 from the requirement (12). Here is a scenario.

Its day 55 and my sim starts feeling ill. The virus threshold is only at a 1 that day so I do my roll of 1-20 and damn if it isn’t a 1 and she contracts the T12 virus. Now I have to roll again. Over the past 5 days I’ve raised my athletic skill to 4. Since the base score to beat is 12, I subtract 4 making the new score an 8. I roll my dice at get a 9. My sim survives (barely).

Here is the good news, once a sim contracts the virus (fails the first roll) and recovers from it (passes the second roll) they are immune and not required to make any virus checks until a new strand comes out in the countdown.

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THE COUNTDOWN
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The countdown takes place over a 40 day period and counts down to 0. Every event day you will have to do a virus check

EXTRA CHALLENGE: If you want an extra challenge, DON’T READ AHEAD of where you are right now in the countdown. If you do, try not to use your knowledge to prepare for something coming up. Imagine you are the sim armed only with the knowledge available at that time. What would you do?

*note*The cheat to make gradeschoolers get an A and not get taken away is "Careers.promote Gradeschool" Use it back to back to raise the child's grade to an A when needed. You can also change Gradeschool to Highschool if needed.--thank you to AleshaS83 for this cheat
And on days were you are allowed to collect supplies meas you can go to the parks to gather different plants and cook anything.

DAY 40
T-12 Threshold: 0 (no rolls)
This is your sim’s first day. Check to make sure that your young adult(s) are showing 80 days remaining to age up.

This day picks up directly from the prologue. The information you have is what has been given to you in the three news broadcasts you’ve already seen. You’ve been instructed to stay In your home; however, at 8:00 AM the following emergency message appears on your television and is announced over the radio:

"For emergency purposes only, the town is allowing residents to leave their home for a brief interval to gather supplies .Supplies are limited so each household may only spend up to $300 on food and $700 on books if they so desire. Residents are being released on a street by street basis. Residents on your street are released at 4:00 PM and must be back in their home by 6:30 PM. Streets will be blockaded (impassible) until the indicated times. Anyone not returning in time will encounter the police, have all purchased items confiscated, and returned to their home.”

Note – Any collectibles you find can be kept.Your sims can cook anything on this day as long as it does not exceed the $300 and remember to also buy seedlings with this money and the book money you don't spend may be used.

Later that evening another emergency broadcast was received notifying everyone that cases of the T-12 virus had been discovered in a neighboring town. Officials recommend that while the virus has not been reported in your town, precautions will continue to be in place and residents should prepare for the worst.

DAY 39
T-12 Threshold: 1
The first cases of the T-12 virus have been reported in your town. From this point forward, any ill sims must be checked for the virus (see instructions under the virus section above).

DAY 38
T-12 Threshold: 1
The citizen's of your town have demanded an opportunity to leave their homes for leisure. Your street is free to go anywhere they like between the hours of 6P - 9P. you are not allowed to buy any food from the fridge and must have the ingredients in your garden. This is a great opportunity to get out, stretch your legs, take a drive, and meet someone new! Remember, if you touch anyone, you must do a virus check.


DAY 37
T-12 Threshold: 3
While the virus seems to be widespread in most towns, yours is fairly contained. It looks like the town’s interventions have helped control the spread. In an effort to allow citizens to refresh their supplies, another lift on the restriction confining residents to their homes takes place. Your street is being permitted to go out to gather supplies only from 8:00 AM – 10:00 AM. All other businesses are closed.

DAY 33
T-12 Threshold: 3
In an attempt to quell local protests springing up demanding freedom, the city has yet again agreed to open up the leisure facilities to you. Your street is free to leave from 8:00A - 11:00A. Again, remember to do your checks if you touch anyone.


DAY 30
T-12 Threshold: 4
Many cases of T12 have been reported in your town and the situation continues to deteriorate. Only your town has managed to contain it but for how long? All communication have been lost with Sunset Valley and the increased number of victims has made public services hard to provide. At this point:

Call for Services: All services are not available.
Power: Due to decreased staff, the power plant can no longer provide 24-hour services. Your home will only have power from 8A – 8P. Outside of those hours, no electric items/lights can be used.
Sewer/Water: Same as power. Outside of 8A-8P your sims have no running water (i.e. no baths, washing dishes, or flushing toilets if you can prevent it).

A new strand of the T12 virus has been discovered. Any sims who contracted the virus in the past (and survived) are no longer immune.

DAY 29
T-12 Threshold: 4
The morning news update flips on promptly at 8:00A. Your town is seeking volunteers to assist the local Police and medical forces to get help to those who need it. This will raise morale and help reduce the criminal acts of desperation that are threatening the streets. Volunteers will be able to leave their home at any time today to bring plates of food to neighbors. You do not have to go straight home; however, when you leave, food must be delivered before anything else. You then have up to two hours to return home. Do with that what you will! Remember, no stores are open (other community lots are).
Note: Food must betaken out of inventory and placed in someone's house from another household; however, the assumption is you would not directly touch them to give them the food. It can be prepared or unprepared food or something else that would be considered critical need during a time like this.

If you actually touch anyone while out, roll the virus check.

If you are not volunteering, you must remain in your home.

DAY 26
T-12 Threshold: 5
The town is allowing residents to leave their homes today; however, resources are growing scares. You may only spend $100 on food or books. Your available time for today is 10:00A – 11:30A to travel to the store.

DAY 25
T-12 Threshold: 6
Things are REALLY getting tight now. The power/water hours are now 10:00A – 4:00P. Outside of those hours your sims have no electricity, lights (except candles), or running water.
NO services are available.

DAY 23
T-12 Threshold: 6
The town has issued notices that a vaccine is being tested for the virus! ALL members of your household must report to the local hospital (you can place a hospital from the gallery and make sims sit on different beds or stay in different rooms). Each family member is taken into isolation separately. This must be accomplished within the hours when power is available.

The administrators inform you that they are conducting a "virus check" prior to administering the test vaccine (you do not need to roll). The whole thing seems rather ominous. They take particular interest in one member of your household (whoever has the highest combined skill points) and declares them possibly infected. They insist that this sim must stay at the facility for 24 hours (you can go into manage households and have them temporarily reassigned to another house or just keep them out of the house for 24 hours (whatever means necessary).

*Note*: There is no vaccine available at this point. Also, remember to do your checks if your sims come in contact with someone outside of the hospital lot.

DAY 20
T-12 Threshold: 7
Disaster! Due to the general lack of maintenance, the town’s power plant explodes leaking deadly toxic waste into the water supply. While water can be purified for drinking/bathing, the fish population is decimated and any that survived are toxic to eat.
Power is cut off to the town entirely.

DAY 17
T-12 Threshold: 8
By this point your sims should be aging up to adult.

The police are no longer able to contain the streets! There is a mad run on the few remaining . If you attend, you must leave the house at 8:00; however, you will come into direct contact with other sims and have to do a virus check.

That night, a band of street thugs with guns start declaring themselves as law. They’re going from house to house taking what they want and killing anyone who gets in their way. You hear the screams coming from neighbors homes and decide that it is in the best interest of you (and your family) to get out. You only have a few moments to take the essentials. Your family can carry up to 5 items per sim (up to a max of 15 items). Books count as an item. Three units of food (i.e. 3 apples) counts as one item. You can only take what you can carry (i.e. items that could be carried in a backpack or suitcase, no large items, furniture, etc.) You must leave the house at 10:00 PM.

You pack your family and what little belongings you’ve managed to carry into your car (if you have one, if not you’re hoofing it). You only have enough gas to get you to the edge of town.

*Go into manage worlds* and find a small lot on the outskirts of town (no larger than 30x20. many can be found in Newcrest). . This will be your family’s new home. Create the following:

A small, 1 room shack up to 10x10 (can have a tiny bathroom but rest should be one room)
Outside: Several trees, room for a garden, a fire pit, and horseshoe pit.If you do not have outdoor retreat then a grill and a monkey bar
Inside: The cheapest version of the following: Small table and two chairs, loveseat, 2 beds, 1 crib, toilet, tub, small mirror, and candles. There is no form of kitchen and only one form of fun and 2 skill items.

There is absolutely no electricity and a very limited supply of running water from 6AM – 8AM. No baths can be taken outside of that time. Once you have that ready set, and go ahead and return to game and move your sims there.

buy seeds for the garden if you Desire.Set your family’s income to 0 (using "Money 0" cheat). Money is no longer a viable form of currency. That being the case, you are not permitted to use buy mode or purchase anything, anywhere for money (unless told otherwise here). You will be given chances to barter.

From this point forward, there are no services of any kind.


A new strand of the T12 virus has been discovered. All previously immune sims are no longer immune.
If a sim is close enough to hold a conversation, then you must roll a virus check.

DAY 15
T-12 Threshold: 9
You hear a loud BOOM followed by the sound of laughter off in the distance. You awake in the dark, your best guess, around 3:00 AM. You peek out the window of your shack and see nothing but darkness. In the interest of safety, your most athletic sim is chosen to go investigate (if you have two that share the same skill, pick one).

Your sim sneaks outside in absolute darkness peering around for any signs of trouble. It doesn't take you long to find it. You see fire burning in the distance. It looks like the local hooligans have attacked someone. You hear the roar of an engine and duck behind the trees thankful your cabin is completely dark and somewhat off the beaten path. A car of screaming hoods drive right past as if they were chasing something. You breathe a sigh of relief when you hear a timid voice from the darkness a distance behind you. "H..hello, please help me".

CHOICE:
You squint at the form of a small child, approximately 7 or 8 years old. She (or he if you choose) is in rags, dirty, and looks generally sickly. She is not close enough to you to do a virus check right now and you warn her to stay put. You strike up a conversation with her from a safe distance and learn that she was in the recently burned home. Her last remaining family member, her older brother, got involved with a group of bad kids and a rival gang attacked their home tonight. Her brother abandoned her and drove away. Do you...

1. Tell her to hit the street. No more mouths to feed and no more virus checks here. If so, she runs off sobbing in the dark. No need to do a virus check.

2. Help her. This means a virus check against the sim speaking to her ONLY (the rest of the household is tucked safely away). There is a special threshold for her of 7 (instead of the daily 9).

A. If your sim is infected and survives the virus, you can, at your own peril, try to bring her into your home BUT each family member will have to make a virus check. If everyone then it is only you and her/him if you decide to add her still.

B. If your sim passes the check, she is not infected and you may add her if you wish (no other family members need to roll). You can do this by either pausing the challenge and have a social worker bring someone out or creating her in edit town. His/her traits must include loner and a trait of your choice (yes, I'm giving you a freebie on that one) and must be pale and thin.

DAY 12
T-12 Threshold: 9
It’s another day on the homestead. You happen to notice a cart, driven by an old man, approaching you. It appears he has quite a few things to barter. Here are your options:

Ask him to Leave: He does so without an issue.

Barter: He offers you the following trades:
--A battery operated radio in exchange for 15 units of food(cheapest)
--A battery operated television for 30 units of food(cheapest)
--Two Merry Milkmaids containing water (extra 2 hours of running water per day) for 50 units of food or one of your beds/crib.)
--A small generator (2 hours of power per day) in exchange for 50 units of food or your kitchen table and chairs.
--A small child’s toy in exchange for your small mirror
--Five seeds or a plate of food for a fair offer on your part (perhaps something you brought with you that isn’t too expensive).
--Replacement toilet in exchange for 25 food (or an equally valued item)
--Replacement tub in exchange for 25 food (or an equally valued item)

*Note*: Battery-operated items cannot be repaired once broke. It’s assumed the batteries went dead.and 3 items of food is 1 unit.

*Note*: If you buy the radio, TV, etc. you can use rosebud to get them from buy mode, just make sure to reset funds to 0 when you’re done. Also, if you can come up with other equitable trades, go for it. He’s not a fool though. He’s going to want the traded items to be roughly equal in value.

Try to Rob Him: The old man’s son jumps up from a hiding place in the cart and lunges at you managing to land punch. A fight breaks out that you win but the old man grabs his boy and runs off. The battery-operated radio falls off the back of his wagon. Nice score, but now you have to roll a virus check and the old man won’t be back.

DAY 10
T-12 Threshold: 9
Yet another strand of the virus is discovered. Any immune sims are no longer immune.

A band of thugs happened across your home while you were sleeping. They weren’t brave enough to enter your home but they did steal any small items out of your front yard (monkey bars , etc.) and in an attempt to harvest your garden, they destroyed it!

With the exception of three plants (you choose), all of your plants must be removed and replanted (no harvesting can take place on this day at any time). Hopefully you have enough in storage to replant!

DAY 9
T-12 Threshold: 10
One of your sims is up bright and early at 8:00A. In the process of making breakfast, he/she hears the roar of a helicopter overhead. You rush to the window and see a chopper with the words "emergency supplies" painted on the side. It's heading off in the direction of the general store. You may, if you choose, attempt to obtain some of the emergency supplies. If so, do the following:

1. Choose at least one sim to make the run to town.
2. Make your way to any community lot. When you arrive, you see only one ragged man pawing through the dropped supplies. They don't seem interested in sharing. You notice a nearby package and decide to make a dash for it at the same time he does.
3. If you brought more than one sim, the man quickly realizes you are not alone and returns to what he was doing peacefully. You take the package; however, everyone present must roll virus checks if anyone comes near them.
4. If you came alone, you will have to make the virus check because you're about to get up close and personal with a strange sim. (Look around for any sims in the area. When you find one, do what you have to do to get a fight started with them). If you win the fight, you get the box. Regardless if you win, do a virus check with a reduced target score of 5 (instead of 9).

INSIDE THE BOX: Items inside the box (food items in the box can be purchased at the store. Use the familyfunds cheat to add the specified amount to your funds).
1. If you came with someone: The box contains $140 in seeds (your choice of what kind). Also in the box is a syringe and medication with instructions that this has been proven to raise resistance rate to the virus by 2. The next time one of your sims makes a virus check (to see if they are infected), remove 2 from the threshold (I.e. if someone gets you on the way home, the score to beat for those who get the shot is 7, not 9).
2. If you sent a solo sim: The box contains the same $140 in food, two of the booster shots, and a tent.

DAY 7
T-12 Threshold: 11
Applies only if you added the little girl/boy to your household on Day 15.
Your newest addition to the family approaches you sharing that he/she poked around their old house the other day. They found an old, large, gas generator that may be used to add 3 hours of power to your home every day. Problem is, it's broken and out of gas. If you have a sim with a Handiness of 5 or better, they can repair it. Your sims will have to make a run to town metals to run it . That means staying in town a minimum of 1 hour per day of gas (if you stay in town 2 hours, you can add the additional 3 hours of power time to your home for 2 days). Of course, this means risking infection.

DAY 5
T-12 Threshold: 11
(Skip if you tried to rob the trader on day 18)
The old trader is back with his waggon. He has all of the original items plus a special. A nice warm bed (second cheapest) that he’ll trade for your loveseat or crib.

DAY 3
T-12 Threshold: 11
Everyone in your home (who isn’t immune) becomes ill. Make the necessary virus checks. There is no immunity beyond this point.

DAY 0
T-12 Threshold: 12
The world has gone to hell in a hand basket but somehow you’ve managed to survive. There are rumours that the government is looking for survivors (advance to Doomsday Colony challenge if you like) that might be an option. Congratulations, you’ve made it! Once again I got permission to convert from the original creator :D
and by the way I am actually playing as Laura and Blair and yes they do have Milky Lane Bakery and the food is out of this world!No they are not aliens.
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Lab Assistant
#2 Old 3rd Aug 2015 at 4:06 PM
I thought Missy was going to do that herself. Last time we talked she was working on changing everything over for Sims 4.
Field Researcher
#3 Old 8th Aug 2015 at 4:31 AM
It's fine. I am still working on stuff.
I've REALLY gotten into Sims 4 now so I am brewing a new challenge as we speak.
Test Subject
#4 Old 10th Aug 2015 at 7:29 PM
Really happy this has been converted. I loved this challenge in Sims 3.

Question... how do we spend the 300 on food?
Test Subject
#5 Old 10th Aug 2015 at 11:38 PM
Hi I am going to start an LP on this tommorw!
Test Subject
#6 Old 15th Aug 2015 at 5:16 AM
I can't seem to find a mod that stops schooling (apart from one that is incompatible with the newest update), and was wondering on how to prevent the social services to come when a child is failing at school. Besides that I'm pretty excited to start this challenge.
Test Subject
#7 Old 16th Aug 2015 at 8:02 AM
Quote: Originally posted by SuzieThompson
Really happy this has been converted. I loved this challenge in Sims 3.

Question... how do we spend the 300 on food?


Hi Suzie, I had the same question. I skimmed a bit and I think that we can only eat from the seedling packets or can we maybe grow our own food from them?
Correct me if Im wrong.. so no cooking?
Test Subject
Original Poster
#8 Old 23rd Aug 2015 at 4:21 PM
Quote: Originally posted by SuzieThompson
Really happy this has been converted. I loved this challenge in Sims 3.

Question... how do we spend the 300 on food?

well what I'm doing is on days when I can get supplies I allow my sims to eat any food and add up or buy more seeds.
Test Subject
Original Poster
#9 Old 23rd Aug 2015 at 4:24 PM
Quote: Originally posted by ellxn
I can't seem to find a mod that stops schooling (apart from one that is incompatible with the newest update), and was wondering on how to prevent the social services to come when a child is failing at school. Besides that I'm pretty excited to start this challenge.

There is a cheat , cant remember what it is but it sets the grade to A and I glanced at a mod that when the kid starts school it stops the child from going.. not sure about it though.
Test Subject
Original Poster
#10 Old 23rd Aug 2015 at 4:25 PM
Quote: Originally posted by joshm2000
Hi I am going to start an LP on this tommorw!

Great !! tell me how it goes , really interested to know!
Test Subject
Original Poster
#11 Old 23rd Aug 2015 at 4:26 PM
Quote: Originally posted by MistyDW
It's fine. I am still working on stuff.
I've REALLY gotten into Sims 4 now so I am brewing a new challenge as we speak.

can't wait for it!!
Test Subject
Original Poster
#12 Old 23rd Aug 2015 at 4:32 PM
if anyone has ideas on how to improve it they are welcome as I have a difficult time testing my challenges because of school .
Test Subject
Original Poster
#13 Old 23rd Aug 2015 at 4:35 PM
Quote: Originally posted by AleshaS83
Hi Suzie, I had the same question. I skimmed a bit and I think that we can only eat from the seedling packets or can we maybe grow our own food from them?
Correct me if Im wrong.. so no cooking?

cooking is allowed only if you have all ingredients for that dish .300 food is the amount you ar allowed to spend on seedling packets and when you collect supplies you are allowed to cook anything in 300 price range.
Test Subject
#14 Old 26th Aug 2015 at 4:48 AM
Quote: Originally posted by LadySteele2
There is a cheat , cant remember what it is but it sets the grade to A and I glanced at a mod that when the kid starts school it stops the child from going.. not sure about it though.



Thank you Lady, for answering my food question. I did start to cook only food where I had all the fresh ingredients for it.
The cheat to make gradeschoolers get an A and not get taken away is "Careers.promote Gradeschool" Use it back to back to raise the child's grade to an A when needed. You can also change Gradeschool to Highschool if needed.
Test Subject
Original Poster
#15 Old 28th Aug 2015 at 1:32 PM
Quote: Originally posted by AleshaS83
Thank you Lady, for answering my food question. I did start to cook only food where I had all the fresh ingredients for it.
The cheat to make gradeschoolers get an A and not get taken away is "Careers.promote Gradeschool" Use it back to back to raise the child's grade to an A when needed. You can also change Gradeschool to Highschool if needed.

no problem , glad to help , and thank you for the cheat , I will be needing it soon so it really helps and I will put it in the challenge for everyone. :D
Test Subject
#16 Old 31st Aug 2015 at 11:31 PM
I loved this challenge in the Sims 3, and I love that it has been converted to TS4. =D
Lab Assistant
#17 Old 2nd Sep 2015 at 10:44 AM
I tried this challenge, and while I really like the idea, I think the timeframe needs to be shortened. As it is, you can easily max out your athletic skill before your sims even have a chance to go out and contract the virus. And frankly, spending 60 sim days playing 2 young adults cooped up in a house is just boring as heck. You will reach the point where you have completed all the aspiration stuff you can do within the restrictions of the challenge pretty fast, and at that point there really is nothing meaningful for your sims to do aside from just taking care of their needs while waiting for the next milestone, which makes for super repetitive and boring play. And you can't even just leave it to play on max speed and focus on something else because you need to constantly be watching to notice if they get any illness debuffs or do something they're not supposed to do (like grabbing a quick meal. Why the hell are sims so obsessed with orange juice?). In the end, I ended up just skipping ahead from day 45 or so to the part where you have to move out of the house.
Test Subject
Original Poster
#18 Old 9th Sep 2015 at 2:56 PM
Quote: Originally posted by Elanorea
I tried this challenge, and while I really like the idea, I think the timeframe needs to be shortened. As it is, you can easily max out your athletic skill before your sims even have a chance to go out and contract the virus. And frankly, spending 60 sim days playing 2 young adults cooped up in a house is just boring as heck. You will reach the point where you have completed all the aspiration stuff you can do within the restrictions of the challenge pretty fast, and at that point there really is nothing meaningful for your sims to do aside from just taking care of their needs while waiting for the next milestone, which makes for super repetitive and boring play. And you can't even just leave it to play on max speed and focus on something else because you need to constantly be watching to notice if they get any illness debuffs or do something they're not supposed to do (like grabbing a quick meal. Why the hell are sims so obsessed with orange juice?). In the end, I ended up just skipping ahead from day 45 or so to the part where you have to move out of the house.


I do agree o that part about it being boring but you can have a baby as well and I created a household with 6 sims to make it more fun. I will try to edit it and take that into consideration. Thanks for the feedback Elanorea !
Lab Assistant
#19 Old 10th Sep 2015 at 10:19 AM
I looked at the Sims 3 version of the challenge, and that one only takes 60 days in total, with 30 of them spent at the house. That might work a bit better.
Test Subject
Original Poster
#20 Old 16th Nov 2015 at 12:13 PM
Quote: Originally posted by Elanorea
I looked at the Sims 3 version of the challenge, and that one only takes 60 days in total, with 30 of them spent at the house. That might work a bit better.
Thanks ,the only reason I chose the time frame of 80 was to match the sims Lifespan but I am planning to edit next week as I haven't had time because of all the exams and work I've gotten.I really am planning to play around with everything to make sure it is more entertaining but thanks!
Moderator
#21 Old 23rd Nov 2015 at 3:56 PM
Thank you so much for converting this, Misty's challenges are awesome! I'm playing this at the moment and having a lot of fun. I agree that it might be better if there weren't so many empty days between events. I decided to tweak it a little bit - every other day is an event day and every other day is a day without events.

Another small change that I made for my own game is that the Wellness skill is useful, too. If my sim has 4 Wellness skill points, the infection threshold is one point lower for him / her than for the others (meaning that they don't get infected so easily). If they have 7 Wellness skill points, the threshold is 2 points lower for them. And if they have 10 Wellness skill points, if they fail both virus checks, they will survive ONCE thanks to their exceptional physical and mental health (the next time the sim in question fails both checks, they will die).

Just to make sure that I understood your instructions correctly: sims need to do a virus check every event day even if they don't touch anyone?
Field Researcher
#22 Old 30th Aug 2016 at 11:57 AM
I am so thrilled this challenge was loved so much. It is by far my most popular (perhaps because I have a great love for post-apocalyptic stories). I want to produce a new challenge for TS4 (or perhaps bring Freedom's Call over here) but I am really struggling because I do not have the vast knowledge of the game/mods that I had with TS3. If any of you have any thoughts on TS4 mods or things they have added to the game that add the kind of flavor I'm looking for in a survival challenge (i.e. like the vector mod for TS3 or the ability to carry your damn baby around because you are on your own with a child and trying to survive fishing through trash or sleeping in a junk yard and there are no babysitters around any more lol). Those are the kinds of things I feel very constricted about on TS4.
Field Researcher
#23 Old 9th Sep 2016 at 2:50 PM
Hello all. I have created a new apocalypse-style challenge called "The Purge" exclusively for Sims 4. I've even prepared a website with the challenge on it and I have been testing it myself for the past few days. I really want this to be a solid challenge so I'm putting a call out there to my fellow challenge lovers. If anyone is actively playing Sims 4 and would like to get an early copy of the challenge to test for me, please message me on here. All you'd have to do is play the challenge and let me know if you have any problems/suggestions.

A couple things you should consider:

1. You should enjoy "survive this" challenges (like my Doomsday challenge here).
2. You do not need to complete the challenge, any feedback is appreciated.
3. The challenge is, like many of my others, detailed. I did post it online and have it set up in a very easy to follow system but if Doomsday was too detailed for your liking, this will be too.
4. You do not need any mods.
Test Subject
#24 Old 14th Dec 2016 at 3:05 PM
Quote: Originally posted by ellxn
I can't seem to find a mod that stops schooling (apart from one that is incompatible with the newest update), and was wondering on how to prevent the social services to come when a child is failing at school. Besides that I'm pretty excited to start this challenge.


The bad grades are ok mod
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