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Old 11th Dec 2005, 02:08 AM #201
SnowStorm
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Quote:
Originally Posted by Suza
:wave: Hello, I hope someone can help me.
I made now my first meshes, now I have an loveseat with 2 tiles, cushion and frame and I read here much about low poly and high poly and all. When I look at my loveseat it shows me this in

Simpe:
Faces = 1199
Vertices = 1692

Milkshape and UVMapper:
Faces = 1199
Vertices = 628

What is now the right and why is there such a difference and is this now high or low, I`m really very confused now. :shrug:

How much Faces and Vertices are low and how much high?

...and please if you explain, maybe you can do it in simple words, because Iīm from Germany, sorry. :moose:

I'm not exactly sure on the difference in the vertices counts, but either way you are fine. It is recommend to stick to 800 per tile. As this is a 2 tile item, even if you go with the 1692, that only slightly over the 1600. What I normally do is look at the object I'm cloning from, and use that as my "poly budget".

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Old 11th Dec 2005, 04:57 AM Defaultquestion #202
ciboulettebis
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I don't know if it's the right place to ask, but I didn't see any post talking about it. high polygon meshes slow down the game, that's a reallity. but.....what about textures? last month, I made an experience: I had a very heavy downloads folder and I decided to clean packages, instead of only delete objects or bodyshops items. some of them were very heavy, and I didn't anderstood why.....
big surprise! I saw some really big PNG for objects, it was most of time a mapping pb. after remapping and reducing pictures, pakages were extremely smaller.....and they show better in the game, it seems to me.
the worst is for bodyshop items. sometimes, it goes really to far. I know creators want to show good textures, and reallistic.especially for hairstyle. at least, if there's extra PNG for different subsets, cleaning the packages for younger ages seems to be usefull. (thanks to Sanmoo, guppy, Sunair and the other one who take the time to do this).
on average, a hair package is about 600 ko heavy. after cleaning for that kind of packages, you can reach a 150 ko packages (when they are avalaible for teens and adults only for example). so what about packages that are 1.5 Mo heavy? with nine or more PNG? (the worst I have seen :3.24 Mo with .....23 textures for one color). and what about 1024x1024 PNG for hair texture? is that really usefull?
could someone tell me if there's nothing to worry about ? does this have an impact on game's performance?
I'm a "normal" gamer, with a "normal" computer and a "normal" graphic card, like most of gamers I think. i just want that playing sims stays funny. spending 20 min or more loading the game is quite boring sometimes....

ciboulette

P-S: sorry for my bad english,hope you'll anderstand lol.
Old 11th Dec 2005, 11:43 AM #203
Suza
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Join Date: Mar 2005
Posts: 74


Quote:
Originally Posted by SnowStorm
I'm not exactly sure on the difference in the vertices counts, but either way you are fine. It is recommend to stick to 800 per tile. As this is a 2 tile item, even if you go with the 1692, that only slightly over the 1600. What I normally do is look at the object I'm cloning from, and use that as my "poly budget".


Thank you for your answer, have I now a Low Poly object with the loveseat?
I made it smaller with this Direct X Mesh tool and also in the UV Mapper, more smaller I canīt make it, because then itīs no more good, then the object flicker in game. But this tool was a great help. :moose:
Old 6th Jan 2006, 09:43 AM #204
Rsim
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Posts: 109


Thank you so much. I have blender, and the downloads from the site are crazy. There is this video cassette that I downloaded; you would think it has a million polygons. The faces stretch inside of the cassette. I think a box the same size of the cassette, with the same out side maybe, would suffice. Static-- non-miving. Thanks Delphy, you are great!

P.S. The blender interface is rather complex, so is gmax.
Old 24th Feb 2006, 01:28 AM #205
Cynarra
Test Subject

Join Date: Jan 2005
Posts: 31


Since SimPE has been updated numerous times since this post, is there an updated tutorial on how to scan for Polycount? Because reading this thread has only confused me further, and none of the example screens look like the current version of SimPE.

Thanks!
Old 16th Mar 2006, 04:51 AM #206
agrindell
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I am having a problem with the download of the simpe.rcokl.zip package.
First I saved it to my desktop (not sure if I should have put it in my downloads folder)
Then I unzipped it and put it in my SimPE folder under Program Files/SimPE am I doing this right?
Finally I open up SimPE which is on my desktop and it will not open, it is saying that "SimPe will shut down due to an unhandled exception". I have gone to the site to find out what to do but all I'm ever told is to uninstall SimPE and completely delete the SimPE folder and reinstall. I have OFB.

Please help, I know I have tons of downloads with high polygon counts because now I can't even play on my favorite lot and i've moved my family so many times and it still does not help. I wonder if you have too many sims on one lot, if that would cause a problem, I have 8 residential sims (the parents are custom sims) and 3 DMA sims.
Old 16th Mar 2006, 05:09 AM #207
tkdjunkie
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Hrm -- well you might want to ask your question over at SimPE's Forum if you're having technical problems with it.

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Old 16th Mar 2006, 05:26 AM #208
agrindell
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I'm asking it here because maybe I'm downloading it wrong and putting it in the wrong folder since it is Delphy's instructions and creation.
Old 16th Mar 2006, 02:40 PM #209
SnowStorm
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The newest version has the poly count support built in. You should not use the files from this thread anymore. Uninstall SimPE and reinstall the latest version.

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Old 17th Mar 2006, 03:40 PM #210
agrindell
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Thankyou SnowStorm,

I do have one other question, how do you find out the poly count. I had scanned my downloads using SimPE and it does not show the poly count, unless I not looking right.
Old 17th Mar 2006, 06:33 PM #211
SnowStorm
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Do you have the newest version (0.56)? The scan folders has columns for vertex and face count.

Eclectic Sims The place for your younger sims and unique animated items!
Charmed Sims Archives Gorgeous Clothing, Furnishings and more.
Two great sites ALL FREE NOW!!!
Old 17th Mar 2006, 08:03 PM #212
agrindell
Test Subject

Join Date: Jan 2006
Posts: 28


Yes I do, I was looking for poly count, I guess face count is what I want to look at, I was told vertex count doesn't really matter, is that true?
Old 19th Mar 2006, 06:01 PM #213
dami
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i am shocked...
after reading this i filtered all gameobjects with Clean Installer and moved them to a seperate folder. then i opened all objects with simPE, when you click on "geometric data container" you can see how many faces and verticles the item has. i found some very high numbers there on some items.

examples: a shower i downloaded with over 50000 faces and 33000 verticles.
a wash basin with over 30000 faces and 20000 verticles.
some simple chairs with 10000 etc.

it was some hours of work but after deleting "the monsters" my game runs much smoother now and even loads faster. from today on i will check this always before putting new objects into the game. i just hate long loading times and decreased performance.
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