Variables such as hunger, emotions and traits are not calculated for the outcome of the fight.
(assumption - please tell me if i'm wrong)
Provided with data above, an assaulter with 10 Fitness skill will have around 50% + (2x8%) = 76% against a sim with lesser or no fitness skill, vice versa.
My mod simply modified the multiplier the greater fitness multiplier to 51, securing the victory for assaulter with higher fitness skill, or defeat for assaulter with less fitness skill.
I also included bear brawl fights since they have similar coding.
- (untested) this mod doesn't modify the practice fighting interaction, but this assumption is remained untested since I somehow cannot popped that interaction in my lvl 10 fitness sim