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So I just discovered this post about editing facial templates and re-importing them back into the game for better customization. I followed the tutorial (didn't add or remove any vertices, and didn't change the UV map in any way). I only moved the vertices around, saved my new gmdc, put it into a package and stuck it in the downloads folder. When I opened up body shop and made a new sim with my template, the mesh was almost perfect! However, there appear to be a few vertices in the right eye that have moved to the left eye, creating a very strange/zombie-like glitch that I have been unable to fix up to this point.... The mesh appears to be perfect in Milkshape even when I add a texture, but the problem appears in body shop no matter what I do... any suggestions or help would be greatly appreciated! Pictures can be found below.
P.S: If this is any incentive, I'm trying to make a realistic face template that looks like Gerard Way, the lead singer of MCR