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Community Spirit contest! - posted on 11th Apr 2017 at 6:33 PM
Replies: 15 (Who?), Viewed: 1906 times.
Field Researcher
Original Poster
#1 Old 31st Mar 2017 at 10:21 PM
Default Uranesia's population design thread
Hi! This thread is about the design and creation of Sims for Uranesia, my current CAW project.
We will be continuing here the discussion that's been going on during the past weeks in this thread

I'm fortunate to count with the help of these talented creators for this project:

@cyberzombieprincess, our inspiration for the Sims's clothing.
@FuruuFuruu and @Chihara000, creators of Sims.

Our aim is to create unique sims who share common features, a common dressing style, and interrelated stories: everything linked to the semi-fantastic island of Uranesia and the cultures of its inhabitants.

We will be discussing all the details here. This is what we've got so far:

CYBERZOMBIEPRINCESS' INSPIRATION SKETCHES


OTHER INSPIRATION IMAGES


GENERAL FEATURES OF THE SIMS

- Semi-fantasy aspect: not too human but not too alien
- Dark grey skin
- Bright eye colours (little variation)
- White/grey or slightly coloured hair (little variation)
- Epicanthic eyes
- Thick eyebrows
- Prominent cheekbones
- Colourful tattoos, makeup and accessories (for all genders)

CREATED SIMS SO FAR

FuruFuruu's Sims:


Chihara000's Sims:


Nilxis' Sims:


CHIHARA000'S PICTURES OF EA CLOTHES WE CAN USE







That's it for now, we invite everyone to comment and share their ideas and feedback!

Find my stuff and interact with me here:
Nilxis Designs - Simblr
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Lab Assistant
#2 Old 1st Apr 2017 at 8:31 AM
Ooh.......new thread for sims.........might give it a try......I am totally horrible at making sims though. But yeah, I'll definitely give it a try. Might try my hands at doing a skin too.

Let me play around, and then maybe I can share the results (( if something is salvageable, that is)). Hope you guys won't mind if I poke my nose into this ?
Test Subject
#3 Old 1st Apr 2017 at 11:19 AM Last edited by cyberzombieprincess : 3rd Apr 2017 at 6:41 PM. Reason: Spoiler note to reduce scrolling!
Hi, look I'm still alive! And now I have more drawings for you @Furufuruu and everybody who wanted to see them ! Sorry for taking ages on doing them, it took longer than expected, sorry about that, but here you go finally!
Truth be told, I have had my sketches ready for a few days, but I felt that I should wait with posting them until this thread was created, so here I am now with a total of four sketches! You have seen the male and female clothing, but now I also have childrens clothing and accessories!
Without further to do, here they are!

I hope you all like them as much as I liked drawing them!

Note: When I made the details drawing, it wasn't settled that the skin would be gray, so I didn't do that, sorry sorry! Also don't mind my messy handwriting and thoughts, if anyone should want or need clarification on what something is (details, text anything?) Just let me know!

Details:


Female:


Male:


Children:


Note #2?: I never drawn children before? maybe they aren't as childlike as they could have been? I tried

Quote:
Originally Posted by pannisim
Hope you guys won't mind if I poke my nose into this ?

No not at all! Please do, everyones thoughts and sims are welcome, it is so fun that many people are so interested in doing this! I'm no sim creator myself really, because my laptop is so bad I can hardly run a sims game xD else I'd make sims too, so I just leave it to all the incredibly talented sim creators out there ! So if you want to create and share sims - you are welcome to do so!
Lab Assistant
#4 Old 1st Apr 2017 at 12:14 PM
So, I did try my hands with sims, and it ended in a big mess, so I abandoned that part. I did make a couple of outfits. I kept them colorful, and they seemed fine to me, so I am sharing them. (( before I lose confidence ))

Adult/ Young Adult -


Hair = ST .

Top = SPN .

Bottom = BASE .

Shoes = BASE .

Accessory = WA , SPN, BASE .

Teen -


Hair = IP

Top = IP

Bottom = BASE

Shoes = BASE

Accessory = SPN, WA, BASE .

Also, I don't know how to do that fancy quote thing, but the sketches are awesome !
Test Subject
#5 Old 2nd Apr 2017 at 11:22 AM Last edited by AussieMe : 16th Apr 2017 at 11:51 AM.
Hi all! So I've said this before, but I've been following this project for quite some time now. I've also wanted to try out making some Uranesian's for quite some time, so uhh.. I did! But before I post any photos, I just wanna say that I absolutely adore everyone else's sims so far! Everyone has such different styles and it's so cool seeing them all! Also cyberzombieprincess's sketches are gorgeous, and I used them for inspiration.

My sim probably looks a little mundane in comparison to the sims that everyone else has made, but I still had fun making her! I took both a front-on and sideways pic, plus one of her clothes (which really don't match her, but oh well. They also cover up all of her tattoos but again, oh well, ahaha)




So basically I tried to take into account everything that Nilxis said about the features, and based mine heavily on his sims as far as colouring. But beware that I used a fair amount of cc when it came to the makeup, because one issue I find with really dark skinned sims (which this particular issue has been brought up before) is that features can be a little harder to see, especially when out of CAS, and a few facial overlays can make the face more visible. But I do understand that the final sims will probably have little to no custom makeup. I also have quite a lot of sliders installed, so this girly has been modified quite a bit.

Now there was one thing I was wondering, and that is about the skin markings. Are they supposed to be like a natural thing that is just a part of the Uranesian's skin? Or are they tattoos that get put there that represent certain things (like social standing, achievements, careers, etc.)? Or paint, much like what the Nora Tribe from the game Horizon Zero Dawn have got going on? (also while that has come up, that could be another possible source of inspiration. It's a beautiful game, and while I don't think it's quite what you had in mind, it could still serve useful. Not necessarily the general open world, but the town type areas, if that's even what they could be called.)

A picture of the face markings from Horizon Zero Dawn.


Okay, well thanks for taking a look at my sim! I hope I uploaded the images correctly, I'm not used to this so sorry if I did it all wrong!
Test Subject
#6 Old 3rd Apr 2017 at 11:45 AM Last edited by Chihara000 : 3rd Apr 2017 at 1:07 PM.
Default Feedback
Hey guys!

Thank you again for opening this thread, Nilxis.
And itís really great that so many people want to work on the new sims!

@cyberzombieprincess: Thanks a lot for posting! I really love your designs! I wish we could convert this 1:1 into the sims.
I love the idea with the braided hair (I actually tried to attach something similar looking to my new male sims - coming soon), of course the other accessories are great too.
Sadly it will be difficult to find CC that looks alike (and we are restricted to max 15 pieces of cc) .
Oh and I think the children design looks good too! Ė Similar to the adult one, but still different (I love the cape).

@pannisim: thanks for your interest in this project! Help is always appreciated
About your outfits: Itís good to work with pattern and color, but maybe try to cut it down a bit Try using some more natural (monochromatic) fabrics or leather to break it up a little.

@AussieMe: I like her - I get what you mean with the makeup. I used custom makeup for my models too. And youíre right about the face. A little highlighter works wonder.
I like her tattoos (especially the one on the face).
I think that the supernatural-veins could be considered part of the skin, but other marks (like your tattoo), are probably.. well tattoos. Part of their culture? Letís wait what Nilxis has to say about this.

About the images: Itís just a little advice, but I think it would be favorable to resize them a little (maybe 50-60%) and hide them under the spoiler tab.
(just write [SPOILER ] your pics/content [/SPOILER ] (without the space in the end) ) Ė this way we donít have to scroll for half an hour to reach the end of the site when more stuff is posted
Test Subject
#7 Old 3rd Apr 2017 at 6:51 PM
Quote:
Originally Posted by Chihara000
@cyberzombieprincess: Thanks a lot for posting! I really love your designs! I wish we could convert this 1:1 into the sims.
I love the idea with the braided hair (I actually tried to attach something similar looking to my new male sims - coming soon), of course the other accessories are great too.
Sadly it will be difficult to find CC that looks alike (and we are restricted to max 15 pieces of cc) .
Oh and I think the children design looks good too! Ė Similar to the adult one, but still different (I love the cape).


Omg thanks you for learning me how to mark stuff as spoilers xD and thank you for the kind words on my drawings!! Means a lot, I always get to nervous when I show my drawings to the world haha!
I know it will be difficult to find the CC, originally, I never intended to share them with anyone, even less be inspiration for creating sims xD I just felt inspirated from the pictures Nilxis posted and drew what I felt would be suitable
I absolutely love braided hair, so also threw that into my sketches, glad you like it! And also the children ^^
My goal when I do those charachter drawings, is to aim for something that could be worn in real life, yet stay close to the fantasy like feeling? For the children, I thought that maybe they play on the Uranesian rocks or in the woods, if they are allowed to? So the pants for example, should be bit extra strentgh on the knees, if they fall or want to climb around therefore the leather! Same as the cloak thing, I drew it like that so it is easily removed in case of play or they get it dirty or anything

And all of you - thank you for your kind words, you make me smile
Field Researcher
#8 Old 4th Apr 2017 at 8:27 PM
I've been away for a minute, I'm glad to see we have a thread for sims now, rather than posting so much on the CAW thread. I can't wait to see more! I've been itching to get back to my computer to play, and have a go at making a sim for Uranesia, how fun! :D

RylandHomes - Dorian Lard
Field Researcher
#9 Old 5th Apr 2017 at 12:05 AM Last edited by RylandHomes : 5th Apr 2017 at 6:19 AM.
So I've gone ahead and worked on an Young Adult Male. I tried to stick with the flat nose, prominent cheekbones, thick eyebrows description, while also trying to keep the facial features seamless and as natural as possible. I used @Nilxis' design as a template, and @CHIHARA000's clothing guide.

I figured the people of Uranesia could handle basic pattern weaving and material dye works, and with Nilxis wanting bright accessories and tattoos for the population, I came up with this guys shirtless outfit.

I also noticed that Nilxis seamed to like the use of facial hair, and with my personal preference for Males, I went ahead and gave him some subtle chest and leg hair to go with his beard. I did want to clear some things up, @Nilxis, are we sticking with a pointed ear? Do you see Uranesian people as having curly or straight hair, or a variety of hair types? You liked the idea of having different hair colors to represent the different social status' of the population; have you decided on the correlating colors as of yet for either hair colors or clothing?

Quote:
Originally Posted by Nilxis
About sliders, I'm so happy to hear that the modifications stay! Then I have absolutely no problem with sliders, the Sims will definitely look better. We'll make a list of the ones that have been used and we'll let everyone know they are necessary if they want to modify the Sims


I'm glad we're using sliders. I used some extra sliders in detailing the head shape, and made this adult male sim a bit taller, and improved his posture for a more confident, strong stance.

RylandHomes - Dorian Lard
Test Subject
#10 Old 5th Apr 2017 at 6:48 PM
@Cyberzombieprincess I know you didn't create them with the intention to create actual sims, but out of inspiration. But now they are our inspiration and I'm really thankful!

@RylandHomes : I love your first sim!! The second one is really nice too. I love their faces.
The only thing Iím not a fan of (not only on your sim but in general) is the EA beard (the second one). It doesnít really align to the sims face
(but there are no good alternatives if you want to add a bigger beard). I would love to hear their names and stories!

So I created a few new sims, too. Itís the Nanuk family.
It's a family of 5. The siblings look alike (more like their mother). Their outfits and accessories are mostly CC (for inspiration), same goes for the hair of course.
I would love some feedback

Field Researcher
#11 Old 5th Apr 2017 at 10:47 PM
Perhaps before we get too ahead of ourselves making sims, we need to collaborate and decide on what CC will be used in the making of Uranesian sims. @Furufuruu, we're eager to see the list you're working on.
Quote:
Originally Posted by NILXIS
About the number of CC, I understand having more items would be useful, but I think 20 would be too much... There will only be pirates and "Uranesians" in the end, I won't create the separate community of farmers, I think it will be enough. Also, I don't want to use ITF or Store items either. Let's try with the 10-15 CC items for now, and we'll see if it goes well.

"10-15.... for now..."
Quote:
Originally Posted by NILXIS
Honestly, I would give priority to the other stuff, which is: clothing, accessories, skin, makeup, and hair (no particular order).


-Hair-


-Beards-


-Clothing-


-Makeup-


-Skins-


-Accessories-



-Quick Side Note-

RylandHomes - Dorian Lard
Field Researcher
Original Poster
#12 Old 8th Apr 2017 at 9:04 PM Last edited by Nilxis : 23rd Apr 2017 at 5:33 PM.
Hey everyone! So much to answer Here we go:

@FuruFuruu (reply to this comment)
Quote:
Originally Posted by FuruFuruu
ITF & EA STORE ITEMS
Really Nilxis? You are not going to let me use these three items because they are ITF even if they are absolutely perfect, and I intended to make them base game compatible and for all ages?

Well if you can make them base game compatible .package files (and for all ages would be nice too!) then it's fine, I have to admit that these items would look very nice in Uranesia What I don't want it people having to install ITF, or Store items getting attached to the world file.

Quote:
Originally Posted by FuruFuruu
- Genetics and color -
Iím still curious though as to what hair colors you like besides the white? I like dark blue and possibly green. Are you ok with the hair colors I used?
- Clothing and color -
How sophisticated are the dyeing and weaving methods of the Uranesians?

I like white/grey (Chihara's Yuma's darker grey hair looks nice too), and dark blue. I'm not very sure about the light green you used though, but maybe dark green would look nice. I'm thinking also about dark purple too, maybe as a fake color used by the upper classes by dyeing their hair? I wouldn't use warm colours for hair, I'd leave those for clothing and accessories. About weaving, I think anything between natural straight or wavy hair and very elaborate weaving would look nice

Quote:
Originally Posted by FuruFuruu
- Accessories and color -
What kind of beads and gems (ie resources) do they have access to? Those resources possibly being gems (multitude of colors), feathers (a multitude of colors), wooden beads (browns unless youíre thinking fantasy woods), pearls (varying colors), and bone (white). I think most of these besides gems would be more common resources on an island. I think exceptionally colorful accessories should be limited to certain Uranesians with wealth or access to such resources.

The wood would be always brown, because there are no other wood colours in Uranesia, but about the rest of what you said, I pretty much agree. I would let poorer Uranesians use colorful accessories too, but in their case it would be painted wood or bone. When it comes to metal, Uranesians use 3 different kinds: a golden coloured one (valuable and precious), and two others which are common, and green/grey coloured.

About skin,
I will ask Ephemera for permission and if *he says yes, we will use that one, unless someone wants to recolour or create another one in the same style.

About sliders,
could you share which sliders are you using? We should also make a common list of sliders and not go too crazy with the amount.

@pannisim, your sims don't look that bad, it's a nice start! I like the jewelry I agree with Chihara about the patterns though.

@AussieMe, thanks for joining in too! Your sim looks so beautiful, great job I have to say though, that her facial traits are a bit too soft compared to the sims of the others, maybe it would be good to exaggerate them a bit so the sims look more similar, but that's a really nice start too. I love the idea of the face markings! About the veins, Chihara is right: they are natural skin marks and everything else is cultural body decoration/modifications.

@cyberzombieprincess,
Your new sketches look fantastic and very inspirational as always! Thanks for sharing them

Quote:
Originally Posted by cyberzombieprincess
My goal when I do those charachter drawings, is to aim for something that could be worn in real life, yet stay close to the fantasy like feeling? For the children, I thought that maybe they play on the Uranesian rocks or in the woods, if they are allowed to?

Nice idea! I would say children do play in the nature, but never too far away from the city.

@RylandHomes, Great job too! You really captured the Uranesian essence I'd love to see more of your sims for sure!
Quote:
Originally Posted by RylandHomes
I did want to clear some things up, @Nilxis, are we sticking with a pointed ear? Do you see Uranesian people as having curly or straight hair, or a variety of hair types? You liked the idea of having different hair colors to represent the different social status' of the population; have you decided on the correlating colors as of yet for either hair colors or clothing?

To be honest I don't really like the pointed ears, I feel it's too stereotypically fantastic... I would go with a "human" ear shape, and maybe save the pointed ears for higher beings such as gods? (Did I mention I'd like to include gods in the world? ). About the hair, I would go with straight and wavy hair, but not curly, and then a variety of braided/weaved hairstyles. About the colors, I don't have a clear idea but how about this: white/grey and dark blue and green for lower and middle classes, and dyed dark purple hair for the higher classes. And for clothing: predominantly red purple and golden tones for the high class; and for the rest of classes, all colours as long as red/purple/golden are not the main ones. This is just ideas, let me know if you thought about something different

@Chihara000 and @RylandHomes, I agree with Chihara about the big EA beard. I wouldn't make Uranesians too hairy and bearded, at the most like your Yuma.
Quote:
Originally Posted by RylandHomes
I honestly don't see too much of a need for custom beards

I agree.

@Chihara000 Now about your sims, OMG. I seriously love them, and their stories! The outfits look great, and I really like how you used the patterns and the colours The makeup and the accessories are also amazing. I love everything!
The only thing that I feel doesn't really fit is that some of the outfits are too thick for a tropical climate, which is a shame because they look so good

Oh and btw, what skin did you use for your sims? It doesn't look like the EA one, did you recolour a custom one? Because it looks gorgeous!

Now @RylandHomes again,
Quote:
Originally Posted by RylandHomes
to me, Toya is an ideal concept of what a Uranesian child would look like. His clothing is simple, yet colorful, his hair is practical, he looks great!

+1000

Quote:
Originally Posted by RylandHomes
I do like your edited version of that skin better than the EA skin. If we have permission, this could be a good skin to use. The basic EA grey skin is good, but I agree it has too much brown tones in it. Maybe even an edit to add just a hint of blue/green to the skin to cancel out the brown tones, without lowing the saturation, which in my opinion did get rid of the brown tone, but also made the skin seam "flatter" and less vibrant.

I agree it looks a bit flat. What do you think about the skin Chihara has used? It has a very slight hint of purple (does everyone else see it too?), which doesn't "break" the grey tone. I think it looks great.

Quote:
Originally Posted by RylandHomes
Let's try to stick to the highest quality of custom clothing as possible. IMO anything that looks too much like a RL picture slapped onto a mesh shouldn't even be considered. @Chihara000 Shania's all brown dress is a good example of the kind of CC I feel like we should stay away from. I love Yuma's clothing, where did you download them? I wonder what @Nilxis will think about them.

This pretty much summarises what I think, thanks for expressing it so well And I also agree with your other remarks on CC, now I see we may need to enlarge the list to 20 items. I'd love the see the items @FuruFuruu has compiled, so we can discuss it and eventually create the "official list" as soon as possible so we have a base to work on.

Finally, about this:
Quote:
Originally Posted by RylandHomes
-Quick Side Note-
It's difficult to maintain composure, and easy to jump the gun getting over attached to our creations, and even easier to take offense to someones criticisms when you spend so much time voluntarily putting a lot of effort into something. As with the redundancies @Nilxis goes through re-doing parts of Uranesia over and over again, so will those creating population for Uranesia. While we may all agree on something, it may not be what the creator has in mind. I want to stress heavily that while our work and contributions to this project are welcomed, and encouraged, the project is not ours to take over. In addition to our creations and contributions, our comments are also merely up for discussion, and no one but Nilxis really has a say so. I hope no one takes this as me implying anything towards anyone, because that is not at all my intention. I just want to make sure we're allowing Nilxis to feel in total control of their project.


Thanks again for expressing stuff so well I think it's important to comment on this.
While I'm in almost total control of the building and CAW process, I feel like in this process of creating sims I'm somehow handing a little part of the "direction" of the project to you, which means you have a lot of freedom to let your creativity flow. But, as you say, it's important that everyone understands that this is a collaborative project, we're not creating sims just for ourselves and that might feel a bit limiting to you. Especially now at the beginning, because we have to clearly define which CC and game items are we allowed to use, and some guidelines about style, genetics, etc. We need to work together, and that means we have to put some restrictions in order to create sims who look like they belong to the same ethnic group. I might be a bit picky about some stuff now at the beginning, but once we have definied all the guidelines (I believe right now we're very close to it), I will be just posting my ideas and suggestions like everyone else. You're putting a lot of effort into this, and I want you to feel part of the project and feel that you have power to decide. I'm asking everyone who wants to collaborate to keep this all in mind and be open to criticism, suggestions and ideas, about anything, and I include myself too. Everything is debatable! I think that we can get something very nice from this collaboration So, with this in mind, everyone is welcome to join and share their ideas and sims!

I think that everyone who has posted so far understands the "spirit" of this, your comments and sims prove it I just felt it was important to clarify this in case there's the new simmers who are thinking about joining us.

I'd like to say too, about your stories, I really like what I've read so far, but I can't guarantee I can include them just as you've written them because the world is not finished yet and there are many details of the Uranesian society I still haven't thought about. I'll try to, though.

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Field Researcher
#13 Old 9th Apr 2017 at 3:47 AM Last edited by RylandHomes : 10th Apr 2017 at 12:59 AM. Reason: adding info
Quote:
Originally Posted by Nilxis
About skin,
I will ask Ephemera for permission and if she says yes, we will use that one, unless someone wants to recolour or create another one in the same style.
..
Oh and btw, what skin did you (@Chihara000) use for your sims? It doesn't look like the EA one, did you recolour a custom one? Because it looks gorgeous!
...
I agree it looks a bit flat. What do you think about the skin Chihara has used? It has a very slight hint of purple (does everyone else see it too?), which doesn't "break" the grey tone. I think it looks great.


If Ephemera says that we can use her's that'd be great. If not, we could use the one that @Chihara000 used, that one does look lovely also!

Quote:
Originally Posted by Nilixis
About sliders,
could you share which sliders are you using? We should also make a common list of sliders and not go too crazy with the amount.

I use sliders found here at MTS.
Sim Hight Slider
Body Shape Sliders
Feet Size/Toe Size
XCAS (Very important for tattoo locations and allowing for more sliders and skins, etc.)
I also use the grow mod, which adds a slider into the head shape.

Quote:
Originally Posted by Nilxis
To be honest I don't really like the pointed ears, I feel it's too stereotypically fantastic... I would go with a "human" ear shape, and maybe save the pointed ears for higher beings such as gods? (Did I mention I'd like to include gods in the world? )


Good, I'm really glad you don't like the pointed ears, I didn't care for them either. Also, good to know you want to include gods into the world! How many? What are their roles? What do you picture them looking like compared to the population? Are they significantly larger beings? What do you see them wearing?

Quote:
Originally Posted by Nilxis
About the hair, I would go with straight and wavy hair, but not curly, and then a variety of braided/weaved hairstyles. About the colors, I don't have a clear idea but how about this: white/grey and dark blue and green for lower and middle classes, and dyed dark purple hair for the higher classes.


Alrighty, no curly hair
Lower Class = Non dyed hair (White/Grey)
Middle Class = Dark Blue & Dark Green
Higher Class = Dark(Royal) Purple
I like this concept... a lot! Being a hair stylist, I love that this historical concept of cosmetology will be adapted to Uranesia, very exciting!
What do you think about your Gods having shimmering golden hair? That would be pretty, and god-like.

Quote:
Originally Posted by Nilxis
And for clothing: predominantly red purple and golden tones for the high class; and for the rest of classes, all colours as long as red/purple/golden are not the main ones.

I don't think this is a bad idea! I'm gonna play around a bit in CAS working on a concept for a high class sim, because I'm curious to see how purple hair and predominantly purple clothing will look together. Broken up with accents of gold, I'm sure it will look nice. I'll post pictures of what I come up with.

Quote:
Originally Posted by Nilxis
I wouldn't make Uranesians too hairy and bearded, at the most like (@Chihara000's) Yuma.

Good to know! I didn't know how bearded or hairy you expected male sims to be, just figured to make the big guy bear-like.
That was another question I had, how fit is most of the population? I wanted to make a larger sim to see how you felt about weight? Do you plan to include a diversity of body shapes? Or would you rather them all be pretty slim?

Quote:
Originally Posted by RylandHomes
Let's try to stick to the highest quality of custom clothing as possible. IMO anything that looks too much like a RL picture slapped onto a mesh shouldn't even be considered. @Chihara000 Shania's all brown dress is a good example of the kind of CC I feel like we should stay away from.

Quote:
Originally Posted by Nilxis
This pretty much summarises what I think, thanks for expressing it so well And I also agree with your other remarks on CC, now I see we may need to enlarge the list to 20 items.


Well, do you think we should try to keep to 15 for now, just because it'd be better for users who didn't want CC to begin with? I feel like the accessories is where we may want to start increasing the amount of CC. I definitely don't think we should exceed 20 items though.

EDIT
Okay, so I've made a slight edit to the first sim I made, trying to play around with the hair color, and do away with the pointed ears. I gave him a name too, Turik.


I have also made a female sim, young adult, no name.
I used green for her hair to represent middle class, and just threw her into some clothes that looked okay for now. For her hair, I used the braided "Yolanda" style in this set found here at MTS.

RylandHomes - Dorian Lard
Test Subject
#14 Old 13th Apr 2017 at 4:19 PM Last edited by rkm28 : 13th Apr 2017 at 5:19 PM.
Ahh I NEED to sort my laptop out so I can get up in all this sim brain storming action!

I have been sat reading through everything on this thread and from the Master Uranesia thread and agree that this is very much @Nilxis' baby, but I am loving all the collaboration going on to help find the Uranesian's core look.

Firstly I LOVE the idea and look of the dark grey skin and love what Nilxis has done with Ephemera's skin (imo Ephemera skins are the elite benchmark of the best skins for ts3). I know a lot of cc skin creators have used Ephemera's skins as a base and edited them including Ephemera in on the cc credits list.

I have also found in my search for a grey skin this one here on MTS http://modthesims.info/d/440794. They have a number of different colour skin options, but its the grey one that caught my attention. Hoping I can get my laptop working with the sims 3 this evening and I have already downloaded it to try out as a skin base for my Uranesian offering and I have also downloaded Nilxis' Uranesia lighting MOD as well to try out the colour combinations. I also like the skin Chihara000 used as well, definitely a great alternative option!

I love the idea of the different colour clothing schemes for the different classes too. However, my only concern with this is there is too much "darkness" in the colour ranges being discussed especially for a tropical climate (although dark green, blue, red or purple died hair could be interesting). Dark clothing colours attract heat, light colours repel them and having so many dark colours is just not practical in a hot and tropical climate. My thoughts woulld be to keep the colours mentioned for each class but maybe to lighten the colours a bit or make them brighter rather than darken them. Alternatively use those colours to accent the clothing (as in the case for Toya's cream and blue outfit). I love the idea of the colours chosen for each class though. My only change would be for when you get to the Royal and Upper class Uranesian sim have them with the darker purple hair (Royal) or red hair (Upper Class), but maybe wearing white and gold with accents of purple/red and keep the colours worn by the lower ranking Uransians the same colours for that class level, but make the colours bright or accent colours with beige being the predominate colour as in Toya's outfit; just a thought though.

On the beard/facial hair question. I don't see Uranesian men being particularly hairy. I like the idea of them being a little like a lot of Native American men (sans facial hair or minimal stubble at best). My dad is half Native American and he has less body hair than I do and it takes him a week to get a 5 o'clock shadow! FuruFuruu's wonderful sims reminded me a little of the Native American features, which is what made me think that the Uranesian men would be less hairy looking too!

On the subject of CAS patterns. If I'm honest personally I'm not a fan of EAs pattern offerings, but I'm going to give them a go in my Uranesian sim creating. I also love the idea of making their facial features more striking and angular with the flat or pointy nose and I'm also not so keen on the pointed ears either. The Gods maybe, but not Uranesian sims in general.

I'm a complete CC junky so its going to be hard for me to keep the CC used to a minimum, but I'm going to look at it as a challenge (Nilxis has thrown down the gauntlet and I'm going to accept the challenge ). I think EA do have a few good clothing options that I think will work for Uranesia and I agree that maybe the accessories could be where we really go to town on. I have a 2 CC creators in mind for that too! I hope to show you later on my sims. I will also list what CC I've used and also what sliders I use in creating my sims as well. But I also agree that any CC that is used really should be perfect for Uranesia and should compliment all Nilxis' hard work and do it justice!

I would also like to add I love cyberzombierprincess' sketches as well and some of the ideas I have for my Uranesian test sims is trying to work towards those sketches with using minimal CC.
Test Subject
#15 Old 14th Apr 2017 at 9:27 AM
My gosh, just look at this gorgeous thread. I just want everyone to know I haven't forgotten my duties!! I had a calculus test that ate two weeks of my life. CC list (already done) and slider list coming up. I'll be working on pulling together my post. There is so much I want to say. Can't wait to comment on all the beautiful sims you guys made, Yowza!
Field Researcher
Original Poster
#16 Old 23rd Apr 2017 at 6:37 PM
Hi guys, sorry for the late reply!

@RylandHomes and everybody else,
I sent a private message to Ephemera some days ago but there's still no reply, his last activity was on 2013 so I think we may not get a reply, ever. Do you think it would be ok to use it anyway, including Ephemera on the CC credits, as @rkm28 says? The skin Chihara used looks nice too!

Quote:
Originally Posted by RylandHomes
Also, good to know you want to include gods into the world! How many? What are their roles? What do you picture them looking like compared to the population? Are they significantly larger beings? What do you see them wearing?

I don't know how many gods I want yet, around 15-20 maybe. And I haven't thought much about their roles, but my basic idea is that they represent natural and human elements, similar to the Greek/Roman gods. About their looks, I haven't thought much about it either, but I like the idea of them being larger beings, and having different features than those of humans

Quote:
Originally Posted by RylandHomes
Lower Class = Non dyed hair (White/Grey) Middle Class = Dark Blue & Dark Green Higher Class = Dark(Royal) Purple I like this concept... a lot! Being a hair stylist, I love that this historical concept of cosmetology will be adapted to Uranesia, very exciting! What do you think about your Gods having shimmering golden hair? That would be pretty, and god-like.

I'm not sure about making a clear difference between lower and middle classes, I explained it a little bit in my latest post on the other thread. I would make white/grey, dark blue and dark green the natural colours, just like we have blonde, black, brown, etc. And then the purple dyed hair for the higher classes (very few people).
I do like the idea of giving the gods golden hair!

Quote:
Originally Posted by RylandHomes
That was another question I had, how fit is most of the population? I wanted to make a larger sim to see how you felt about weight? Do you plan to include a diversity of body shapes? Or would you rather them all be pretty slim?

A diversity of body shapes would be nice! It would depend on the lifestyle of each sim, I guess. Farmers or hunters would be generally fit, while sims with other professions that don't require much physical activity could be slim, or large, or something in the middle.

Now, about your Sims, they look fantastic! I really like the colours and the features you've given to them, great job The only thing I would change, is the colour of the veins in the face, I would stick to just one colour for all the Sims, my preference is light grey but, like everything, we can discuss it.

@rkm28, welcome aboard!

Quote:
Originally Posted by rkm28
I have also found in my search for a grey skin this one here on MTS http://modthesims.info/d/440794. They have a number of different colour skin options, but its the grey one that caught my attention.

Thanks for the link! But I think it looks a bit too shiny, and it doesn't seem to go too dark enough :/

You have a point on the dark colours, I agree they shouldn't always be dark (when it comes to clothes), but I wouldn't make them predominantly light (beiges, whites, etc). I don't picture Uranesia as a very hot place, like a desert would be. I think the combination of colours Chihara chose for her sims is perfect: colorful varied tones, some dark and some bright

Quote:
Originally Posted by rkm28
On the beard/facial hair question. I don't see Uranesian men being particularly hairy. I like the idea of them being a little like a lot of Native American men (sans facial hair or minimal stubble at best).

Yes! I would go for that too

About CC, let's see what @FuruFuruu has prepared, but yes, the top should be 20 items in any case.

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